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* Adds a synchronous jpeg decode for pre-caching purposes
* When the DynamicTextureModule creates a j2k image, pre-cache the decode so that it doesn't stall any client threads.
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@@ -36,5 +36,6 @@ namespace OpenSim.Region.Environment.Interfaces
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public interface IJ2KDecoder
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{
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void decode(UUID AssetId, byte[] assetData, DecodedCallback decodedReturn);
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void syncdecode(UUID AssetId, byte[] j2kdata);
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}
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}
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