* Adds a synchronous jpeg decode for pre-caching purposes

* When the DynamicTextureModule creates a j2k image, pre-cache the decode so that it doesn't stall any client threads.
This commit is contained in:
Teravus Ovares
2009-01-23 11:00:36 +00:00
parent 68978e6e2a
commit 74df9f9c81
3 changed files with 18 additions and 0 deletions

View File

@@ -146,6 +146,16 @@ namespace OpenSim.Region.Environment.Modules.Agent.TextureSender
}
}
/// <summary>
/// Provides a synchronous decode so that caller can be assured that this executes before the next line
/// </summary>
/// <param name="AssetId"></param>
/// <param name="j2kdata"></param>
public void syncdecode(UUID AssetId, byte[] j2kdata)
{
doJ2kDecode(AssetId, j2kdata);
}
#endregion
/// <summary>