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https://github.com/opensim/opensim.git
synced 2026-08-06 01:06:30 +08:00
Remove various warnings and improve logging messages. No functional changes.
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@@ -198,4 +198,4 @@ namespace OpenSim.Region.CoreModules.Avatar.InstantMessage
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OnInstantMessage(null, msg);
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}
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}
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}
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}
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@@ -132,20 +132,21 @@ namespace OpenSim.Region.CoreModules.Avatar.InstantMessage
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{
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UUID toAgentID = new UUID(im.toAgentID);
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m_log.DebugFormat("[INSTANT MESSAGE]: Attempting delivery of IM from {0} to {1}", im.fromAgentName, toAgentID.ToString());
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// Try root avatar only first
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foreach (Scene scene in m_Scenes)
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{
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if (scene.Entities.ContainsKey(toAgentID) &&
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scene.Entities[toAgentID] is ScenePresence)
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{
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m_log.DebugFormat("[INSTANT MESSAGE]: Looking for {0} in {1}", toAgentID.ToString(), scene.RegionInfo.RegionName);
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// Local message
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{
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// m_log.DebugFormat(
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// "[INSTANT MESSAGE]: Looking for root agent {0} in {1}",
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// toAgentID.ToString(), scene.RegionInfo.RegionName);
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ScenePresence user = (ScenePresence) scene.Entities[toAgentID];
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if (!user.IsChildAgent)
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{
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m_log.DebugFormat("[INSTANT MESSAGE]: Delivering to client");
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// Local message
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m_log.DebugFormat("[INSTANT MESSAGE]: Delivering IM to root agent {0} {1}", user.Name, toAgentID);
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user.ControllingClient.SendInstantMessage(im);
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// Message sent
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@@ -167,7 +168,7 @@ namespace OpenSim.Region.CoreModules.Avatar.InstantMessage
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// Local message
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ScenePresence user = (ScenePresence) scene.Entities[toAgentID];
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m_log.DebugFormat("[INSTANT MESSAGE]: Delivering to client");
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m_log.DebugFormat("[INSTANT MESSAGE]: Delivering IM to child agent {0} {1}", user.Name, toAgentID);
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user.ControllingClient.SendInstantMessage(im);
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// Message sent
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@@ -176,6 +177,7 @@ namespace OpenSim.Region.CoreModules.Avatar.InstantMessage
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}
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}
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m_log.DebugFormat("[INSTANT MESSAGE]: Delivering IM to {0} via XMLRPC", im.toAgentID);
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SendGridInstantMessageViaXMLRPC(im, result);
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return;
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@@ -32,7 +32,6 @@ using log4net;
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using Nini.Config;
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using OpenMetaverse;
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using OpenSim.Framework;
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using OpenSim.Region.Framework.Interfaces;
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using OpenSim.Region.Framework.Scenes;
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using OpenSim.Services.Interfaces;
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@@ -92,7 +91,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Transfer
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m_TransferModule = m_Scenelist[0].RequestModuleInterface<IMessageTransferModule>();
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if (m_TransferModule == null)
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{
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m_log.Error("[INVENTORY TRANSFER] No Message transfer module found, transfers will be local only");
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m_log.Error("[INVENTORY TRANSFER]: No Message transfer module found, transfers will be local only");
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m_Enabled = false;
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m_Scenelist.Clear();
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@@ -160,8 +159,10 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Transfer
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private void OnInstantMessage(IClientAPI client, GridInstantMessage im)
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{
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m_log.InfoFormat("[INVENTORY TRANSFER]: OnInstantMessage {0}", im.dialog);
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m_log.InfoFormat(
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"[INVENTORY TRANSFER]: {0} IM type received from {1}",
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(InstantMessageDialog)im.dialog, client.Name);
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Scene scene = FindClientScene(client.AgentId);
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if (scene == null) // Something seriously wrong here.
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@@ -185,7 +186,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Transfer
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{
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UUID folderID = new UUID(im.binaryBucket, 1);
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m_log.DebugFormat("[AGENT INVENTORY]: Inserting original folder {0} "+
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m_log.DebugFormat("[INVENTORY TRANSFER]: Inserting original folder {0} "+
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"into agent {1}'s inventory",
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folderID, new UUID(im.toAgentID));
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@@ -221,7 +222,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Transfer
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UUID itemID = new UUID(im.binaryBucket, 1);
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m_log.DebugFormat("[AGENT INVENTORY]: (giving) Inserting item {0} "+
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m_log.DebugFormat("[INVENTORY TRANSFER]: (giving) Inserting item {0} "+
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"into agent {1}'s inventory",
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itemID, new UUID(im.toAgentID));
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@@ -286,10 +287,6 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Transfer
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// inventory is loaded. Courtesy of the above bulk update,
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// It will have been pushed to the client, too
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//
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//CachedUserInfo userInfo =
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// scene.CommsManager.UserProfileCacheService.
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// GetUserDetails(client.AgentId);
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IInventoryService invService = scene.InventoryService;
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InventoryFolderBase trashFolder =
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@@ -27,15 +27,12 @@
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using System;
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using System.Collections.Generic;
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using OpenMetaverse;
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using Nini.Config;
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using log4net;
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using OpenSim.Framework;
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using OpenSim.Services.Interfaces;
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namespace OpenSim.Region.CoreModules.ServiceConnectorsOut.Inventory
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{
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public abstract class BaseInventoryConnector : IInventoryService
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@@ -161,6 +161,8 @@ namespace OpenSim.Region.CoreModules.ServiceConnectorsOut.Inventory
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/// <returns></returns>
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public InventoryFolderBase GetFolderForType(UUID userID, AssetType type)
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{
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m_log.DebugFormat("[INVENTORY CACHE]: Getting folder for asset type {0} for user {1}", type, userID);
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Dictionary<AssetType, InventoryFolderBase> folders = null;
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lock (m_InventoryCache)
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@@ -177,8 +179,13 @@ namespace OpenSim.Region.CoreModules.ServiceConnectorsOut.Inventory
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if ((folders != null) && folders.ContainsKey(type))
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{
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m_log.DebugFormat(
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"[INVENTORY CACHE]: Returning folder {0} as type {1} for {2}", folders[type], type, userID);
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return folders[type];
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}
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m_log.WarnFormat("[INVENTORY CACHE]: Could not find folder for system type {0} for {1}", type, userID);
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return null;
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}
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@@ -223,6 +223,10 @@ namespace OpenSim.Region.CoreModules.ServiceConnectorsOut.Inventory
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/// <returns>true if the item was successfully added</returns>
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public bool AddItem(InventoryItemBase item)
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{
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m_log.DebugFormat(
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"[LOCAL INVENTORY SERVICES CONNECTOR]: Adding inventory item {0} to user {1} folder {2}",
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item.Name, item.Owner, item.Folder);
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return m_InventoryService.AddItem(item);
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}
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@@ -236,7 +240,6 @@ namespace OpenSim.Region.CoreModules.ServiceConnectorsOut.Inventory
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return m_InventoryService.UpdateItem(item);
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}
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public bool MoveItems(UUID ownerID, List<InventoryItemBase> items)
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{
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return m_InventoryService.MoveItems(ownerID, items);
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@@ -75,7 +75,6 @@ namespace OpenSim.Region.CoreModules.ServiceConnectorsOut.Inventory
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base.Init(source);
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}
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#region ISharedRegionModule
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public void Initialise(IConfigSource source)
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