Remove various warnings and improve logging messages. No functional changes.

This commit is contained in:
Justin Clark-Casey (justincc)
2010-08-23 22:24:23 +01:00
parent 8d8436e0ca
commit 74e5fe5aa9
17 changed files with 78 additions and 79 deletions

View File

@@ -198,4 +198,4 @@ namespace OpenSim.Region.CoreModules.Avatar.InstantMessage
OnInstantMessage(null, msg);
}
}
}
}

View File

@@ -132,20 +132,21 @@ namespace OpenSim.Region.CoreModules.Avatar.InstantMessage
{
UUID toAgentID = new UUID(im.toAgentID);
m_log.DebugFormat("[INSTANT MESSAGE]: Attempting delivery of IM from {0} to {1}", im.fromAgentName, toAgentID.ToString());
// Try root avatar only first
foreach (Scene scene in m_Scenes)
{
if (scene.Entities.ContainsKey(toAgentID) &&
scene.Entities[toAgentID] is ScenePresence)
{
m_log.DebugFormat("[INSTANT MESSAGE]: Looking for {0} in {1}", toAgentID.ToString(), scene.RegionInfo.RegionName);
// Local message
{
// m_log.DebugFormat(
// "[INSTANT MESSAGE]: Looking for root agent {0} in {1}",
// toAgentID.ToString(), scene.RegionInfo.RegionName);
ScenePresence user = (ScenePresence) scene.Entities[toAgentID];
if (!user.IsChildAgent)
{
m_log.DebugFormat("[INSTANT MESSAGE]: Delivering to client");
// Local message
m_log.DebugFormat("[INSTANT MESSAGE]: Delivering IM to root agent {0} {1}", user.Name, toAgentID);
user.ControllingClient.SendInstantMessage(im);
// Message sent
@@ -167,7 +168,7 @@ namespace OpenSim.Region.CoreModules.Avatar.InstantMessage
// Local message
ScenePresence user = (ScenePresence) scene.Entities[toAgentID];
m_log.DebugFormat("[INSTANT MESSAGE]: Delivering to client");
m_log.DebugFormat("[INSTANT MESSAGE]: Delivering IM to child agent {0} {1}", user.Name, toAgentID);
user.ControllingClient.SendInstantMessage(im);
// Message sent
@@ -176,6 +177,7 @@ namespace OpenSim.Region.CoreModules.Avatar.InstantMessage
}
}
m_log.DebugFormat("[INSTANT MESSAGE]: Delivering IM to {0} via XMLRPC", im.toAgentID);
SendGridInstantMessageViaXMLRPC(im, result);
return;

View File

@@ -32,7 +32,6 @@ using log4net;
using Nini.Config;
using OpenMetaverse;
using OpenSim.Framework;
using OpenSim.Region.Framework.Interfaces;
using OpenSim.Region.Framework.Scenes;
using OpenSim.Services.Interfaces;
@@ -92,7 +91,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Transfer
m_TransferModule = m_Scenelist[0].RequestModuleInterface<IMessageTransferModule>();
if (m_TransferModule == null)
{
m_log.Error("[INVENTORY TRANSFER] No Message transfer module found, transfers will be local only");
m_log.Error("[INVENTORY TRANSFER]: No Message transfer module found, transfers will be local only");
m_Enabled = false;
m_Scenelist.Clear();
@@ -160,8 +159,10 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Transfer
private void OnInstantMessage(IClientAPI client, GridInstantMessage im)
{
m_log.InfoFormat("[INVENTORY TRANSFER]: OnInstantMessage {0}", im.dialog);
m_log.InfoFormat(
"[INVENTORY TRANSFER]: {0} IM type received from {1}",
(InstantMessageDialog)im.dialog, client.Name);
Scene scene = FindClientScene(client.AgentId);
if (scene == null) // Something seriously wrong here.
@@ -185,7 +186,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Transfer
{
UUID folderID = new UUID(im.binaryBucket, 1);
m_log.DebugFormat("[AGENT INVENTORY]: Inserting original folder {0} "+
m_log.DebugFormat("[INVENTORY TRANSFER]: Inserting original folder {0} "+
"into agent {1}'s inventory",
folderID, new UUID(im.toAgentID));
@@ -221,7 +222,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Transfer
UUID itemID = new UUID(im.binaryBucket, 1);
m_log.DebugFormat("[AGENT INVENTORY]: (giving) Inserting item {0} "+
m_log.DebugFormat("[INVENTORY TRANSFER]: (giving) Inserting item {0} "+
"into agent {1}'s inventory",
itemID, new UUID(im.toAgentID));
@@ -286,10 +287,6 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Transfer
// inventory is loaded. Courtesy of the above bulk update,
// It will have been pushed to the client, too
//
//CachedUserInfo userInfo =
// scene.CommsManager.UserProfileCacheService.
// GetUserDetails(client.AgentId);
IInventoryService invService = scene.InventoryService;
InventoryFolderBase trashFolder =