attempt to handle InvalidCastException in a manner similar to Second Life

This commit is contained in:
SignpostMarv
2012-08-16 15:32:20 +01:00
committed by Justin Clark-Casey (justincc)
parent 3ad827174e
commit 74f5253a36
2 changed files with 17 additions and 2 deletions

View File

@@ -7674,6 +7674,10 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
}
}
}
catch (InvalidCastException e)
{
ShoutError(e.Message);
}
finally
{
if (positionChanged)