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attempt to handle InvalidCastException in a manner similar to Second Life
This commit is contained in:
committed by
Justin Clark-Casey (justincc)
parent
3ad827174e
commit
74f5253a36
@@ -7674,6 +7674,10 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
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}
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}
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}
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catch (InvalidCastException e)
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{
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ShoutError(e.Message);
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}
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finally
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{
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if (positionChanged)
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