Merge branch 'master' of melanie@opensimulator.org:/var/git/opensim

This commit is contained in:
Melanie
2010-10-30 00:56:42 +01:00
11 changed files with 98 additions and 103 deletions

View File

@@ -101,9 +101,8 @@ namespace OpenSim.Framework
public AvatarAppearance(UUID owner)
{
// DEBUG ON
m_log.WarnFormat("[AVATAR APPEARANCE] create empty appearance for {0}",owner);
// DEBUG OFF
// m_log.WarnFormat("[AVATAR APPEARANCE]: create empty appearance for {0}",owner);
m_serial = 1;
m_owner = owner;
@@ -117,9 +116,8 @@ namespace OpenSim.Framework
public AvatarAppearance(UUID avatarID, OSDMap map)
{
// DEBUG ON
m_log.WarnFormat("[AVATAR APPEARANCE] create appearance for {0} from OSDMap",avatarID);
// DEBUG OFF
// m_log.WarnFormat("[AVATAR APPEARANCE]: create appearance for {0} from OSDMap",avatarID);
m_owner = avatarID;
Unpack(map);
SetHeight();
@@ -127,9 +125,8 @@ namespace OpenSim.Framework
public AvatarAppearance(UUID avatarID, AvatarWearable[] wearables, Primitive.TextureEntry textureEntry, byte[] visualParams)
{
// DEBUG ON
m_log.WarnFormat("[AVATAR APPEARANCE] create initialized appearance for {0}",avatarID);
// DEBUG OFF
// m_log.WarnFormat("[AVATAR APPEARANCE] create initialized appearance for {0}",avatarID);
m_serial = 1;
m_owner = avatarID;
@@ -155,9 +152,8 @@ namespace OpenSim.Framework
public AvatarAppearance(AvatarAppearance appearance)
{
// DEBUG ON
m_log.WarnFormat("[AVATAR APPEARANCE] create from an existing appearance");
// DEBUG OFF
// m_log.WarnFormat("[AVATAR APPEARANCE] create from an existing appearance");
if (appearance == null)
{
m_serial = 1;
@@ -251,10 +247,9 @@ namespace OpenSim.Framework
}
changed = true;
// DEBUG ON
if (newface != null)
m_log.WarnFormat("[AVATAR APPEARANCE] index {0}, new texture id {1}",i,newface.TextureID);
// DEBUG OFF
// if (newface != null)
// m_log.WarnFormat("[AVATAR APPEARANCE]: index {0}, new texture id {1}",i,newface.TextureID);
}
m_texture = textureEntry;
@@ -519,7 +514,7 @@ namespace OpenSim.Framework
}
else
{
m_log.Warn("[AVATARAPPEARANCE] failed to unpack wearables");
m_log.Warn("[AVATAR APPEARANCE]: failed to unpack wearables");
}
// Avatar Textures
@@ -537,7 +532,7 @@ namespace OpenSim.Framework
}
else
{
m_log.Warn("[AVATARAPPEARANCE] failed to unpack textures");
m_log.Warn("[AVATAR APPEARANCE]: failed to unpack textures");
}
// Visual Parameters
@@ -549,7 +544,7 @@ namespace OpenSim.Framework
}
else
{
m_log.Warn("[AVATARAPPEARANCE] failed to unpack visual parameters");
m_log.Warn("[AVATAR APPEARANCE]: failed to unpack visual parameters");
}
// Attachments
@@ -563,7 +558,7 @@ namespace OpenSim.Framework
}
catch (Exception e)
{
m_log.ErrorFormat("[AVATARAPPEARANCE] unpack failed badly: {0}",e.Message);
m_log.ErrorFormat("[AVATAR APPEARANCE]: unpack failed badly: {0}{1}", e.Message, e.StackTrace);
}
}

View File

@@ -988,9 +988,7 @@ namespace OpenSim.Framework.Capabilities
public void BakedTextureUploaded(UUID assetID, byte[] data)
{
// DEBUG ON
m_log.WarnFormat("[CAPS]: Received baked texture {0}", assetID.ToString());
// DEBUG OFF
// m_log.WarnFormat("[CAPS]: Received baked texture {0}", assetID.ToString());
AssetBase asset;
asset = new AssetBase(assetID, "Baked Texture", (sbyte)AssetType.Texture, m_agentID.ToString());
asset.Data = data;