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Thank you, Twitch, for a patch to restore mayhem and murder to OpenSim
Fixes Mantis #3888
This commit is contained in:
@@ -304,7 +304,7 @@ namespace OpenSim.Region.Physics.OdePlugin
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}
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}
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if (m_wascolliding != m_iscolliding)
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if (m_wascolliding != m_iscolliding)
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{
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{
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//base.SendCollisionUpdate(new CollisionEventUpdate());
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base.SendCollisionUpdate(new CollisionEventUpdate());
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}
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}
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m_wascolliding = m_iscolliding;
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m_wascolliding = m_iscolliding;
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}
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}
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@@ -358,7 +358,7 @@ namespace OpenSim.Region.Physics.OdePlugin
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}
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}
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if (m_wascollidingGround != m_iscollidingGround)
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if (m_wascollidingGround != m_iscollidingGround)
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{
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{
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//base.SendCollisionUpdate(new CollisionEventUpdate());
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base.SendCollisionUpdate(new CollisionEventUpdate());
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}
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}
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m_wascollidingGround = m_iscollidingGround;
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m_wascollidingGround = m_iscollidingGround;
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}
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}
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@@ -755,10 +755,10 @@ namespace OpenSim.Region.Physics.OdePlugin
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m_pidControllerActive = false;
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m_pidControllerActive = false;
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force *= 100f;
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force *= 100f;
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doForce(force);
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doForce(force);
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//m_log.Debug("Push!");
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m_log.Debug("Push!");
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//_target_velocity.X += force.X;
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_target_velocity.X += force.X;
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// _target_velocity.Y += force.Y;
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_target_velocity.Y += force.Y;
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//_target_velocity.Z += force.Z;
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_target_velocity.Z += force.Z;
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}
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}
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else
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else
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{
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{
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