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EXPERIMENTAL: Early commit of new Script Engine Component System
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95
OpenSim/ApplicationPlugins/ScriptEngine/ComponentLoader.cs
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95
OpenSim/ApplicationPlugins/ScriptEngine/ComponentLoader.cs
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/*
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* Copyright (c) Contributors, http://opensimulator.org/
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* See CONTRIBUTORS.TXT for a full list of copyright holders.
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*
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* Redistribution and use in source and binary forms, with or without
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* modification, are permitted provided that the following conditions are met:
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* * Redistributions of source code must retain the above copyright
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* notice, this list of conditions and the following disclaimer.
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* * Redistributions in binary form must reproduce the above copyright
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* notice, this list of conditions and the following disclaimer in the
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* documentation and/or other materials provided with the distribution.
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* * Neither the name of the OpenSim Project nor the
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* names of its contributors may be used to endorse or promote products
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* derived from this software without specific prior written permission.
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*
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* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
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* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
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* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
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* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
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* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
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* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
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* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
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* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
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* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*/
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using System;
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using System.Collections.Generic;
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using System.IO;
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using System.Reflection;
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using System.Text;
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using log4net;
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using OpenSim.ApplicationPlugins.ScriptEngine.Components;
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namespace OpenSim.ApplicationPlugins.ScriptEngine
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{
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/// <summary>
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/// Used to load ScriptEngine component .dll's
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/// </summary>
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internal class ComponentLoader
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{
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internal static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
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private ScriptEnginePlugin scriptEnginePlugin;
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public ComponentLoader(ScriptEnginePlugin sep)
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{
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scriptEnginePlugin = sep;
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}
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/// <summary>
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/// Load components from directory
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/// </summary>
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/// <param name="directory"></param>
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public void Load(string directory)
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{
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// We may want to change how this functions as currently it required unique class names for each component
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foreach (string file in Directory.GetFiles(directory, "*.dll"))
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{
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//m_log.DebugFormat("[ScriptEngine]: Loading: [{0}].", file);
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Assembly componentAssembly = Assembly.LoadFrom(file);
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if (componentAssembly != null)
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{
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try
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{
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// Go through all types in the assembly
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foreach (Type componentType in componentAssembly.GetTypes())
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{
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if (componentType.IsPublic
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&& !componentType.IsAbstract)
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{
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if (componentType.IsSubclassOf(typeof (ComponentBase)))
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{
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// We have found an type which is derived from ProdiverBase, add it to provider list
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m_log.InfoFormat("[ScriptEngine]: Adding component: {0}", componentType.Name);
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ComponentRegistry.providers.Add(componentType.Name, componentType);
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}
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if (componentType.IsSubclassOf(typeof(RegionScriptEngineBase)))
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{
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// We have found an type which is derived from RegionScriptEngineBase, add it to engine list
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m_log.InfoFormat("[ScriptEngine]: Adding script engine: {0}", componentType.Name);
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ComponentRegistry.scriptEngines.Add(componentType.Name, componentType);
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}
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}
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}
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}
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catch
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(ReflectionTypeLoadException)
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{
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m_log.InfoFormat("[ScriptEngine]: Could not load types for [{0}].", componentAssembly.FullName);
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}
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} //if
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} //foreach
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}
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}
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}
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