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EXPERIMENTAL: Early commit of new Script Engine Component System
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/*
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* Copyright (c) Contributors, http://opensimulator.org/
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* See CONTRIBUTORS.TXT for a full list of copyright holders.
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*
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* Redistribution and use in source and binary forms, with or without
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* modification, are permitted provided that the following conditions are met:
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* * Redistributions of source code must retain the above copyright
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* notice, this list of conditions and the following disclaimer.
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* * Redistributions in binary form must reproduce the above copyright
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* notice, this list of conditions and the following disclaimer in the
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* documentation and/or other materials provided with the distribution.
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* * Neither the name of the OpenSim Project nor the
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* names of its contributors may be used to endorse or promote products
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* derived from this software without specific prior written permission.
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*
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* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
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* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
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* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
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* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
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* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
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* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
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* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
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* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
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* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*/
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using System;
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using System.Collections.Generic;
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using System.Reflection;
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using System.Text;
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using log4net;
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namespace OpenSim.ApplicationPlugins.ScriptEngine
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{
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public class ScriptEnginePlugin : IApplicationPlugin
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{
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internal static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
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internal OpenSimBase m_OpenSim;
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private ComponentLoader pluginLoader;
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public void Initialise(OpenSimBase openSim)
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{
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// Our objective: Load component .dll's
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m_OpenSim = openSim;
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pluginLoader = new ComponentLoader(this);
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m_log.Info("[" + Name + "]: Script Engine Component System");
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m_log.Info("[" + Name + "]: Loading Script Engine Components");
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pluginLoader.Load("ScriptEngines");
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}
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#region IApplicationPlugin stuff
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/// <summary>
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/// Returns the plugin version
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/// </summary>
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/// <returns>Plugin version in MAJOR.MINOR.REVISION.BUILD format</returns>
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public string Version
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{
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get { return "1.0.0.0"; }
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}
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/// <summary>
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/// Returns the plugin name
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/// </summary>
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/// <returns>Plugin name, eg MySQL User Provider</returns>
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public string Name
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{
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get { return "ScriptEngine"; }
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}
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/// <summary>
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/// Default-initialises the plugin
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/// </summary>
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public void Initialise()
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{
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//throw new NotImplementedException();
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}
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///<summary>
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///Performs application-defined tasks associated with freeing, releasing, or resetting unmanaged resources.
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///</summary>
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///<filterpriority>2</filterpriority>
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public void Dispose()
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{
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//throw new NotImplementedException();
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}
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#endregion
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}
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}
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