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Add TriggerScenePresenceUpdated events when an animation is added
or removed. Shouldn't impact anyone as only DSG seems to use OnScenePresenceUpdated event. Some minor format changes to AnimationSet's ToString().
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@@ -125,11 +125,10 @@ namespace OpenSim.Framework
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Animation other = obj as Animation;
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if (other != null)
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{
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return (other.AnimID == this.AnimID
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return (other.AnimID.Equals(this.AnimID)
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&& other.SequenceNum == this.SequenceNum
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&& other.ObjectID == this.ObjectID);
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&& other.ObjectID.Equals(this.ObjectID) );
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}
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return base.Equals(obj);
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}
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