diff --git a/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs b/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs index 0e899ca168..4c339d9c8b 100644 --- a/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs +++ b/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs @@ -1501,7 +1501,7 @@ namespace OpenSim.Region.Framework.Scenes PhysActor = null; } - // Basic Physics returns null.. joy joy joy. + // Basic Physics can also return null as well as an exception catch. if (PhysActor != null) { PhysActor.SOPName = this.Name; // save object into the PhysActor so ODE internals know the joint/body info @@ -1509,10 +1509,6 @@ namespace OpenSim.Region.Framework.Scenes DoPhysicsPropertyUpdate(RigidBody, true); PhysActor.SetVolumeDetect(VolumeDetectActive ? 1 : 0); } - else - { - m_log.DebugFormat("[SOP]: physics actor is null for {0} with parent {1}", UUID, this.ParentGroup.UUID); - } } } }