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Add the ability to post to and act uponconfiguration in etcd
Etcd is a distributed, highly available name-value store that is the basis of many clustered applications. However, it can also be run on a standalone machine. Using etcd allows live monitoring and possibly changing configuration while the sim is running.
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37
OpenSim/Region/Framework/Interfaces/IEtcdModule.cs
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37
OpenSim/Region/Framework/Interfaces/IEtcdModule.cs
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/*
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* Copyright (c) Contributors, http://opensimulator.org/
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* See CONTRIBUTORS.TXT for a full list of copyright holders.
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*
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* Redistribution and use in source and binary forms, with or without
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* modification, are permitted provided that the following conditions are met:
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* * Redistributions of source code must retain the above copyright
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* notice, this list of conditions and the following disclaimer.
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* * Redistributions in binary form must reproduce the above copyright
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* notice, this list of conditions and the following disclaimer in the
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* documentation and/or other materials provided with the distribution.
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* * Neither the name of the OpenSimulator Project nor the
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* names of its contributors may be used to endorse or promote products
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* derived from this software without specific prior written permission.
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*
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* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
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* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
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* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
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* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
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* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
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* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
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* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
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* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
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* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*/
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using System;
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public interface IEtcdModule
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{
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bool Store(string k, string v);
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bool Store(string k, string v, int ttl);
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string Get(string k);
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void Watch(string k, Action<string> callback);
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void Delete(string k);
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}
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@@ -540,6 +540,9 @@ namespace OpenSim.Region.Framework.Scenes
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private Timer m_mapGenerationTimer = new Timer();
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private bool m_generateMaptiles;
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protected int m_lastHealth = -1;
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protected int m_lastUsers = -1;
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#endregion Fields
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#region Properties
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@@ -1234,6 +1237,8 @@ namespace OpenSim.Region.Framework.Scenes
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}
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}
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}
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StartTimerWatchdog();
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}
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public Scene(RegionInfo regInfo)
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@@ -1504,6 +1509,14 @@ namespace OpenSim.Region.Framework.Scenes
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return;
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}
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IEtcdModule etcd = RequestModuleInterface<IEtcdModule>();
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if (etcd != null)
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{
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etcd.Delete("Health");
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etcd.Delete("HealthFlags");
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etcd.Delete("RootAgents");
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}
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m_log.InfoFormat("[SCENE]: Closing down the single simulator: {0}", RegionInfo.RegionName);
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@@ -5536,23 +5549,24 @@ Label_GroupsDone:
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return 0;
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}
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if ((Util.EnvironmentTickCountSubtract(m_lastFrameTick)) < 1000)
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if ((Util.EnvironmentTickCountSubtract(m_lastFrameTick)) < 2000)
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{
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health+=1;
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flags |= 1;
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}
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if (Util.EnvironmentTickCountSubtract(m_lastIncoming) < 1000)
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if (Util.EnvironmentTickCountSubtract(m_lastIncoming) < 2000)
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{
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health+=1;
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flags |= 2;
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}
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if (Util.EnvironmentTickCountSubtract(m_lastOutgoing) < 1000)
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if (Util.EnvironmentTickCountSubtract(m_lastOutgoing) < 2000)
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{
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health+=1;
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flags |= 4;
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}
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/*
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else
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{
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int pid = System.Diagnostics.Process.GetCurrentProcess().Id;
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@@ -5565,6 +5579,7 @@ proc.WaitForExit();
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Thread.Sleep(1000);
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Environment.Exit(1);
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}
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*/
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if (flags != 7)
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return health;
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@@ -6329,6 +6344,32 @@ Environment.Exit(1);
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public void TimerWatchdog(object sender, ElapsedEventArgs e)
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{
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CheckHeartbeat();
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IEtcdModule etcd = RequestModuleInterface<IEtcdModule>();
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int flags;
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string message;
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if (etcd != null)
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{
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int health = GetHealth(out flags, out message);
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if (health != m_lastHealth)
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{
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m_lastHealth = health;
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etcd.Store("Health", health.ToString(), 300000);
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etcd.Store("HealthFlags", flags.ToString(), 300000);
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}
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int roots = 0;
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foreach (ScenePresence sp in GetScenePresences())
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if (!sp.IsChildAgent && !sp.IsNPC)
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roots++;
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if (m_lastUsers != roots)
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{
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m_lastUsers = roots;
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etcd.Store("RootAgents", roots.ToString(), 300000);
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}
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}
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}
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/// This method deals with movement when an avatar is automatically moving (but this is distinct from the
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