diff --git a/CONTRIBUTORS.txt b/CONTRIBUTORS.txt index 961ab9fb04..e0a96e76ad 100644 --- a/CONTRIBUTORS.txt +++ b/CONTRIBUTORS.txt @@ -80,6 +80,7 @@ what it is today. * dmiles (Daxtron Labs) * dslake (Intel) * FredoChaplin +* Garmin Kawaguichi * Gerhard * Godfrey * Grumly57 diff --git a/OpenSim/Framework/ISceneEntity.cs b/OpenSim/Framework/ISceneEntity.cs index c0ea302247..a9f21d258c 100644 --- a/OpenSim/Framework/ISceneEntity.cs +++ b/OpenSim/Framework/ISceneEntity.cs @@ -34,6 +34,7 @@ namespace OpenSim.Framework string Name { get; set; } UUID UUID { get; } uint LocalId { get; } + Vector3 AbsolutePosition { get; } } } diff --git a/OpenSim/Framework/ISceneObject.cs b/OpenSim/Framework/ISceneObject.cs index 18631f17b1..afac9b84f2 100644 --- a/OpenSim/Framework/ISceneObject.cs +++ b/OpenSim/Framework/ISceneObject.cs @@ -33,6 +33,12 @@ namespace OpenSim.Framework public interface ISceneObject { UUID UUID { get; } + + /// + /// The owner of this object. + /// + UUID OwnerID { get; set; } + ISceneObject CloneForNewScene(); string ToXml2(); string ExtraToXmlString(); diff --git a/OpenSim/Region/Application/OpenSim.cs b/OpenSim/Region/Application/OpenSim.cs index df4dbee150..a1bdfb94e2 100644 --- a/OpenSim/Region/Application/OpenSim.cs +++ b/OpenSim/Region/Application/OpenSim.cs @@ -188,6 +188,18 @@ namespace OpenSim } } + // Hook up to the watchdog timer + Watchdog.OnWatchdogTimeout += WatchdogTimeoutHandler; + + PrintFileToConsole("startuplogo.txt"); + + // For now, start at the 'root' level by default + if (m_sceneManager.Scenes.Count == 1) // If there is only one region, select it + ChangeSelectedRegion("region", + new string[] {"change", "region", m_sceneManager.Scenes[0].RegionInfo.RegionName}); + else + ChangeSelectedRegion("region", new string[] {"change", "region", "root"}); + //Run Startup Commands if (String.IsNullOrEmpty(m_startupCommandsFile)) { @@ -206,18 +218,6 @@ namespace OpenSim m_scriptTimer.Interval = 1200*1000; m_scriptTimer.Elapsed += RunAutoTimerScript; } - - // Hook up to the watchdog timer - Watchdog.OnWatchdogTimeout += WatchdogTimeoutHandler; - - PrintFileToConsole("startuplogo.txt"); - - // For now, start at the 'root' level by default - if (m_sceneManager.Scenes.Count == 1) // If there is only one region, select it - ChangeSelectedRegion("region", - new string[] {"change", "region", m_sceneManager.Scenes[0].RegionInfo.RegionName}); - else - ChangeSelectedRegion("region", new string[] {"change", "region", "root"}); } /// @@ -796,6 +796,7 @@ namespace OpenSim break; case "backup": + MainConsole.Instance.Output("Triggering save of pending object updates to persistent store"); m_sceneManager.BackupCurrentScene(); break; @@ -806,7 +807,7 @@ namespace OpenSim if (m_sceneManager.TryGetScene(regRemoveName, out removeScene)) RemoveRegion(removeScene, false); else - MainConsole.Instance.Output("no region with that name"); + MainConsole.Instance.Output("No region with that name"); break; case "delete-region": diff --git a/OpenSim/Region/ClientStack/Linden/UDP/LLClientView.cs b/OpenSim/Region/ClientStack/Linden/UDP/LLClientView.cs index 30f4495d15..6648a60abc 100644 --- a/OpenSim/Region/ClientStack/Linden/UDP/LLClientView.cs +++ b/OpenSim/Region/ClientStack/Linden/UDP/LLClientView.cs @@ -10464,6 +10464,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP } return true; } + private bool HandleGroupRoleMembersRequest(IClientAPI sender, Packet Pack) { GroupRoleMembersRequestPacket groupRoleMembersRequest = diff --git a/OpenSim/Region/CoreModules/Framework/EntityTransfer/EntityTransferModule.cs b/OpenSim/Region/CoreModules/Framework/EntityTransfer/EntityTransferModule.cs index 9875f56df7..810c3b4d41 100644 --- a/OpenSim/Region/CoreModules/Framework/EntityTransfer/EntityTransferModule.cs +++ b/OpenSim/Region/CoreModules/Framework/EntityTransfer/EntityTransferModule.cs @@ -1236,7 +1236,7 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer AgentCircuitData agent = sp.ControllingClient.RequestClientInfo(); agent.BaseFolder = UUID.Zero; agent.InventoryFolder = UUID.Zero; - agent.startpos = new Vector3(128, 128, 70); + agent.startpos = sp.AbsolutePosition + CalculateOffset(sp, neighbour); agent.child = true; agent.Appearance = sp.Appearance; if (currentAgentCircuit != null) @@ -1329,6 +1329,17 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer } } + Vector3 CalculateOffset(ScenePresence sp, GridRegion neighbour) + { + int rRegionX = (int)sp.Scene.RegionInfo.RegionLocX; + int rRegionY = (int)sp.Scene.RegionInfo.RegionLocY; + int tRegionX = neighbour.RegionLocX / (int)Constants.RegionSize; + int tRegionY = neighbour.RegionLocY / (int)Constants.RegionSize; + int shiftx = (rRegionX - tRegionX) * (int)Constants.RegionSize; + int shifty = (rRegionY - tRegionY) * (int)Constants.RegionSize; + return new Vector3(shiftx, shifty, 0f); + } + private void InformClientOfNeighbourCompleted(IAsyncResult iar) { InformClientOfNeighbourDelegate icon = (InformClientOfNeighbourDelegate)iar.AsyncState; diff --git a/OpenSim/Region/CoreModules/Framework/EntityTransfer/HGEntityTransferModule.cs b/OpenSim/Region/CoreModules/Framework/EntityTransfer/HGEntityTransferModule.cs index 6daae62c03..37b36f6451 100644 --- a/OpenSim/Region/CoreModules/Framework/EntityTransfer/HGEntityTransferModule.cs +++ b/OpenSim/Region/CoreModules/Framework/EntityTransfer/HGEntityTransferModule.cs @@ -123,7 +123,10 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer { m_log.DebugFormat("[HG ENTITY TRANSFER MODULE]: Destination region {0} is hyperlink", region.RegionID); GridRegion real_destination = m_GatekeeperConnector.GetHyperlinkRegion(region, region.RegionID); - m_log.DebugFormat("[HG ENTITY TRANSFER MODULE]: GetFinalDestination serveruri -> {0}", real_destination.ServerURI); + if (real_destination != null) + m_log.DebugFormat("[HG ENTITY TRANSFER MODULE]: GetFinalDestination serveruri -> {0}", real_destination.ServerURI); + else + m_log.WarnFormat("[HG ENTITY TRANSFER MODULE]: GetHyperlinkRegion to Gatekeeper {0} failed", region.ServerURI); return real_destination; } return region; diff --git a/OpenSim/Region/CoreModules/World/Permissions/PermissionsModule.cs b/OpenSim/Region/CoreModules/World/Permissions/PermissionsModule.cs index c1b87646aa..5e7d37af37 100644 --- a/OpenSim/Region/CoreModules/World/Permissions/PermissionsModule.cs +++ b/OpenSim/Region/CoreModules/World/Permissions/PermissionsModule.cs @@ -384,9 +384,15 @@ namespace OpenSim.Region.CoreModules.World.Permissions if (m_debugPermissions) m_log.Debug("[PERMISSIONS]: " + permissionCalled + " was called from " + m_scene.RegionInfo.RegionName); } - - // Checks if the given group is active and if the user is a group member - // with the powers requested (powers = 0 for no powers check) + + /// + /// Checks if the given group is active and if the user is a group member + /// with the powers requested (powers = 0 for no powers check) + /// + /// + /// + /// + /// protected bool IsGroupMember(UUID groupID, UUID userID, ulong powers) { if (null == m_groupsModule) diff --git a/OpenSim/Region/Framework/Scenes/EventManager.cs b/OpenSim/Region/Framework/Scenes/EventManager.cs index 547e69301d..209a0a639e 100644 --- a/OpenSim/Region/Framework/Scenes/EventManager.cs +++ b/OpenSim/Region/Framework/Scenes/EventManager.cs @@ -1588,6 +1588,12 @@ namespace OpenSim.Region.Framework.Scenes public void TriggerRequestChangeWaterHeight(float height) { + if (height < 0) + { + // ignore negative water height + return; + } + RequestChangeWaterHeight handlerRequestChangeWaterHeight = OnRequestChangeWaterHeight; if (handlerRequestChangeWaterHeight != null) { diff --git a/OpenSim/Region/Framework/Scenes/Scene.PacketHandlers.cs b/OpenSim/Region/Framework/Scenes/Scene.PacketHandlers.cs index 59170df4d6..fd179ba178 100644 --- a/OpenSim/Region/Framework/Scenes/Scene.PacketHandlers.cs +++ b/OpenSim/Region/Framework/Scenes/Scene.PacketHandlers.cs @@ -116,18 +116,10 @@ namespace OpenSim.Region.Framework.Scenes /// public void RequestPrim(uint primLocalID, IClientAPI remoteClient) { - EntityBase[] entityList = GetEntities(); - foreach (EntityBase ent in entityList) - { - if (ent is SceneObjectGroup) - { - if (((SceneObjectGroup)ent).LocalId == primLocalID) - { - ((SceneObjectGroup)ent).SendFullUpdateToClient(remoteClient); - return; - } - } - } + SceneObjectGroup sog = GetGroupByPrim(primLocalID); + + if (sog != null) + sog.SendFullUpdateToClient(remoteClient); } /// @@ -137,47 +129,28 @@ namespace OpenSim.Region.Framework.Scenes /// public void SelectPrim(uint primLocalID, IClientAPI remoteClient) { - EntityBase[] entityList = GetEntities(); - foreach (EntityBase ent in entityList) - { - if (ent is SceneObjectGroup) - { - if (((SceneObjectGroup) ent).LocalId == primLocalID) - { - ((SceneObjectGroup) ent).SendPropertiesToClient(remoteClient); - ((SceneObjectGroup) ent).IsSelected = true; - // A prim is only tainted if it's allowed to be edited by the person clicking it. - if (Permissions.CanEditObject(((SceneObjectGroup)ent).UUID, remoteClient.AgentId) - || Permissions.CanMoveObject(((SceneObjectGroup)ent).UUID, remoteClient.AgentId)) - { - EventManager.TriggerParcelPrimCountTainted(); - } - break; - } - else - { - // We also need to check the children of this prim as they - // can be selected as well and send property information - bool foundPrim = false; - - SceneObjectGroup sog = ent as SceneObjectGroup; + SceneObjectPart part = GetSceneObjectPart(primLocalID); - SceneObjectPart[] partList = sog.Parts; - foreach (SceneObjectPart part in partList) - { - if (part.LocalId == primLocalID) - { - part.SendPropertiesToClient(remoteClient); - foundPrim = true; - break; - } - } - - if (foundPrim) - break; - } + if (null == part) + return; + + if (part.IsRoot) + { + SceneObjectGroup sog = part.ParentGroup; + sog.SendPropertiesToClient(remoteClient); + sog.IsSelected = true; + + // A prim is only tainted if it's allowed to be edited by the person clicking it. + if (Permissions.CanEditObject(sog.UUID, remoteClient.AgentId) + || Permissions.CanMoveObject(sog.UUID, remoteClient.AgentId)) + { + EventManager.TriggerParcelPrimCountTainted(); } } + else + { + part.SendPropertiesToClient(remoteClient); + } } /// @@ -250,121 +223,81 @@ namespace OpenSim.Region.Framework.Scenes public virtual void ProcessObjectGrab(uint localID, Vector3 offsetPos, IClientAPI remoteClient, List surfaceArgs) { - EntityBase[] EntityList = GetEntities(); + SceneObjectPart part = GetSceneObjectPart(localID); + + if (part == null) + return; + + SceneObjectGroup obj = part.ParentGroup; SurfaceTouchEventArgs surfaceArg = null; if (surfaceArgs != null && surfaceArgs.Count > 0) surfaceArg = surfaceArgs[0]; - foreach (EntityBase ent in EntityList) + // Currently only grab/touch for the single prim + // the client handles rez correctly + obj.ObjectGrabHandler(localID, offsetPos, remoteClient); + + // If the touched prim handles touches, deliver it + // If not, deliver to root prim + if ((part.ScriptEvents & scriptEvents.touch_start) != 0) + EventManager.TriggerObjectGrab(part.LocalId, 0, part.OffsetPosition, remoteClient, surfaceArg); + + // Deliver to the root prim if the touched prim doesn't handle touches + // or if we're meant to pass on touches anyway. Don't send to root prim + // if prim touched is the root prim as we just did it + if (((part.ScriptEvents & scriptEvents.touch_start) == 0) || + (part.PassTouches && (part.LocalId != obj.RootPart.LocalId))) { - if (ent is SceneObjectGroup) - { - SceneObjectGroup obj = ent as SceneObjectGroup; - if (obj != null) - { - // Is this prim part of the group - if (obj.HasChildPrim(localID)) - { - // Currently only grab/touch for the single prim - // the client handles rez correctly - obj.ObjectGrabHandler(localID, offsetPos, remoteClient); - - SceneObjectPart part = obj.GetChildPart(localID); - - // If the touched prim handles touches, deliver it - // If not, deliver to root prim - if ((part.ScriptEvents & scriptEvents.touch_start) != 0) - EventManager.TriggerObjectGrab(part.LocalId, 0, part.OffsetPosition, remoteClient, surfaceArg); - // Deliver to the root prim if the touched prim doesn't handle touches - // or if we're meant to pass on touches anyway. Don't send to root prim - // if prim touched is the root prim as we just did it - if (((part.ScriptEvents & scriptEvents.touch_start) == 0) || - (part.PassTouches && (part.LocalId != obj.RootPart.LocalId))) - { - EventManager.TriggerObjectGrab(obj.RootPart.LocalId, part.LocalId, part.OffsetPosition, remoteClient, surfaceArg); - } - - return; - } - } - } + EventManager.TriggerObjectGrab(obj.RootPart.LocalId, part.LocalId, part.OffsetPosition, remoteClient, surfaceArg); } } - public virtual void ProcessObjectGrabUpdate(UUID objectID, Vector3 offset, Vector3 pos, IClientAPI remoteClient, List surfaceArgs) + public virtual void ProcessObjectGrabUpdate( + UUID objectID, Vector3 offset, Vector3 pos, IClientAPI remoteClient, List surfaceArgs) { - EntityBase[] EntityList = GetEntities(); + SceneObjectPart part = GetSceneObjectPart(objectID); + if (part == null) + return; + + SceneObjectGroup obj = part.ParentGroup; SurfaceTouchEventArgs surfaceArg = null; if (surfaceArgs != null && surfaceArgs.Count > 0) surfaceArg = surfaceArgs[0]; - foreach (EntityBase ent in EntityList) + // If the touched prim handles touches, deliver it + // If not, deliver to root prim + if ((part.ScriptEvents & scriptEvents.touch) != 0) + EventManager.TriggerObjectGrabbing(part.LocalId, 0, part.OffsetPosition, remoteClient, surfaceArg); + // Deliver to the root prim if the touched prim doesn't handle touches + // or if we're meant to pass on touches anyway. Don't send to root prim + // if prim touched is the root prim as we just did it + if (((part.ScriptEvents & scriptEvents.touch) == 0) || + (part.PassTouches && (part.LocalId != obj.RootPart.LocalId))) { - if (ent is SceneObjectGroup) - { - SceneObjectGroup obj = ent as SceneObjectGroup; - if (obj != null) - { - // Is this prim part of the group - if (obj.HasChildPrim(objectID)) - { - SceneObjectPart part = obj.GetChildPart(objectID); - - // If the touched prim handles touches, deliver it - // If not, deliver to root prim - if ((part.ScriptEvents & scriptEvents.touch) != 0) - EventManager.TriggerObjectGrabbing(part.LocalId, 0, part.OffsetPosition, remoteClient, surfaceArg); - // Deliver to the root prim if the touched prim doesn't handle touches - // or if we're meant to pass on touches anyway. Don't send to root prim - // if prim touched is the root prim as we just did it - if (((part.ScriptEvents & scriptEvents.touch) == 0) || - (part.PassTouches && (part.LocalId != obj.RootPart.LocalId))) - { - EventManager.TriggerObjectGrabbing(obj.RootPart.LocalId, part.LocalId, part.OffsetPosition, remoteClient, surfaceArg); - } - - return; - } - } - } + EventManager.TriggerObjectGrabbing(obj.RootPart.LocalId, part.LocalId, part.OffsetPosition, remoteClient, surfaceArg); } } public virtual void ProcessObjectDeGrab(uint localID, IClientAPI remoteClient, List surfaceArgs) { - EntityBase[] EntityList = GetEntities(); + SceneObjectPart part = GetSceneObjectPart(localID); + if (part == null) + return; + + SceneObjectGroup obj = part.ParentGroup; SurfaceTouchEventArgs surfaceArg = null; if (surfaceArgs != null && surfaceArgs.Count > 0) surfaceArg = surfaceArgs[0]; - foreach (EntityBase ent in EntityList) - { - if (ent is SceneObjectGroup) - { - SceneObjectGroup obj = ent as SceneObjectGroup; - - // Is this prim part of the group - if (obj.HasChildPrim(localID)) - { - SceneObjectPart part=obj.GetChildPart(localID); - if (part != null) - { - // If the touched prim handles touches, deliver it - // If not, deliver to root prim - if ((part.ScriptEvents & scriptEvents.touch_end) != 0) - EventManager.TriggerObjectDeGrab(part.LocalId, 0, remoteClient, surfaceArg); - else - EventManager.TriggerObjectDeGrab(obj.RootPart.LocalId, part.LocalId, remoteClient, surfaceArg); - - return; - } - return; - } - } - } + // If the touched prim handles touches, deliver it + // If not, deliver to root prim + if ((part.ScriptEvents & scriptEvents.touch_end) != 0) + EventManager.TriggerObjectDeGrab(part.LocalId, 0, remoteClient, surfaceArg); + else + EventManager.TriggerObjectDeGrab(obj.RootPart.LocalId, part.LocalId, remoteClient, surfaceArg); } public void ProcessAvatarPickerRequest(IClientAPI client, UUID avatarID, UUID RequestID, string query) diff --git a/OpenSim/Region/Framework/Scenes/Scene.cs b/OpenSim/Region/Framework/Scenes/Scene.cs index bfabcc2f37..f8487e7c85 100644 --- a/OpenSim/Region/Framework/Scenes/Scene.cs +++ b/OpenSim/Region/Framework/Scenes/Scene.cs @@ -2636,7 +2636,7 @@ namespace OpenSim.Region.Framework.Scenes if (sp == null) { m_log.DebugFormat( - "[SCENE]: Adding new child scene presence {0} to scene {1}", client.Name, RegionInfo.RegionName); + "[SCENE]: Adding new child scene presence {0} to scene {1} at pos {2}", client.Name, RegionInfo.RegionName, client.StartPos); m_clientManager.Add(client); SubscribeToClientEvents(client); @@ -2900,7 +2900,6 @@ namespace OpenSim.Region.Framework.Scenes public virtual void SubscribeToClientParcelEvents(IClientAPI client) { - client.OnObjectGroupRequest += m_sceneGraph.HandleObjectGroupUpdate; client.OnParcelReturnObjectsRequest += LandChannel.ReturnObjectsInParcel; client.OnParcelSetOtherCleanTime += LandChannel.SetParcelOtherCleanTime; client.OnParcelBuy += ProcessParcelBuy; @@ -3027,7 +3026,6 @@ namespace OpenSim.Region.Framework.Scenes public virtual void UnSubscribeToClientParcelEvents(IClientAPI client) { - client.OnObjectGroupRequest -= m_sceneGraph.HandleObjectGroupUpdate; client.OnParcelReturnObjectsRequest -= LandChannel.ReturnObjectsInParcel; client.OnParcelSetOtherCleanTime -= LandChannel.SetParcelOtherCleanTime; client.OnParcelBuy -= ProcessParcelBuy; @@ -3386,9 +3384,9 @@ namespace OpenSim.Region.Framework.Scenes // Don't disable this log message - it's too helpful m_log.DebugFormat( - "[CONNECTION BEGIN]: Region {0} told of incoming {1} agent {2} {3} {4} (circuit code {5}, teleportflags {6})", + "[SCENE]: Region {0} told of incoming {1} agent {2} {3} {4} (circuit code {5}, teleportflags {6}, position {7})", RegionInfo.RegionName, (agent.child ? "child" : "root"), agent.firstname, agent.lastname, - agent.AgentID, agent.circuitcode, teleportFlags); + agent.AgentID, agent.circuitcode, teleportFlags, agent.startpos); if (LoginsDisabled) { @@ -3434,7 +3432,7 @@ namespace OpenSim.Region.Framework.Scenes catch (Exception e) { m_log.ErrorFormat( - "[CONNECTION BEGIN]: Exception verifying presence {0}{1}", e.Message, e.StackTrace); + "[SCENE]: Exception verifying presence {0}{1}", e.Message, e.StackTrace); return false; } } @@ -3452,12 +3450,12 @@ namespace OpenSim.Region.Framework.Scenes catch (Exception e) { m_log.ErrorFormat( - "[CONNECTION BEGIN]: Exception authorizing user {0}{1}", e.Message, e.StackTrace); + "[SCENE]: Exception authorizing user {0}{1}", e.Message, e.StackTrace); return false; } m_log.InfoFormat( - "[CONNECTION BEGIN]: Region {0} authenticated and authorized incoming {1} agent {2} {3} {4} (circuit code {5})", + "[SCENE]: Region {0} authenticated and authorized incoming {1} agent {2} {3} {4} (circuit code {5})", RegionInfo.RegionName, (agent.child ? "child" : "root"), agent.firstname, agent.lastname, agent.AgentID, agent.circuitcode); @@ -4462,7 +4460,7 @@ namespace OpenSim.Region.Framework.Scenes /// Get a scene object group that contains the prim with the given local id /// /// - /// null if no scene object group containing that prim is found + /// null if no scene object group containing that prim is found public SceneObjectGroup GetGroupByPrim(uint localID) { return m_sceneGraph.GetGroupByPrim(localID); diff --git a/OpenSim/Region/Framework/Scenes/SceneGraph.cs b/OpenSim/Region/Framework/Scenes/SceneGraph.cs index c16038c69c..cd825ebaaf 100644 --- a/OpenSim/Region/Framework/Scenes/SceneGraph.cs +++ b/OpenSim/Region/Framework/Scenes/SceneGraph.cs @@ -640,20 +640,6 @@ namespace OpenSim.Region.Framework.Scenes } } - protected internal void HandleObjectGroupUpdate( - IClientAPI remoteClient, UUID GroupID, uint objectLocalID, UUID Garbage) - { - if (!remoteClient.IsGroupMember(GroupID)) - return; - - SceneObjectGroup group = GetGroupByPrim(objectLocalID); - if (group != null) - { - if (group.OwnerID == remoteClient.AgentId) - group.SetGroup(GroupID, remoteClient); - } - } - protected internal ScenePresence CreateAndAddChildScenePresence( IClientAPI client, AvatarAppearance appearance, PresenceType type) { diff --git a/OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs b/OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs index 09cbbfebe8..948dca2361 100644 --- a/OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs +++ b/OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs @@ -1724,19 +1724,23 @@ namespace OpenSim.Region.Framework.Scenes #endregion - // Send the parts of this SOG to a single client - // Used when the client initially connects and when client sends RequestPrim packet + /// + /// Send the parts of this SOG to a single client + /// + /// + /// Used when the client initially connects and when client sends RequestPrim packet + /// + /// public void SendFullUpdateToClient(IClientAPI remoteClient) { - RootPart.SendFullUpdate( - remoteClient, m_scene.Permissions.GenerateClientFlags(remoteClient.AgentId, RootPart.UUID)); + RootPart.SendFullUpdate(remoteClient); SceneObjectPart[] parts = m_parts.GetArray(); for (int i = 0; i < parts.Length; i++) { SceneObjectPart part = parts[i]; if (part != RootPart) - part.SendFullUpdate(remoteClient, m_scene.Permissions.GenerateClientFlags(remoteClient.AgentId, part.UUID)); + part.SendFullUpdate(remoteClient); } } @@ -2067,10 +2071,11 @@ namespace OpenSim.Region.Framework.Scenes /// /// Reset the UUIDs for all the prims that make up this group. - /// + /// + /// /// This is called by methods which want to add a new group to an existing scene, in order /// to ensure that there are no clashes with groups already present. - /// + /// public void ResetIDs() { lock (m_parts.SyncRoot) @@ -3636,6 +3641,8 @@ namespace OpenSim.Region.Framework.Scenes part.Inventory.ChangeInventoryGroup(GroupID); } + HasGroupChanged = true; + // Don't trigger the update here - otherwise some client issues occur when multiple updates are scheduled // for the same object with very different properties. The caller must schedule the update. //ScheduleGroupForFullUpdate(); diff --git a/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs b/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs index 666ce2a831..fd70bfda93 100644 --- a/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs +++ b/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs @@ -2886,8 +2886,7 @@ namespace OpenSim.Region.Framework.Scenes /// Send a full update to the client for the given part /// /// - /// - protected internal void SendFullUpdate(IClientAPI remoteClient, uint clientFlags) + protected internal void SendFullUpdate(IClientAPI remoteClient) { if (ParentGroup == null) return; @@ -2899,16 +2898,16 @@ namespace OpenSim.Region.Framework.Scenes { if (ParentGroup.IsAttachment) { - SendFullUpdateToClient(remoteClient, AttachedPos, clientFlags); + SendFullUpdateToClient(remoteClient, AttachedPos); } else { - SendFullUpdateToClient(remoteClient, AbsolutePosition, clientFlags); + SendFullUpdateToClient(remoteClient, AbsolutePosition); } } else { - SendFullUpdateToClient(remoteClient, clientFlags); + SendFullUpdateToClient(remoteClient); } } @@ -2922,7 +2921,7 @@ namespace OpenSim.Region.Framework.Scenes ParentGroup.Scene.ForEachScenePresence(delegate(ScenePresence avatar) { - SendFullUpdate(avatar.ControllingClient, avatar.GenerateClientFlags(UUID)); + SendFullUpdate(avatar.ControllingClient); }); } @@ -2930,12 +2929,9 @@ namespace OpenSim.Region.Framework.Scenes /// Sends a full update to the client /// /// - /// - public void SendFullUpdateToClient(IClientAPI remoteClient, uint clientflags) + public void SendFullUpdateToClient(IClientAPI remoteClient) { - Vector3 lPos; - lPos = OffsetPosition; - SendFullUpdateToClient(remoteClient, lPos, clientflags); + SendFullUpdateToClient(remoteClient, OffsetPosition); } /// @@ -2943,8 +2939,7 @@ namespace OpenSim.Region.Framework.Scenes /// /// /// - /// - public void SendFullUpdateToClient(IClientAPI remoteClient, Vector3 lPos, uint clientFlags) + public void SendFullUpdateToClient(IClientAPI remoteClient, Vector3 lPos) { if (ParentGroup == null) return; @@ -2961,15 +2956,10 @@ namespace OpenSim.Region.Framework.Scenes (ParentGroup.AttachmentPoint >= 31) && (ParentGroup.AttachmentPoint <= 38)) return; - clientFlags &= ~(uint) PrimFlags.CreateSelected; - if (remoteClient.AgentId == OwnerID) { if ((Flags & PrimFlags.CreateSelected) != 0) - { - clientFlags |= (uint) PrimFlags.CreateSelected; Flags &= ~PrimFlags.CreateSelected; - } } //bool isattachment = IsAttachment; //if (LocalId != ParentGroup.RootPart.LocalId) @@ -3403,6 +3393,11 @@ namespace OpenSim.Region.Framework.Scenes public void SetGroup(UUID groupID, IClientAPI client) { + // Scene.AddNewPrims() calls with client == null so can't use this. +// m_log.DebugFormat( +// "[SCENE OBJECT PART]: Setting group for {0} to {1} for {2}", +// Name, groupID, OwnerID); + GroupID = groupID; if (client != null) SendPropertiesToClient(client); diff --git a/OpenSim/Region/Framework/Scenes/ScenePresence.cs b/OpenSim/Region/Framework/Scenes/ScenePresence.cs index 49acc0271d..0eecf77611 100644 --- a/OpenSim/Region/Framework/Scenes/ScenePresence.cs +++ b/OpenSim/Region/Framework/Scenes/ScenePresence.cs @@ -289,16 +289,10 @@ namespace OpenSim.Region.Framework.Scenes #region Properties - protected PhysicsActor m_physicsActor; - /// /// Physical scene representation of this Avatar. /// - public PhysicsActor PhysicsActor - { - set { m_physicsActor = value; } - get { return m_physicsActor; } - } + public PhysicsActor PhysicsActor { get; private set; } private byte m_movementflag; @@ -512,9 +506,9 @@ namespace OpenSim.Region.Framework.Scenes { m_pos = PhysicsActor.Position; -// m_log.DebugFormat( -// "[SCENE PRESENCE]: Set position {0} for {1} in {2} via getting AbsolutePosition!", -// m_pos, Name, Scene.RegionInfo.RegionName); + //m_log.DebugFormat( + // "[SCENE PRESENCE]: Set position {0} for {1} in {2} via getting AbsolutePosition!", + // m_pos, Name, Scene.RegionInfo.RegionName); } else { @@ -544,7 +538,6 @@ namespace OpenSim.Region.Framework.Scenes } } } - return m_pos; } set @@ -568,9 +561,9 @@ namespace OpenSim.Region.Framework.Scenes ParentPosition = Vector3.Zero; } -// m_log.DebugFormat( -// "[ENTITY BASE]: In {0} set AbsolutePosition of {1} to {2}", -// Scene.RegionInfo.RegionName, Name, m_pos); + //m_log.DebugFormat( + // "[ENTITY BASE]: In {0} set AbsolutePosition of {1} to {2}", + // Scene.RegionInfo.RegionName, Name, m_pos); } } @@ -806,7 +799,6 @@ namespace OpenSim.Region.Framework.Scenes public void RegisterToEvents() { ControllingClient.OnCompleteMovementToRegion += CompleteMovement; - //ControllingClient.OnCompleteMovementToRegion += SendInitialData; ControllingClient.OnAgentUpdate += HandleAgentUpdate; ControllingClient.OnAgentRequestSit += HandleAgentRequestSit; ControllingClient.OnAgentSit += HandleAgentSit; @@ -854,11 +846,6 @@ namespace OpenSim.Region.Framework.Scenes #endregion - public uint GenerateClientFlags(UUID ObjectID) - { - return m_scene.Permissions.GenerateClientFlags(m_uuid, ObjectID); - } - #region Status Methods /// @@ -1049,18 +1036,19 @@ namespace OpenSim.Region.Framework.Scenes { if (PhysicsActor != null) { - try - { - PhysicsActor.OnRequestTerseUpdate -= SendTerseUpdateToAllClients; - PhysicsActor.OnOutOfBounds -= OutOfBoundsCall; - m_scene.PhysicsScene.RemoveAvatar(PhysicsActor); - PhysicsActor.UnSubscribeEvents(); - PhysicsActor.OnCollisionUpdate -= PhysicsCollisionUpdate; - PhysicsActor = null; - } - catch - { } +// PhysicsActor.OnRequestTerseUpdate -= SendTerseUpdateToAllClients; + PhysicsActor.OnOutOfBounds -= OutOfBoundsCall; + m_scene.PhysicsScene.RemoveAvatar(PhysicsActor); + PhysicsActor.UnSubscribeEvents(); + PhysicsActor.OnCollisionUpdate -= PhysicsCollisionUpdate; + PhysicsActor = null; } +// else +// { +// m_log.ErrorFormat( +// "[SCENE PRESENCE]: Attempt to remove physics actor for {0} on {1} but this scene presence has no physics actor", +// Name, Scene.RegionInfo.RegionName); +// } } /// @@ -1173,13 +1161,11 @@ namespace OpenSim.Region.Framework.Scenes /// /// Sets avatar height in the physics plugin /// + /// New height of avatar public void SetHeight(float height) { if (PhysicsActor != null && !IsChildAgent) - { - Vector3 SetSize = new Vector3(0.45f, 0.6f, height); - PhysicsActor.Size = SetSize; - } + PhysicsActor.Size = new Vector3(0.45f, 0.6f, height); } /// @@ -1945,7 +1931,7 @@ namespace OpenSim.Region.Framework.Scenes // m_log.DebugFormat("[SCENE PRESENCE]: {0} {1}", SitTargetisSet, SitTargetUnOccupied); if (PhysicsActor != null) - m_sitAvatarHeight = m_physicsActor.Size.Z; + m_sitAvatarHeight = PhysicsActor.Size.Z; bool canSit = false; pos = part.AbsolutePosition + offset; @@ -2592,7 +2578,10 @@ namespace OpenSim.Region.Framework.Scenes // only send update from root agents to other clients; children are only "listening posts" if (IsChildAgent) { - m_log.Warn("[SCENE PRESENCE]: Attempt to send avatar data from a child agent"); + m_log.WarnFormat( + "[SCENE PRESENCE]: Attempt to send avatar data from a child agent for {0} in {1}", + Name, Scene.RegionInfo.RegionName); + return; } @@ -2650,7 +2639,10 @@ namespace OpenSim.Region.Framework.Scenes // only send update from root agents to other clients; children are only "listening posts" if (IsChildAgent) { - m_log.Warn("[SCENE PRESENCE]: Attempt to send avatar data from a child agent"); + m_log.WarnFormat( + "[SCENE PRESENCE]: Attempt to send avatar data from a child agent for {0} in {1}", + Name, Scene.RegionInfo.RegionName); + return; } @@ -3032,6 +3024,7 @@ namespace OpenSim.Region.Framework.Scenes CopyFrom(cAgentData); } + private static Vector3 marker = new Vector3(-1f, -1f, -1f); /// /// This updates important decision making data about a child agent /// The main purpose is to figure out what objects to send to a child agent that's in a neighboring region @@ -3052,8 +3045,8 @@ namespace OpenSim.Region.Framework.Scenes // region's draw distance. // DrawDistance = cAgentData.Far; DrawDistance = Scene.DefaultDrawDistance; - - if (cAgentData.Position != new Vector3(-1f, -1f, -1f)) // UGH!! + + if (cAgentData.Position != marker) // UGH!! m_pos = cAgentData.Position + offset; if (Vector3.Distance(AbsolutePosition, posLastSignificantMove) >= Scene.ChildReprioritizationDistance) @@ -3064,8 +3057,6 @@ namespace OpenSim.Region.Framework.Scenes CameraPosition = cAgentData.Center + offset; - //SetHeight(cAgentData.AVHeight); - if ((cAgentData.Throttles != null) && cAgentData.Throttles.Length > 0) ControllingClient.SetChildAgentThrottle(cAgentData.Throttles); @@ -3274,6 +3265,13 @@ namespace OpenSim.Region.Framework.Scenes // "[SCENE PRESENCE]: Adding physics actor for {0}, ifFlying = {1} in {2}", // Name, isFlying, Scene.RegionInfo.RegionName); + if (PhysicsActor != null) + { + m_log.ErrorFormat( + "[SCENE PRESENCE]: Adding physics actor for {0} to {1} but this scene presence already has a physics actor", + Name, Scene.RegionInfo.RegionName); + } + if (Appearance.AvatarHeight == 0) Appearance.SetHeight(); @@ -3281,18 +3279,15 @@ namespace OpenSim.Region.Framework.Scenes Vector3 pVec = AbsolutePosition; - // Old bug where the height was in centimeters instead of meters - PhysicsActor = scene.AddAvatar(LocalId, Firstname + "." + Lastname, pVec, - new Vector3(0f, 0f, Appearance.AvatarHeight), isFlying); + PhysicsActor = scene.AddAvatar( + LocalId, Firstname + "." + Lastname, pVec, + new Vector3(0f, 0f, Appearance.AvatarHeight), isFlying); - scene.AddPhysicsActorTaint(PhysicsActor); //PhysicsActor.OnRequestTerseUpdate += SendTerseUpdateToAllClients; PhysicsActor.OnCollisionUpdate += PhysicsCollisionUpdate; PhysicsActor.OnOutOfBounds += OutOfBoundsCall; // Called for PhysicsActors when there's something wrong PhysicsActor.SubscribeEvents(500); PhysicsActor.LocalID = LocalId; - - SetHeight(Appearance.AvatarHeight); } private void OutOfBoundsCall(Vector3 pos) diff --git a/OpenSim/Region/OptionalModules/Avatar/XmlRpcGroups/GroupsModule.cs b/OpenSim/Region/OptionalModules/Avatar/XmlRpcGroups/GroupsModule.cs index b2c0f48a28..8002cb6599 100644 --- a/OpenSim/Region/OptionalModules/Avatar/XmlRpcGroups/GroupsModule.cs +++ b/OpenSim/Region/OptionalModules/Avatar/XmlRpcGroups/GroupsModule.cs @@ -29,25 +29,18 @@ using System; using System.Collections.Generic; using System.Reflection; using System.Timers; - using log4net; using Mono.Addins; using Nini.Config; - using OpenMetaverse; using OpenMetaverse.StructuredData; - using OpenSim.Framework; using OpenSim.Framework.Communications; using OpenSim.Region.Framework.Interfaces; using OpenSim.Region.Framework.Scenes; - using OpenSim.Services.Interfaces; - using DirFindFlags = OpenMetaverse.DirectoryManager.DirFindFlags; - - namespace OpenSim.Region.OptionalModules.Avatar.XmlRpcGroups { [Extension(Path = "/OpenSim/RegionModules", NodeName = "RegionModule")] @@ -90,7 +83,7 @@ namespace OpenSim.Region.OptionalModules.Avatar.XmlRpcGroups // Configuration settings private bool m_groupsEnabled = false; private bool m_groupNoticesEnabled = true; - private bool m_debugEnabled = true; + private bool m_debugEnabled = false; #region IRegionModuleBase Members @@ -225,6 +218,7 @@ namespace OpenSim.Region.OptionalModules.Avatar.XmlRpcGroups if (m_debugEnabled) m_log.DebugFormat("[GROUPS]: {0} called", System.Reflection.MethodBase.GetCurrentMethod().Name); client.OnUUIDGroupNameRequest += HandleUUIDGroupNameRequest; + client.OnObjectGroupRequest += HandleObjectGroupUpdate; client.OnAgentDataUpdateRequest += OnAgentDataUpdateRequest; client.OnDirFindQuery += OnDirFindQuery; client.OnRequestAvatarProperties += OnRequestAvatarProperties; @@ -232,7 +226,7 @@ namespace OpenSim.Region.OptionalModules.Avatar.XmlRpcGroups // Used for Notices and Group Invites/Accept/Reject client.OnInstantMessage += OnInstantMessage; - // Send client thier groups information. + // Send client their groups information. SendAgentGroupDataUpdate(client, client.AgentId); } @@ -335,6 +329,35 @@ namespace OpenSim.Region.OptionalModules.Avatar.XmlRpcGroups remoteClient.SendGroupNameReply(GroupID, GroupName); } + private void HandleObjectGroupUpdate( + IClientAPI remoteClient, UUID GroupID, uint objectLocalID, UUID Garbage) + { + // XXX: Might be better to get rid of this special casing and have GetMembershipData return something + // reasonable for a UUID.Zero group. + if (GroupID != UUID.Zero) + { + GroupMembershipData gmd = GetMembershipData(GroupID, remoteClient.AgentId); + + if (gmd == null) + { +// m_log.WarnFormat( +// "[GROUPS]: User {0} is not a member of group {1} so they can't update {2} to this group", +// remoteClient.Name, GroupID, objectLocalID); + + return; + } + } + + SceneObjectGroup so = ((Scene)remoteClient.Scene).GetGroupByPrim(objectLocalID); + if (so != null) + { + if (so.OwnerID == remoteClient.AgentId) + { + so.SetGroup(GroupID, remoteClient); + } + } + } + private void OnInstantMessage(IClientAPI remoteClient, GridInstantMessage im) { if (m_debugEnabled) m_log.DebugFormat("[GROUPS]: {0} called", System.Reflection.MethodBase.GetCurrentMethod().Name); diff --git a/OpenSim/Region/OptionalModules/Avatar/XmlRpcGroups/XmlRpcGroupsServicesConnectorModule.cs b/OpenSim/Region/OptionalModules/Avatar/XmlRpcGroups/XmlRpcGroupsServicesConnectorModule.cs index a08bcd0e8a..52fc27dcf5 100644 --- a/OpenSim/Region/OptionalModules/Avatar/XmlRpcGroups/XmlRpcGroupsServicesConnectorModule.cs +++ b/OpenSim/Region/OptionalModules/Avatar/XmlRpcGroups/XmlRpcGroupsServicesConnectorModule.cs @@ -52,6 +52,8 @@ namespace OpenSim.Region.OptionalModules.Avatar.XmlRpcGroups { private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType); + private bool m_debugEnabled = false; + public const GroupPowers m_DefaultEveryonePowers = GroupPowers.AllowSetHome | GroupPowers.Accountable | GroupPowers.JoinChat | @@ -81,7 +83,6 @@ namespace OpenSim.Region.OptionalModules.Avatar.XmlRpcGroups private Dictionary> m_groupsAgentsDroppedFromChatSession = new Dictionary>(); private Dictionary> m_groupsAgentsInvitedToChatSession = new Dictionary>(); - #region IRegionModuleBase Members public string Name @@ -115,7 +116,7 @@ namespace OpenSim.Region.OptionalModules.Avatar.XmlRpcGroups return; } - m_log.InfoFormat("[XMLRPC-GROUPS-CONNECTOR]: Initializing {0}", this.Name); + m_log.DebugFormat("[XMLRPC-GROUPS-CONNECTOR]: Initializing {0}", this.Name); m_groupsServerURI = groupsConfig.GetString("GroupsServerURI", string.Empty); if ((m_groupsServerURI == null) || @@ -142,6 +143,8 @@ namespace OpenSim.Region.OptionalModules.Avatar.XmlRpcGroups m_log.InfoFormat("[XMLRPC-GROUPS-CONNECTOR]: Groups Cache Timeout set to {0}.", m_cacheTimeout); } + m_debugEnabled = groupsConfig.GetBoolean("DebugEnabled", false); + // If we got all the config options we need, lets start'er'up m_memoryCache = new ExpiringCache(); m_connectorEnabled = true; @@ -150,7 +153,7 @@ namespace OpenSim.Region.OptionalModules.Avatar.XmlRpcGroups public void Close() { - m_log.InfoFormat("[XMLRPC-GROUPS-CONNECTOR]: Closing {0}", this.Name); + m_log.DebugFormat("[XMLRPC-GROUPS-CONNECTOR]: Closing {0}", this.Name); } public void AddRegion(OpenSim.Region.Framework.Scenes.Scene scene) @@ -958,6 +961,9 @@ namespace OpenSim.Region.OptionalModules.Avatar.XmlRpcGroups if (resp == null) { + if (m_debugEnabled) + m_log.DebugFormat("[XMLRPC-GROUPS-CONNECTOR]: Cache miss for key {0}", CacheKey); + string UserService; UUID SessionID; GetClientGroupRequestID(requestingAgentID, out UserService, out SessionID); diff --git a/OpenSim/Region/Physics/BasicPhysicsPlugin/BasicPhysicsActor.cs b/OpenSim/Region/Physics/BasicPhysicsPlugin/BasicPhysicsActor.cs index 5e2eeebc44..1e1d5e3856 100644 --- a/OpenSim/Region/Physics/BasicPhysicsPlugin/BasicPhysicsActor.cs +++ b/OpenSim/Region/Physics/BasicPhysicsPlugin/BasicPhysicsActor.cs @@ -44,8 +44,9 @@ namespace OpenSim.Region.Physics.BasicPhysicsPlugin private bool flying; private bool iscolliding; - public BasicActor() + public BasicActor(Vector3 size) { + Size = size; } public override int PhysicsActorType diff --git a/OpenSim/Region/Physics/BasicPhysicsPlugin/BasicPhysicsScene.cs b/OpenSim/Region/Physics/BasicPhysicsPlugin/BasicPhysicsScene.cs index 1ceed1a91d..2e1421649f 100644 --- a/OpenSim/Region/Physics/BasicPhysicsPlugin/BasicPhysicsScene.cs +++ b/OpenSim/Region/Physics/BasicPhysicsPlugin/BasicPhysicsScene.cs @@ -56,7 +56,7 @@ namespace OpenSim.Region.Physics.BasicPhysicsPlugin } public override PhysicsActor AddAvatar(string avName, Vector3 position, Vector3 size, bool isFlying) { - BasicActor act = new BasicActor(); + BasicActor act = new BasicActor(size); act.Position = position; act.Flying = isFlying; _actors.Add(act); diff --git a/OpenSim/Region/Physics/OdePlugin/ODECharacter.cs b/OpenSim/Region/Physics/OdePlugin/ODECharacter.cs index 73c1c02479..f2bb4bf79f 100644 --- a/OpenSim/Region/Physics/OdePlugin/ODECharacter.cs +++ b/OpenSim/Region/Physics/OdePlugin/ODECharacter.cs @@ -137,7 +137,7 @@ namespace OpenSim.Region.Physics.OdePlugin internal IntPtr Body = IntPtr.Zero; private OdeScene _parent_scene; internal IntPtr Shell = IntPtr.Zero; - internal IntPtr Amotor = IntPtr.Zero; + private IntPtr Amotor = IntPtr.Zero; private d.Mass ShellMass; private int m_eventsubscription = 0; @@ -195,13 +195,10 @@ namespace OpenSim.Region.Physics.OdePlugin // new d.Matrix3(0.5f, 0.7071068f, 0.5f, -0.7071068f, 0f, 0.7071068f, 0.5f, -0.7071068f, // 0.5f); - for (int i = 0; i < 11; i++) - { - m_colliderarr[i] = false; - } - CAPSULE_LENGTH = (size.Z * 1.15f) - CAPSULE_RADIUS * 2.0f; - //m_log.Info("[ODE CHARACTER]: " + CAPSULE_LENGTH.ToString()); - m_tainted_CAPSULE_LENGTH = CAPSULE_LENGTH; + // We can set taint and actual to be the same here, since the entire character will be set up when the + // m_tainted_isPhysical is processed. + SetTaintedCapsuleLength(size); + CAPSULE_LENGTH = m_tainted_CAPSULE_LENGTH; m_isPhysical = false; // current status: no ODE information exists m_tainted_isPhysical = true; // new tainted status: need to create ODE information @@ -457,24 +454,28 @@ namespace OpenSim.Region.Physics.OdePlugin get { return new Vector3(CAPSULE_RADIUS * 2, CAPSULE_RADIUS * 2, CAPSULE_LENGTH); } set { - if (value.IsFinite()) - { - m_pidControllerActive = true; - - Vector3 SetSize = value; - m_tainted_CAPSULE_LENGTH = (SetSize.Z * 1.15f) - CAPSULE_RADIUS * 2.0f; -// m_log.Info("[ODE CHARACTER]: " + CAPSULE_LENGTH); + SetTaintedCapsuleLength(value); // If we reset velocity here, then an avatar stalls when it crosses a border for the first time // (as the height of the new root agent is set). // Velocity = Vector3.Zero; - _parent_scene.AddPhysicsActorTaint(this); - } - else - { - m_log.WarnFormat("[ODE CHARACTER]: Got a NaN Size from Scene on {0}", Name); - } + _parent_scene.AddPhysicsActorTaint(this); + } + } + + private void SetTaintedCapsuleLength(Vector3 size) + { + if (size.IsFinite()) + { + m_pidControllerActive = true; + + m_tainted_CAPSULE_LENGTH = (size.Z * 1.15f) - CAPSULE_RADIUS * 2.0f; +// m_log.Info("[ODE CHARACTER]: " + CAPSULE_LENGTH); + } + else + { + m_log.WarnFormat("[ODE CHARACTER]: Got a NaN Size for {0} in {1}", Name, _parent_scene.Name); } } @@ -549,8 +550,8 @@ namespace OpenSim.Region.Physics.OdePlugin { get { - float AVvolume = (float) (Math.PI*Math.Pow(CAPSULE_RADIUS, 2)*CAPSULE_LENGTH); - return m_density*AVvolume; + float AVvolume = (float)(Math.PI * Math.Pow(CAPSULE_RADIUS, 2) * CAPSULE_LENGTH); + return m_density * AVvolume; } } diff --git a/OpenSim/Region/Physics/OdePlugin/OdeScene.cs b/OpenSim/Region/Physics/OdePlugin/OdeScene.cs index a6c2ecafa4..f716687275 100644 --- a/OpenSim/Region/Physics/OdePlugin/OdeScene.cs +++ b/OpenSim/Region/Physics/OdePlugin/OdeScene.cs @@ -1699,7 +1699,10 @@ namespace OpenSim.Region.Physics.OdePlugin public override void RemoveAvatar(PhysicsActor actor) { - //m_log.Debug("[PHYSICS]:ODELOCK"); +// m_log.DebugFormat( +// "[ODE SCENE]: Removing physics character {0} {1} from physics scene {2}", +// actor.Name, actor.LocalID, Name); + ((OdeCharacter) actor).Destroy(); } @@ -1709,6 +1712,10 @@ namespace OpenSim.Region.Physics.OdePlugin { _characters.Add(chr); +// m_log.DebugFormat( +// "[ODE SCENE]: Adding physics character {0} {1} to physics scene {2}. Count now {3}", +// chr.Name, chr.LocalID, Name, _characters.Count); + if (chr.bad) m_log.ErrorFormat("[ODE SCENE]: Added BAD actor {0} to characters list", chr.m_uuid); } @@ -1723,11 +1730,19 @@ namespace OpenSim.Region.Physics.OdePlugin internal void RemoveCharacter(OdeCharacter chr) { if (_characters.Contains(chr)) + { _characters.Remove(chr); + +// m_log.DebugFormat( +// "[ODE SCENE]: Removing physics character {0} {1} from physics scene {2}. Count now {3}", +// chr.Name, chr.LocalID, Name, _characters.Count); + } else + { m_log.ErrorFormat( "[ODE SCENE]: Tried to remove character {0} {1} but they are not in the list!", chr.Name, chr.LocalID); + } } private PhysicsActor AddPrim(String name, Vector3 position, Vector3 size, Quaternion rotation, @@ -1765,7 +1780,7 @@ namespace OpenSim.Region.Physics.OdePlugin public override PhysicsActor AddPrimShape(string primName, PrimitiveBaseShape pbs, Vector3 position, Vector3 size, Quaternion rotation, bool isPhysical, uint localid) { -// m_log.DebugFormat("[ODE SCENE]: Adding physics actor to {0} {1}", primName, localid); +// m_log.DebugFormat("[ODE SCENE]: Adding physics prim {0} {1} to physics scene {2}", primName, localid, Name); return AddPrim(primName, position, size, rotation, pbs, isPhysical, localid); } @@ -2755,6 +2770,10 @@ namespace OpenSim.Region.Physics.OdePlugin { foreach (OdeCharacter actor in defects) { + m_log.ErrorFormat( + "[ODE SCENE]: Removing physics character {0} {1} from physics scene {2} due to defect found when moving", + actor.Name, actor.LocalID, Name); + RemoveCharacter(actor); actor.DestroyOdeStructures(); } @@ -2825,6 +2844,10 @@ namespace OpenSim.Region.Physics.OdePlugin { foreach (OdeCharacter actor in defects) { + m_log.ErrorFormat( + "[ODE SCENE]: Removing physics character {0} {1} from physics scene {2} due to defect found when updating position and velocity", + actor.Name, actor.LocalID, Name); + RemoveCharacter(actor); actor.DestroyOdeStructures(); } diff --git a/OpenSim/Region/RegionCombinerModule/RegionCombinerModule.cs b/OpenSim/Region/RegionCombinerModule/RegionCombinerModule.cs index cf2f46a7eb..3c36943d09 100644 --- a/OpenSim/Region/RegionCombinerModule/RegionCombinerModule.cs +++ b/OpenSim/Region/RegionCombinerModule/RegionCombinerModule.cs @@ -333,7 +333,7 @@ namespace OpenSim.Region.RegionCombinerModule //xxy //xxx //xxx - if ((((int)conn.X * (int)Constants.RegionSize) + conn.YEnd + if ((((int)conn.X * (int)Constants.RegionSize) + conn.XEnd >= (regionConnections.X * (int)Constants.RegionSize)) && (((int)conn.Y * (int)Constants.RegionSize) + conn.YEnd >= (regionConnections.Y * (int)Constants.RegionSize))) diff --git a/OpenSim/Server/Handlers/Hypergrid/UserAgentServerConnector.cs b/OpenSim/Server/Handlers/Hypergrid/UserAgentServerConnector.cs index 50010f2dfb..07c69624b7 100644 --- a/OpenSim/Server/Handlers/Hypergrid/UserAgentServerConnector.cs +++ b/OpenSim/Server/Handlers/Hypergrid/UserAgentServerConnector.cs @@ -259,6 +259,7 @@ namespace OpenSim.Server.Handlers.Hypergrid } + [Obsolete] public XmlRpcResponse GetOnlineFriends(XmlRpcRequest request, IPEndPoint remoteClient) { Hashtable hash = new Hashtable(); diff --git a/OpenSim/Services/Connectors/Hypergrid/UserAgentServiceConnector.cs b/OpenSim/Services/Connectors/Hypergrid/UserAgentServiceConnector.cs index a59b9eeb00..afbd093c64 100644 --- a/OpenSim/Services/Connectors/Hypergrid/UserAgentServiceConnector.cs +++ b/OpenSim/Services/Connectors/Hypergrid/UserAgentServiceConnector.cs @@ -484,6 +484,7 @@ namespace OpenSim.Services.Connectors.Hypergrid return friendsOnline; } + [Obsolete] public List GetOnlineFriends(UUID userID, List friends) { Hashtable hash = new Hashtable(); diff --git a/bin/config-include/StandaloneCommon.ini.example b/bin/config-include/StandaloneCommon.ini.example index b6b1eb5c97..84611ec258 100644 --- a/bin/config-include/StandaloneCommon.ini.example +++ b/bin/config-include/StandaloneCommon.ini.example @@ -13,7 +13,10 @@ ; Change the connection string to your db details ;StorageProvider = "OpenSim.Data.MySQL.dll" ;ConnectionString = "Data Source=localhost;Database=opensim;User ID=opensim;Password=***;Old Guids=true;" - ; Uncomment this line if you are using MySQL and want to use a different database for estates + + ; Uncomment this line if you are using MySQL and want to use a different database for estates. + ; The usual application for this is to allow estates to be spread out across multiple simulators by share the same database. + ; Most people won't need to do this so only uncomment if you know what you're doing. ;EstateConnectionString = "Data Source=localhost;Database=opensim;User ID=opensim;Password=***;Old Guids=true;" ; MSSQL