Merge branch 'master' into careminster

Conflicts:
	OpenSim/Data/MySQL/MySQLSimulationData.cs
	OpenSim/Data/MySQL/Resources/RegionStore.migrations
	OpenSim/Region/ClientStack/Linden/Caps/WebFetchInvDescModule.cs
	OpenSim/Region/CoreModules/Avatar/Attachments/AttachmentsModule.cs
	OpenSim/Region/CoreModules/Avatar/Inventory/Transfer/InventoryTransferModule.cs
	OpenSim/Region/CoreModules/World/LightShare/LightShareModule.cs
	OpenSim/Region/Framework/Scenes/Scene.cs
	OpenSim/Region/Framework/Scenes/ScenePresence.cs
	OpenSim/Region/Framework/Scenes/Tests/ScenePresenceCapabilityTests.cs
	OpenSim/Region/OptionalModules/World/NPC/NPCModule.cs
	OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs
This commit is contained in:
Melanie
2013-10-04 20:03:12 +01:00
85 changed files with 2998 additions and 873 deletions

View File

@@ -86,24 +86,26 @@ namespace OpenSim.Framework
event restart OnRestart;
/// <summary>
/// Add a new client and create a presence for it. All clients except initial login clients will starts off as a child agent
/// Add a new agent with an attached client. All agents except initial login clients will starts off as a child agent
/// - the later agent crossing will promote it to a root agent.
/// </summary>
/// <param name="client"></param>
/// <param name="type">The type of agent to add.</param>
/// <returns>
/// The scene agent if the new client was added or if an agent that already existed.</returns>
ISceneAgent AddNewClient(IClientAPI client, PresenceType type);
ISceneAgent AddNewAgent(IClientAPI client, PresenceType type);
/// <summary>
/// Remove the given client from the scene.
/// Tell a single agent to disconnect from the region.
/// </summary>
/// <param name="agentID"></param>
/// <param name="closeChildAgents">Close the neighbour child agents associated with this client.</param>
void RemoveClient(UUID agentID, bool closeChildAgents);
/// <param name="force">
/// Force the agent to close even if it might be in the middle of some other operation. You do not want to
/// force unless you are absolutely sure that the agent is dead and a normal close is not working.
/// </param>
bool CloseAgent(UUID agentID, bool force);
void Restart();
//RegionInfo OtherRegionUp(RegionInfo thisRegion);
string GetSimulatorVersion();

View File

@@ -105,6 +105,7 @@ namespace OpenSim.Framework
private ushort _profileHollow;
private Vector3 _scale;
private byte _state;
private byte _lastattach;
private ProfileShape _profileShape;
private HollowShape _hollowShape;
@@ -207,6 +208,7 @@ namespace OpenSim.Framework
PCode = (byte)prim.PrimData.PCode;
State = prim.PrimData.State;
LastAttachPoint = prim.PrimData.State;
PathBegin = Primitive.PackBeginCut(prim.PrimData.PathBegin);
PathEnd = Primitive.PackEndCut(prim.PrimData.PathEnd);
PathScaleX = Primitive.PackPathScale(prim.PrimData.PathScaleX);
@@ -583,6 +585,15 @@ namespace OpenSim.Framework
}
}
public byte LastAttachPoint {
get {
return _lastattach;
}
set {
_lastattach = value;
}
}
public ProfileShape ProfileShape {
get {
return _profileShape;

View File

@@ -200,7 +200,7 @@ namespace OpenSim.Framework
set { m_ObjectBonus = value; }
}
private int m_Maturity = 1;
private int m_Maturity = 0;
public int Maturity
{

View File

@@ -1057,7 +1057,21 @@ namespace OpenSim.Framework.Servers.HttpServer
}
response.ContentType = "text/xml";
responseString = XmlRpcResponseSerializer.Singleton.Serialize(xmlRpcResponse);
using (MemoryStream outs = new MemoryStream())
{
using (XmlTextWriter writer = new XmlTextWriter(outs, Encoding.UTF8))
{
writer.Formatting = Formatting.None;
XmlRpcResponseSerializer.Singleton.Serialize(writer, xmlRpcResponse);
writer.Flush();
outs.Flush();
outs.Position = 0;
using (StreamReader sr = new StreamReader(outs))
{
responseString = sr.ReadToEnd();
}
}
}
}
else
{