mirror of
https://github.com/opensim/opensim.git
synced 2026-08-08 02:05:34 +08:00
Merge branch 'master' into careminster
Conflicts: OpenSim/Data/MySQL/MySQLSimulationData.cs OpenSim/Data/MySQL/Resources/RegionStore.migrations OpenSim/Region/ClientStack/Linden/Caps/WebFetchInvDescModule.cs OpenSim/Region/CoreModules/Avatar/Attachments/AttachmentsModule.cs OpenSim/Region/CoreModules/Avatar/Inventory/Transfer/InventoryTransferModule.cs OpenSim/Region/CoreModules/World/LightShare/LightShareModule.cs OpenSim/Region/Framework/Scenes/Scene.cs OpenSim/Region/Framework/Scenes/ScenePresence.cs OpenSim/Region/Framework/Scenes/Tests/ScenePresenceCapabilityTests.cs OpenSim/Region/OptionalModules/World/NPC/NPCModule.cs OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs
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@@ -56,6 +56,13 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer
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public const int DefaultMaxTransferDistance = 4095;
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public const bool WaitForAgentArrivedAtDestinationDefault = true;
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public string OutgoingTransferVersionName { get; set; }
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/// <summary>
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/// Determine the maximum entity transfer version we will use for teleports.
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/// </summary>
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public float MaxOutgoingTransferVersion { get; set; }
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/// <summary>
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/// The maximum distance, in standard region units (256m) that an agent is allowed to transfer.
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/// </summary>
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@@ -151,9 +158,39 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer
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/// <param name="source"></param>
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protected virtual void InitialiseCommon(IConfigSource source)
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{
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string transferVersionName = "SIMULATION";
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float maxTransferVersion = 0.2f;
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IConfig transferConfig = source.Configs["EntityTransfer"];
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if (transferConfig != null)
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{
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string rawVersion
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= transferConfig.GetString(
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"MaxOutgoingTransferVersion",
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string.Format("{0}/{1}", transferVersionName, maxTransferVersion));
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string[] rawVersionComponents = rawVersion.Split(new char[] { '/' });
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bool versionValid = false;
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if (rawVersionComponents.Length >= 2)
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versionValid = float.TryParse(rawVersionComponents[1], out maxTransferVersion);
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if (!versionValid)
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{
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m_log.ErrorFormat(
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"[ENTITY TRANSFER MODULE]: MaxOutgoingTransferVersion {0} is invalid, using {1}",
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rawVersion, string.Format("{0}/{1}", transferVersionName, maxTransferVersion));
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}
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else
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{
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transferVersionName = rawVersionComponents[0];
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m_log.InfoFormat(
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"[ENTITY TRANSFER MODULE]: MaxOutgoingTransferVersion set to {0}",
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string.Format("{0}/{1}", transferVersionName, maxTransferVersion));
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}
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DisableInterRegionTeleportCancellation
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= transferConfig.GetBoolean("DisableInterRegionTeleportCancellation", false);
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@@ -167,6 +204,9 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer
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MaxTransferDistance = DefaultMaxTransferDistance;
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}
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OutgoingTransferVersionName = transferVersionName;
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MaxOutgoingTransferVersion = maxTransferVersion;
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m_entityTransferStateMachine = new EntityTransferStateMachine(this);
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m_Enabled = true;
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@@ -522,6 +562,9 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer
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/// </returns>
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private bool IsWithinMaxTeleportDistance(RegionInfo sourceRegion, GridRegion destRegion)
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{
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if(MaxTransferDistance == 0)
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return true;
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// m_log.DebugFormat("[ENTITY TRANSFER MODULE]: Source co-ords are x={0} y={1}", curRegionX, curRegionY);
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//
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// m_log.DebugFormat("[ENTITY TRANSFER MODULE]: Final dest is x={0} y={1} {2}@{3}",
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@@ -623,7 +666,7 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer
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if (!sp.ValidateAttachments())
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m_log.DebugFormat(
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"[ENTITY TRANSFER MODULE]: Failed validation of all attachments for teleport of {0} from {1} to {2}. Continuing.",
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sp.Name, sp.Scene.RegionInfo.RegionName, finalDestination.RegionName);
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sp.Name, sp.Scene.Name, finalDestination.RegionName);
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string reason;
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string version;
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@@ -634,7 +677,7 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer
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m_log.DebugFormat(
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"[ENTITY TRANSFER MODULE]: {0} was stopped from teleporting from {1} to {2} because {3}",
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sp.Name, sp.Scene.RegionInfo.RegionName, finalDestination.RegionName, reason);
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sp.Name, sp.Scene.Name, finalDestination.RegionName, reason);
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return;
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}
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@@ -644,7 +687,9 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer
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// as server attempts.
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m_interRegionTeleportAttempts.Value++;
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m_log.DebugFormat("[ENTITY TRANSFER MODULE]: Destination is running version {0}", version);
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m_log.DebugFormat(
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"[ENTITY TRANSFER MODULE]: {0} max transfer version is {1}/{2}, {3} max version is {4}",
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sp.Scene.Name, OutgoingTransferVersionName, MaxOutgoingTransferVersion, finalDestination.RegionName, version);
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// Fixing a bug where teleporting while sitting results in the avatar ending up removed from
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// both regions
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@@ -691,7 +736,14 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer
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agentCircuit.CapsPath = CapsUtil.GetRandomCapsObjectPath();
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}
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if (version.Equals("SIMULATION/0.2"))
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// We're going to fallback to V1 if the destination gives us anything smaller than 0.2 or we're forcing
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// use of the earlier protocol
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float versionNumber = 0.1f;
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string[] versionComponents = version.Split(new char[] { '/' });
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if (versionComponents.Length >= 2)
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float.TryParse(versionComponents[1], out versionNumber);
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if (versionNumber == 0.2f && MaxOutgoingTransferVersion >= versionNumber)
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TransferAgent_V2(sp, agentCircuit, reg, finalDestination, endPoint, teleportFlags, oldRegionX, newRegionX, oldRegionY, newRegionY, version, out reason);
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else
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TransferAgent_V1(sp, agentCircuit, reg, finalDestination, endPoint, teleportFlags, oldRegionX, newRegionX, oldRegionY, newRegionY, version, out reason);
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@@ -925,7 +977,7 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer
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if (NeedsClosing(sp.DrawDistance, oldRegionX, newRegionX, oldRegionY, newRegionY, reg))
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{
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if (!sp.Scene.IncomingPreCloseAgent(sp))
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if (!sp.Scene.IncomingPreCloseClient(sp))
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return;
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// We need to delay here because Imprudence viewers, unlike v1 or v3, have a short (<200ms, <500ms) delay before
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@@ -936,7 +988,7 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer
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// an agent cannot teleport back to this region if it has teleported away.
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Thread.Sleep(2000);
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sp.Scene.IncomingCloseAgent(sp.UUID, false);
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sp.Scene.CloseAgent(sp.UUID, false);
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}
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else
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{
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@@ -1090,7 +1142,7 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer
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// Finally, let's close this previously-known-as-root agent, when the jump is outside the view zone
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if (NeedsClosing(sp.DrawDistance, oldRegionX, newRegionX, oldRegionY, newRegionY, reg))
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{
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if (!sp.Scene.IncomingPreCloseAgent(sp))
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if (!sp.Scene.IncomingPreCloseClient(sp))
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return;
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// RED ALERT!!!!
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@@ -1107,7 +1159,7 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer
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m_log.DebugFormat(
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"[ENTITY TRANSFER MODULE]: Closing agent {0} in {1} after teleport", sp.Name, Scene.Name);
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sp.Scene.IncomingCloseAgent(sp.UUID, false);
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sp.Scene.CloseAgent(sp.UUID, false);
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}
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else
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{
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@@ -181,7 +181,7 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer
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if (aCircuit.ServiceURLs != null && aCircuit.ServiceURLs.ContainsKey("AssetServerURI"))
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{
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string url = aCircuit.ServiceURLs["AssetServerURI"].ToString();
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m_log.DebugFormat("[HG ENTITY TRANSFER MODULE]: Incoming attachement {0} for HG user {1} with asset server {2}", so.Name, so.AttachedAvatar, url);
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m_log.DebugFormat("[HG ENTITY TRANSFER MODULE]: Incoming attachment {0} for HG user {1} with asset server {2}", so.Name, so.AttachedAvatar, url);
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Dictionary<UUID, AssetType> ids = new Dictionary<UUID, AssetType>();
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HGUuidGatherer uuidGatherer = new HGUuidGatherer(Scene.AssetService, url);
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uuidGatherer.GatherAssetUuids(so, ids);
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@@ -906,6 +906,14 @@ namespace OpenSim.Region.CoreModules.Framework.InventoryAccess
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m_log.Debug("[INVENTORY ACCESS MODULE]: Object has UUID.Zero! Position 3");
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}
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// if this was previously an attachment and is now being rezzed,
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// save the old attachment info.
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if (group.IsAttachment == false && group.RootPart.Shape.State != 0)
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{
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group.RootPart.AttachedPos = group.AbsolutePosition;
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group.RootPart.Shape.LastAttachPoint = (byte)group.AttachmentPoint;
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}
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foreach (SceneObjectPart part in group.Parts)
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{
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// Make the rezzer the owner, as this is not necessarily set correctly in the serialized asset.
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@@ -178,17 +178,20 @@ namespace OpenSim.Region.CoreModules.Framework.UserManagement
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m_ServiceThrottle.Enqueue("name", uuid.ToString(), delegate
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{
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//m_log.DebugFormat("[YYY]: Name request {0}", uuid);
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bool foundRealName = TryGetUserNames(uuid, names);
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if (names.Length == 2)
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{
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if (!foundRealName)
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m_log.DebugFormat("[USER MANAGEMENT MODULE]: Sending {0} {1} for {2} to {3} since no bound name found", names[0], names[1], uuid, client.Name);
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// As least upto September 2013, clients permanently cache UUID -> Name bindings. Some clients
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// appear to clear this when the user asks it to clear the cache, but others may not.
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//
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// So to avoid clients
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// (particularly Hypergrid clients) permanently binding "Unknown User" to a given UUID, we will
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// instead drop the request entirely.
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if (TryGetUserNames(uuid, names))
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client.SendNameReply(uuid, names[0], names[1]);
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}
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// else
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// m_log.DebugFormat(
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// "[USER MANAGEMENT MODULE]: No bound name for {0} found, ignoring request from {1}",
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// uuid, client.Name);
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});
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}
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}
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@@ -391,7 +394,7 @@ namespace OpenSim.Region.CoreModules.Framework.UserManagement
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}
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names[0] = "Unknown";
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names[1] = "UserUMMTGUN8";
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names[1] = "UserUMMTGUN9";
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return false;
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}
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@@ -539,7 +542,7 @@ namespace OpenSim.Region.CoreModules.Framework.UserManagement
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AddUser(uuid, homeURL + ";" + first + " " + last);
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}
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public void AddUser (UUID id, string creatorData)
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public void AddUser(UUID id, string creatorData)
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{
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//m_log.DebugFormat("[USER MANAGEMENT MODULE]: Adding user with id {0}, creatorData {1}", id, creatorData);
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@@ -599,6 +602,7 @@ namespace OpenSim.Region.CoreModules.Framework.UserManagement
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user.LastName = "@unknown";
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}
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}
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if (parts.Length >= 2)
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user.FirstName = parts[1].Replace(' ', '.');
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}
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@@ -611,7 +615,7 @@ namespace OpenSim.Region.CoreModules.Framework.UserManagement
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user.FirstName = "Unknown";
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user.LastName = "UserUMMAU4";
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}
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AddUserInternal(user);
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}
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}
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@@ -639,6 +643,7 @@ namespace OpenSim.Region.CoreModules.Framework.UserManagement
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protected void Init()
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{
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AddUser(UUID.Zero, "Unknown", "User");
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RegisterConsoleCmds();
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}
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