Update svn properties. Minor formatting cleanup.

This commit is contained in:
Jeff Ames
2008-03-04 06:02:48 +00:00
parent 279e0061c5
commit 75f6f6e3ff
7 changed files with 690 additions and 693 deletions

View File

@@ -1,30 +1,29 @@
/*
* Copyright (c) Contributors, http://opensimulator.org/
* See CONTRIBUTORS.TXT for a full list of copyright holders.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
* * Neither the name of the OpenSim Project nor the
* names of its contributors may be used to endorse or promote products
* derived from this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*
*/
* Copyright (c) Contributors, http://opensimulator.org/
* See CONTRIBUTORS.TXT for a full list of copyright holders.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
* * Neither the name of the OpenSim Project nor the
* names of its contributors may be used to endorse or promote products
* derived from this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
using System;
using System.IO;
@@ -72,7 +71,7 @@ namespace OpenSim.ApplicationPlugins.LoadBalancer
private int proxyOffset;
private string proxyURL;
private SceneManager sceneManager;
private string serializeDir;
private string serializeDir;
private TcpServer mTcpServer;
private TcpClient mTcpClient;
@@ -81,7 +80,7 @@ namespace OpenSim.ApplicationPlugins.LoadBalancer
{
m_log.Info("[BALANCER] "+"Entering Initialize()");
StartTcpServer();
StartTcpServer();
ClientView.SynchronizeClient = new ClientView.SynchronizeClientHandler(SynchronizePackets);
AsynchronousSocketListener.PacketHandler = new AsynchronousSocketListener.PacketRecieveHandler(SynchronizePacketRecieve);
@@ -113,10 +112,10 @@ namespace OpenSim.ApplicationPlugins.LoadBalancer
private void StartTcpServer()
{
Thread server_thread = new Thread(new ThreadStart(
delegate {
mTcpServer = new TcpServer(10001);
mTcpServer.start();
}));
delegate {
mTcpServer = new TcpServer(10001);
mTcpServer.start();
}));
server_thread.Start();
}
@@ -126,67 +125,67 @@ namespace OpenSim.ApplicationPlugins.LoadBalancer
private XmlRpcResponse GetStatus(XmlRpcRequest request)
{
XmlRpcResponse response = new XmlRpcResponse();
try
XmlRpcResponse response = new XmlRpcResponse();
try
{
m_log.Info("[BALANCER] "+"Entering RegionStatus()");
int src_port = (int)request.Params[0];
Scene scene = null;
// try to get the scene object
RegionInfo src_region = SearchRegionFromPortNum(src_port);
if (sceneManager.TryGetScene(src_region.RegionID, out scene) == false)
{
m_log.Error("[BALANCER] "+"The Scene is not found");
return response;
}
// serialization of client's informations
Scene scene = null;
// try to get the scene object
RegionInfo src_region = SearchRegionFromPortNum(src_port);
if (sceneManager.TryGetScene(src_region.RegionID, out scene) == false)
{
m_log.Error("[BALANCER] "+"The Scene is not found");
return response;
}
// serialization of client's informations
List<ScenePresence> presences = scene.GetScenePresences();
int get_scene_presence = presences.Count;
int get_scene_presence_filter = 0;
foreach (ScenePresence pre in presences)
int get_scene_presence = presences.Count;
int get_scene_presence_filter = 0;
foreach (ScenePresence pre in presences)
{
ClientView client = (ClientView) pre.ControllingClient;
//if(pre.MovementFlag!=0 && client.PacketProcessingEnabled==true) {
if(client.PacketProcessingEnabled==true) {
get_scene_presence_filter++;
}
if(client.PacketProcessingEnabled==true) {
get_scene_presence_filter++;
}
}
List<ScenePresence> avatars = scene.GetAvatars();
int get_avatar = avatars.Count;
int get_avatar_filter = 0;
string avatar_names = "";
foreach (ScenePresence pre in avatars)
List<ScenePresence> avatars = scene.GetAvatars();
int get_avatar = avatars.Count;
int get_avatar_filter = 0;
string avatar_names = "";
foreach (ScenePresence pre in avatars)
{
ClientView client = (ClientView) pre.ControllingClient;
//if(pre.MovementFlag!=0 && client.PacketProcessingEnabled==true) {
if(client.PacketProcessingEnabled==true) {
get_avatar_filter++;
avatar_names += pre.Firstname + " " + pre.Lastname + "; ";
}
if(client.PacketProcessingEnabled==true) {
get_avatar_filter++;
avatar_names += pre.Firstname + " " + pre.Lastname + "; ";
}
}
Hashtable responseData = new Hashtable();
responseData["get_scene_presence_filter"] = get_scene_presence_filter;
responseData["get_scene_presence"] = get_scene_presence;
responseData["get_avatar_filter"] = get_avatar_filter;
responseData["get_avatar"] = get_avatar;
responseData["avatar_names"] = avatar_names;
response.Value = responseData;
Hashtable responseData = new Hashtable();
responseData["get_scene_presence_filter"] = get_scene_presence_filter;
responseData["get_scene_presence"] = get_scene_presence;
responseData["get_avatar_filter"] = get_avatar_filter;
responseData["get_avatar"] = get_avatar;
responseData["avatar_names"] = avatar_names;
response.Value = responseData;
m_log.Info("[BALANCER] "+"Exiting RegionStatus()");
m_log.Info("[BALANCER] "+"Exiting RegionStatus()");
}
catch (Exception e)
{
m_log.Error("[BALANCER] "+e.ToString());
m_log.Error("[BALANCER] "+e.StackTrace);
}
return response;
return response;
}
private XmlRpcResponse SerializeRegion(XmlRpcRequest request)
{
try
try
{
m_log.Info("[BALANCER] "+"Entering SerializeRegion()");
@@ -431,7 +430,7 @@ namespace OpenSim.ApplicationPlugins.LoadBalancer
//scene.Backup();
m_log.InfoFormat("[BALANCER] "+"region serialization completed [{0}]",
src_region.RegionID.ToString());
src_region.RegionID.ToString());
}
private void SerializeClient(int idx, Scene scene, ScenePresence pre, string export_dir)
@@ -499,7 +498,7 @@ namespace OpenSim.ApplicationPlugins.LoadBalancer
DeserializeClient(dst_region, import_dir);
m_log.InfoFormat("[BALANCER] "+"region deserialization completed [{0}]",
dst_region.ToString());
dst_region.ToString());
}
catch (Exception e)
{
@@ -527,19 +526,19 @@ namespace OpenSim.ApplicationPlugins.LoadBalancer
// restore the scene presence
/*
files = Directory.GetFiles(import_dir, "Presence_*.bin");
Array.Sort(files);
foreach (string filename in files)
{
sp = (ScenePresence)Util.DeserializeFromFile(filename);
Console.WriteLine("agent id = {0}", sp.m_uuid);
files = Directory.GetFiles(import_dir, "Presence_*.bin");
Array.Sort(files);
scene.m_restorePresences.Add(sp.m_uuid, sp);
File.Delete(filename);
foreach (string filename in files)
{
sp = (ScenePresence)Util.DeserializeFromFile(filename);
Console.WriteLine("agent id = {0}", sp.m_uuid);
m_log.InfoFormat("[BALANCER] "+"scene presence deserialized [{0}]", sp.m_uuid);
}
scene.m_restorePresences.Add(sp.m_uuid, sp);
File.Delete(filename);
m_log.InfoFormat("[BALANCER] "+"scene presence deserialized [{0}]", sp.m_uuid);
}
*/
for (int i = 0; ; i++)
{
@@ -576,18 +575,18 @@ namespace OpenSim.ApplicationPlugins.LoadBalancer
udpserv.RestoreClient(agentdata, data.userEP, data.proxyEP);
// waiting for the scene-presense restored
lock (scene.m_restorePresences)
{
Monitor.Wait(scene.m_restorePresences, 3000);
}
if (scene.ClientManager.TryGetClient(circuit_code, out controller))
{
m_log.InfoFormat("[BALANCER] " + "get client [{0}]", circuit_code);
controller.SetClientInfo(data);
}
// waiting for the scene-presense restored
lock (scene.m_restorePresences)
{
Monitor.Wait(scene.m_restorePresences, 3000);
}
if (scene.ClientManager.TryGetClient(circuit_code, out controller))
{
m_log.InfoFormat("[BALANCER] " + "get client [{0}]", circuit_code);
controller.SetClientInfo(data);
}
File.Delete(fname);
m_log.InfoFormat("[BALANCER] " + "client info deserialized [{0}]", circuit_code);
@@ -622,7 +621,7 @@ namespace OpenSim.ApplicationPlugins.LoadBalancer
Console.WriteLine("scene found.");
if ((sceneManager.CurrentScene != null)
&& (sceneManager.CurrentScene.RegionInfo.RegionID == killScene.RegionInfo.RegionID))
&& (sceneManager.CurrentScene.RegionInfo.RegionID == killScene.RegionInfo.RegionID))
{
sceneManager.TrySetCurrentScene("..");
}
@@ -671,10 +670,10 @@ namespace OpenSim.ApplicationPlugins.LoadBalancer
{
// stopping clientview thread
if (((ClientView)controller).PacketProcessingEnabled)
{
{
controller.Stop();
((ClientView)controller).PacketProcessingEnabled = false;
}
}
// teminateing clientview thread
controller.Terminate();
m_log.Info("[BALANCER] "+"client thread stopped");
@@ -698,90 +697,90 @@ namespace OpenSim.ApplicationPlugins.LoadBalancer
private XmlRpcResponse SplitRegion(XmlRpcRequest request)
{
try
{
int myID = (int) request.Params[0];
int numRegions = (int) request.Params[1];
regionPortList = new int[numRegions];
sceneURL = new string[numRegions];
tcpClientList = new TcpClient[numRegions];
try
{
int myID = (int) request.Params[0];
int numRegions = (int) request.Params[1];
regionPortList = new int[numRegions];
sceneURL = new string[numRegions];
tcpClientList = new TcpClient[numRegions];
for(int i=0; i<numRegions; i++)
for(int i=0; i<numRegions; i++)
{
regionPortList[i]=(int) request.Params[i+2];
sceneURL[i]=(string) request.Params[i+2+numRegions];
}
string hostname;
for(int i=0; i<numRegions; i++)
{
hostname = sceneURL[i].Split(new char[] { '/', ':' })[3];
m_log.InfoFormat("[SPLITSCENE] "+"creating tcp client host:{0}", hostname);
tcpClientList[i] = new TcpClient(hostname, 10001);
}
bool isMaster = (myID == 0);
isLocalNeighbour = new bool[numRegions];
for(int i=0; i<numRegions; i++) isLocalNeighbour[i] = (sceneURL[i] == sceneURL[myID]);
RegionInfo region = SearchRegionFromPortNum(regionPortList[myID]);
//Console.WriteLine("\n === SplitRegion {0}\n", region.RegionID);
Scene scene;
if (sceneManager.TryGetScene(region.RegionID, out scene))
{
// Disable event updates, backups etc in the slave(s)
if (isMaster) {
scene.Region_Status = RegionStatus.Up;
}
else
{
scene.Region_Status = RegionStatus.SlaveScene;
}
//Console.WriteLine("=== SplitRegion {0}: Scene found, status {1}", region.RegionID, scene.Region_Status);
// Disabling half of the avatars in master, and the other half in slave
int i = 0;
List<ScenePresence> presences = scene.GetScenePresences();
presences.Sort();
foreach (ScenePresence pre in presences)
{
// Divide the presences evenly over the set of subscenes
ClientView client = (ClientView) pre.ControllingClient;
client.PacketProcessingEnabled = (( (i + myID) % sceneURL.Length) == 0);
m_log.InfoFormat("[SPLITSCENE] === SplitRegion {0}: SP.PacketEnabled {1}", region.RegionID, client.PacketProcessingEnabled);
if (!client.PacketProcessingEnabled)
{
regionPortList[i]=(int) request.Params[i+2];
sceneURL[i]=(string) request.Params[i+2+numRegions];
// stopping clientview thread
client.Stop();
}
string hostname;
for(int i=0; i<numRegions; i++)
{
hostname = sceneURL[i].Split(new char[] { '/', ':' })[3];
m_log.InfoFormat("[SPLITSCENE] "+"creating tcp client host:{0}", hostname);
tcpClientList[i] = new TcpClient(hostname, 10001);
}
bool isMaster = (myID == 0);
isLocalNeighbour = new bool[numRegions];
for(int i=0; i<numRegions; i++) isLocalNeighbour[i] = (sceneURL[i] == sceneURL[myID]);
RegionInfo region = SearchRegionFromPortNum(regionPortList[myID]);
//Console.WriteLine("\n === SplitRegion {0}\n", region.RegionID);
Scene scene;
if (sceneManager.TryGetScene(region.RegionID, out scene))
{
// Disable event updates, backups etc in the slave(s)
if (isMaster) {
scene.Region_Status = RegionStatus.Up;
}
else
{
scene.Region_Status = RegionStatus.SlaveScene;
}
//Console.WriteLine("=== SplitRegion {0}: Scene found, status {1}", region.RegionID, scene.Region_Status);
// Disabling half of the avatars in master, and the other half in slave
int i = 0;
List<ScenePresence> presences = scene.GetScenePresences();
presences.Sort();
foreach (ScenePresence pre in presences)
{
// Divide the presences evenly over the set of subscenes
ClientView client = (ClientView) pre.ControllingClient;
client.PacketProcessingEnabled = (( (i + myID) % sceneURL.Length) == 0);
m_log.InfoFormat("[SPLITSCENE] === SplitRegion {0}: SP.PacketEnabled {1}", region.RegionID, client.PacketProcessingEnabled);
if (!client.PacketProcessingEnabled)
{
// stopping clientview thread
client.Stop();
}
++i;
}
scene.splitID = myID;
scene.SynchronizeScene = new Scene.SynchronizeSceneHandler(SynchronizeScenes);
isSplit = true;
++i;
}
else
{
m_log.Error("[SPLITSCENE] "+String.Format("Scene not found {0}", region.RegionID));
}
}
catch (Exception e)
{
m_log.Error("[SPLITSCENE] "+e.ToString());
m_log.Error("[SPLITSCENE] "+e.StackTrace);
}
return new XmlRpcResponse();
scene.splitID = myID;
scene.SynchronizeScene = new Scene.SynchronizeSceneHandler(SynchronizeScenes);
isSplit = true;
}
else
{
m_log.Error("[SPLITSCENE] "+String.Format("Scene not found {0}", region.RegionID));
}
}
catch (Exception e)
{
m_log.Error("[SPLITSCENE] "+e.ToString());
m_log.Error("[SPLITSCENE] "+e.StackTrace);
}
return new XmlRpcResponse();
}
private XmlRpcResponse MergeRegions(XmlRpcRequest request)
@@ -794,40 +793,40 @@ presences.Sort();
string src_url = (string) request.Params[0];
int src_port = (int) request.Params[1];
RegionInfo region = SearchRegionFromPortNum(src_port);
simMain.ProxyCommand(region.proxyUrl, "BlockClientMessages", src_url, src_port + proxyOffset);
RegionInfo region = SearchRegionFromPortNum(src_port);
Scene scene;
if (sceneManager.TryGetScene(region.RegionID, out scene))
{
isSplit = false;
simMain.ProxyCommand(region.proxyUrl, "BlockClientMessages", src_url, src_port + proxyOffset);
scene.SynchronizeScene = null;
scene.Region_Status = RegionStatus.Up;
Scene scene;
if (sceneManager.TryGetScene(region.RegionID, out scene))
{
isSplit = false;
List<ScenePresence> presences = scene.GetScenePresences();
foreach (ScenePresence pre in presences)
{
ClientView client = (ClientView) pre.ControllingClient;
if (!client.PacketProcessingEnabled)
{
client.Restart();
client.PacketProcessingEnabled = true;
}
}
}
// Delete the slave scenes
for(int i=1; i<sceneURL.Length; i++)
{
string url = (sceneURL[i].Split('/')[2]).Split(':')[0]; // get URL part from EP
simMain.ProxyCommand(region.proxyUrl, "DeleteRegion", regionPortList[i] + proxyOffset, url);
Thread.Sleep(1000);
simMain.XmlRpcCommand(sceneURL[i], "TerminateRegion", regionPortList[i]); // TODO: need + proxyOffset?
}
scene.SynchronizeScene = null;
scene.Region_Status = RegionStatus.Up;
simMain.ProxyCommand(region.proxyUrl, "UnblockClientMessages", src_url, src_port + proxyOffset);
List<ScenePresence> presences = scene.GetScenePresences();
foreach (ScenePresence pre in presences)
{
ClientView client = (ClientView) pre.ControllingClient;
if (!client.PacketProcessingEnabled)
{
client.Restart();
client.PacketProcessingEnabled = true;
}
}
}
// Delete the slave scenes
for(int i=1; i<sceneURL.Length; i++)
{
string url = (sceneURL[i].Split('/')[2]).Split(':')[0]; // get URL part from EP
simMain.ProxyCommand(region.proxyUrl, "DeleteRegion", regionPortList[i] + proxyOffset, url);
Thread.Sleep(1000);
simMain.XmlRpcCommand(sceneURL[i], "TerminateRegion", regionPortList[i]); // TODO: need + proxyOffset?
}
simMain.ProxyCommand(region.proxyUrl, "UnblockClientMessages", src_url, src_port + proxyOffset);
}
catch (Exception e)
{
@@ -835,7 +834,7 @@ presences.Sort();
m_log.Error("[BALANCER] "+e.StackTrace);
throw e;
}
return new XmlRpcResponse();
}
@@ -870,11 +869,11 @@ presences.Sort();
{
ScenePresence pre = scene.GetScenePresences().Find(delegate(ScenePresence x) { return x.UUID == scenePresenceID; });
if (pre == null)
{
if (pre == null)
{
m_log.ErrorFormat("[SPLITSCENE] [LocalUpdatePhysics] ScenePresence is missing... ({0})", scenePresenceID.ToString());
return;
}
}
// m_log.Info("[SPLITSCENE] "+"LocalUpdatePhysics [region:{0}, client:{1}]",
// regionID.ToString(), pre.UUID.ToString());
@@ -905,56 +904,56 @@ presences.Sort();
// Because data changes by the physics simulation when the client doesn't move,
// if MovementFlag is false, It is necessary to synchronize.
//if(pre.MovementFlag!=0 && client.PacketProcessingEnabled==true)
if(client.PacketProcessingEnabled==true)
if(client.PacketProcessingEnabled==true)
{
//m_log.Info("[SPLITSCENE] "+String.Format("Client moving in {0} {1}", scene.RegionInfo.RegionID, pre.AbsolutePosition));
for (int i = 0; i < sceneURL.Length; i++)
{
if (i == scene.splitID)
{
continue;
}
if(isLocalNeighbour[i])
{
//m_log.Info("[SPLITSCENE] "+"Synchronize ScenePresence (Local) [region:{0}=>{1}, client:{2}]",
// scene.RegionInfo.RegionID, regionPortList[i], pre.UUID.ToString());
LocalUpdatePhysics(regionPortList[i], pre.UUID, pre.AbsolutePosition, pre.Velocity, pre.PhysicsActor.Flying);
}
else
{
//m_log.Info("[SPLITSCENE] "+"Synchronize ScenePresence (Remote) [region port:{0}, client:{1}, position:{2}, velocity:{3}, flying:{4}]",
// regionPortList[i], pre.UUID.ToString(), pre.AbsolutePosition.ToString(),
// pre.Velocity.ToString(), pre.PhysicsActor.Flying);
for (int i = 0; i < sceneURL.Length; i++)
{
if (i == scene.splitID)
{
continue;
}
if(isLocalNeighbour[i])
{
//m_log.Info("[SPLITSCENE] "+"Synchronize ScenePresence (Local) [region:{0}=>{1}, client:{2}]",
// scene.RegionInfo.RegionID, regionPortList[i], pre.UUID.ToString());
LocalUpdatePhysics(regionPortList[i], pre.UUID, pre.AbsolutePosition, pre.Velocity, pre.PhysicsActor.Flying);
}
else
{
//m_log.Info("[SPLITSCENE] "+"Synchronize ScenePresence (Remote) [region port:{0}, client:{1}, position:{2}, velocity:{3}, flying:{4}]",
// regionPortList[i], pre.UUID.ToString(), pre.AbsolutePosition.ToString(),
// pre.Velocity.ToString(), pre.PhysicsActor.Flying);
simMain.XmlRpcCommand(sceneURL[i], "UpdatePhysics",
regionPortList[i], pre.UUID.GetBytes(),
pre.AbsolutePosition.GetBytes(), pre.Velocity.GetBytes(),
pre.PhysicsActor.Flying);
simMain.XmlRpcCommand(sceneURL[i], "UpdatePhysics",
regionPortList[i], pre.UUID.GetBytes(),
pre.AbsolutePosition.GetBytes(), pre.Velocity.GetBytes(),
pre.PhysicsActor.Flying);
/*
byte[] buff = new byte[12+12+1];
byte[] buff = new byte[12+12+1];
Buffer.BlockCopy(pre.AbsolutePosition.GetBytes(), 0, buff, 0, 12);
Buffer.BlockCopy(pre.Velocity.GetBytes(), 0, buff, 12, 12);
buff[24] = (byte)((pre.PhysicsActor.Flying)?1:0);
Buffer.BlockCopy(pre.AbsolutePosition.GetBytes(), 0, buff, 0, 12);
Buffer.BlockCopy(pre.Velocity.GetBytes(), 0, buff, 12, 12);
buff[24] = (byte)((pre.PhysicsActor.Flying)?1:0);
// create header
InternalPacketHeader header = new InternalPacketHeader();
// create header
InternalPacketHeader header = new InternalPacketHeader();
header.type = 1;
header.throttlePacketType = 0;
header.numbytes = buff.Length;
header.agent_id = pre.UUID.UUID;
header.region_port = regionPortList[i];
header.type = 1;
header.throttlePacketType = 0;
header.numbytes = buff.Length;
header.agent_id = pre.UUID.UUID;
header.region_port = regionPortList[i];
//Send
tcpClientList[i].send(header, buff);
//Send
tcpClientList[i].send(header, buff);
*/
}
}
}
}
}
// ++i;
}
@@ -968,41 +967,41 @@ presences.Sort();
return false;
}
Scene localScene = (Scene)scene;
Scene localScene = (Scene)scene;
for (int i = 0; i < sceneURL.Length; i++)
{
if (i == localScene.splitID)
{
continue;
}
if(isLocalNeighbour[i])
for (int i = 0; i < sceneURL.Length; i++)
{
if (i == localScene.splitID)
{
//m_log.Info("[SPLITSCENE] "+"Synchronize Packet (Local) [type:{0}, client:{1}]",
// packet.Type.ToString(), agentID.ToString());
LocalUpdatePacket(regionPortList[i], agentID, packet, throttlePacketType);
continue;
}
else
if(isLocalNeighbour[i])
{
//m_log.Info("[SPLITSCENE] "+"Synchronize Packet (Remote) [type:{0}, client:{1}]",
// packet.Type.ToString(), agentID.ToString());
// to bytes
byte[] buff = packet.ToBytes();
//m_log.Info("[SPLITSCENE] "+"Synchronize Packet (Local) [type:{0}, client:{1}]",
// packet.Type.ToString(), agentID.ToString());
LocalUpdatePacket(regionPortList[i], agentID, packet, throttlePacketType);
}
else
{
//m_log.Info("[SPLITSCENE] "+"Synchronize Packet (Remote) [type:{0}, client:{1}]",
// packet.Type.ToString(), agentID.ToString());
// to bytes
byte[] buff = packet.ToBytes();
// create header
InternalPacketHeader header = new InternalPacketHeader();
// create header
InternalPacketHeader header = new InternalPacketHeader();
header.type = 0;
header.throttlePacketType = (int)throttlePacketType;
header.numbytes = buff.Length;
header.agent_id = agentID.UUID;
header.region_port = regionPortList[i];
header.type = 0;
header.throttlePacketType = (int)throttlePacketType;
header.numbytes = buff.Length;
header.agent_id = agentID.UUID;
header.region_port = regionPortList[i];
//Send
tcpClientList[i].send(header, buff);
//Send
tcpClientList[i].send(header, buff);
PacketPool.Instance.ReturnPacket(packet);
PacketPool.Instance.ReturnPacket(packet);
}
}
@@ -1022,20 +1021,20 @@ presences.Sort();
{
ScenePresence pre = scene.GetScenePresences().Find(delegate(ScenePresence x) { return x.UUID == agentID; });
if (pre == null)
{
if (pre == null)
{
m_log.ErrorFormat("[SPLITSCENE] [LocalUpdatePacket] ScenePresence is missing... ({0})", agentID.ToString());
return;
}
}
if (((ClientView)pre.ControllingClient).PacketProcessingEnabled==true)
{
pre.ControllingClient.OutPacket(packet, throttlePacketType);
}
else
{
PacketPool.Instance.ReturnPacket(packet);
}
if (((ClientView)pre.ControllingClient).PacketProcessingEnabled==true)
{
pre.ControllingClient.OutPacket(packet, throttlePacketType);
}
else
{
PacketPool.Instance.ReturnPacket(packet);
}
}
}
@@ -1061,22 +1060,22 @@ presences.Sort();
// packetEnd = buff.Length;
try
{
{
//m_log.Info("[SPLITSCENE] "+"PacketPool.Instance : {0}", (PacketPool.Instance == null)?"null":"not null");
//m_log.Info("[SPLITSCENE] "+"buff length={0}", buff.Length);
packet = PacketPool.Instance.GetPacket(buff, ref packetEnd, zero);
LocalUpdatePacket(header.region_port, new LLUUID(header.agent_id),
packet, (ThrottleOutPacketType)header.throttlePacketType);
}
packet, (ThrottleOutPacketType)header.throttlePacketType);
}
catch (Exception e)
{
{
m_log.Error("[SPLITSCENE] "+e.ToString());
m_log.Error("[SPLITSCENE] "+e.StackTrace);
}
}
break;
break;
case 1: