* Fixed OGS build

* Converted to new console interfaces
* Fixed other minor issues which somehow snuck in
This commit is contained in:
Adam Frisby
2007-06-05 13:18:44 +00:00
parent 702f27ace0
commit 75f9b25b41
21 changed files with 364 additions and 565 deletions

View File

@@ -43,7 +43,7 @@ namespace OpenGrid.Config.GridConfigDb4o
/// <returns>A grid configuration object</returns>
public GridConfig GetConfigObject()
{
OpenSim.Framework.Console.MainConsole.Instance.WriteLine(OpenSim.Framework.Console.LogPriority.LOW,"Loading Db40Config dll");
OpenSim.Framework.Console.MainConsole.Instance.Verbose("Loading Db40Config dll");
return ( new DbGridConfig());
}
}
@@ -62,7 +62,7 @@ namespace OpenGrid.Config.GridConfigDb4o
/// User configuration for the Grid Config interfaces
/// </summary>
public void LoadDefaults() {
OpenSim.Framework.Console.MainConsole.Instance.WriteLine(OpenSim.Framework.Console.LogPriority.HIGH,"Config.cs:LoadDefaults() - Please press enter to retain default or enter new settings");
OpenSim.Framework.Console.MainConsole.Instance.Notice("Config.cs:LoadDefaults() - Please press enter to retain default or enter new settings");
// About the grid options
this.GridOwner = OpenSim.Framework.Console.MainConsole.Instance.CmdPrompt("Grid owner", "OGS development team");
@@ -94,7 +94,7 @@ namespace OpenGrid.Config.GridConfigDb4o
IObjectSet result = db.Get(typeof(DbGridConfig));
// Found?
if(result.Count==1) {
OpenSim.Framework.Console.MainConsole.Instance.WriteLine(OpenSim.Framework.Console.LogPriority.LOW,"Config.cs:InitConfig() - Found a GridConfig object in the local database, loading");
OpenSim.Framework.Console.MainConsole.Instance.Verbose("Config.cs:InitConfig() - Found a GridConfig object in the local database, loading");
foreach (DbGridConfig cfg in result) {
// Import each setting into this class
// Grid Settings
@@ -113,40 +113,40 @@ namespace OpenGrid.Config.GridConfigDb4o
}
// Create a new configuration object from this class
} else {
OpenSim.Framework.Console.MainConsole.Instance.WriteLine(OpenSim.Framework.Console.LogPriority.LOW,"Config.cs:InitConfig() - Could not find object in database, loading precompiled defaults");
OpenSim.Framework.Console.MainConsole.Instance.Verbose("Config.cs:InitConfig() - Could not find object in database, loading precompiled defaults");
// Load default settings into this class
LoadDefaults();
// Saves to the database file...
OpenSim.Framework.Console.MainConsole.Instance.WriteLine(OpenSim.Framework.Console.LogPriority.LOW, "Writing out default settings to local database");
OpenSim.Framework.Console.MainConsole.Instance.Verbose( "Writing out default settings to local database");
db.Set(this);
// Closes file locks
db.Close();
}
} catch(Exception e) {
OpenSim.Framework.Console.MainConsole.Instance.WriteLine(OpenSim.Framework.Console.LogPriority.MEDIUM,"Config.cs:InitConfig() - Exception occured");
OpenSim.Framework.Console.MainConsole.Instance.WriteLine(OpenSim.Framework.Console.LogPriority.MEDIUM,e.ToString());
OpenSim.Framework.Console.MainConsole.Instance.Warn("Config.cs:InitConfig() - Exception occured");
OpenSim.Framework.Console.MainConsole.Instance.Warn(e.ToString());
}
// Grid Settings
OpenSim.Framework.Console.MainConsole.Instance.WriteLine(OpenSim.Framework.Console.LogPriority.LOW,"Grid settings loaded:");
OpenSim.Framework.Console.MainConsole.Instance.WriteLine(OpenSim.Framework.Console.LogPriority.LOW,"Grid owner: " + this.GridOwner);
OpenSim.Framework.Console.MainConsole.Instance.Verbose("Grid settings loaded:");
OpenSim.Framework.Console.MainConsole.Instance.Verbose("Grid owner: " + this.GridOwner);
// Asset Settings
OpenSim.Framework.Console.MainConsole.Instance.WriteLine(OpenSim.Framework.Console.LogPriority.LOW,"Default asset server: " + this.DefaultAssetServer);
OpenSim.Framework.Console.MainConsole.Instance.WriteLine(OpenSim.Framework.Console.LogPriority.LOW,"Key to send to asset server: " + this.AssetSendKey);
OpenSim.Framework.Console.MainConsole.Instance.WriteLine(OpenSim.Framework.Console.LogPriority.LOW,"Key to expect from asset server: " + this.AssetRecvKey);
OpenSim.Framework.Console.MainConsole.Instance.Verbose("Default asset server: " + this.DefaultAssetServer);
OpenSim.Framework.Console.MainConsole.Instance.Verbose("Key to send to asset server: " + this.AssetSendKey);
OpenSim.Framework.Console.MainConsole.Instance.Verbose("Key to expect from asset server: " + this.AssetRecvKey);
// User Settings
OpenSim.Framework.Console.MainConsole.Instance.WriteLine(OpenSim.Framework.Console.LogPriority.LOW,"Default user server: " + this.DefaultUserServer);
OpenSim.Framework.Console.MainConsole.Instance.WriteLine(OpenSim.Framework.Console.LogPriority.LOW,"Key to send to user server: " + this.UserSendKey);
OpenSim.Framework.Console.MainConsole.Instance.WriteLine(OpenSim.Framework.Console.LogPriority.LOW,"Key to expect from user server: " + this.UserRecvKey);
OpenSim.Framework.Console.MainConsole.Instance.Verbose("Default user server: " + this.DefaultUserServer);
OpenSim.Framework.Console.MainConsole.Instance.Verbose("Key to send to user server: " + this.UserSendKey);
OpenSim.Framework.Console.MainConsole.Instance.Verbose("Key to expect from user server: " + this.UserRecvKey);
// Region Settings
OpenSim.Framework.Console.MainConsole.Instance.WriteLine(OpenSim.Framework.Console.LogPriority.LOW,"Key to send to sims: " + this.SimSendKey);
OpenSim.Framework.Console.MainConsole.Instance.WriteLine(OpenSim.Framework.Console.LogPriority.LOW,"Key to expect from sims: " + this.SimRecvKey);
OpenSim.Framework.Console.MainConsole.Instance.Verbose("Key to send to sims: " + this.SimSendKey);
OpenSim.Framework.Console.MainConsole.Instance.Verbose("Key to expect from sims: " + this.SimRecvKey);
}
/// <summary>