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https://github.com/opensim/opensim.git
synced 2026-08-11 20:05:33 +08:00
* Fixed OGS build
* Converted to new console interfaces * Fixed other minor issues which somehow snuck in
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@@ -43,7 +43,7 @@ namespace OpenGrid.Config.GridConfigDb4o
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/// <returns>A grid configuration object</returns>
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public GridConfig GetConfigObject()
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{
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OpenSim.Framework.Console.MainConsole.Instance.WriteLine(OpenSim.Framework.Console.LogPriority.LOW,"Loading Db40Config dll");
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OpenSim.Framework.Console.MainConsole.Instance.Verbose("Loading Db40Config dll");
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return ( new DbGridConfig());
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}
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}
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@@ -62,7 +62,7 @@ namespace OpenGrid.Config.GridConfigDb4o
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/// User configuration for the Grid Config interfaces
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/// </summary>
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public void LoadDefaults() {
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OpenSim.Framework.Console.MainConsole.Instance.WriteLine(OpenSim.Framework.Console.LogPriority.HIGH,"Config.cs:LoadDefaults() - Please press enter to retain default or enter new settings");
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OpenSim.Framework.Console.MainConsole.Instance.Notice("Config.cs:LoadDefaults() - Please press enter to retain default or enter new settings");
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// About the grid options
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this.GridOwner = OpenSim.Framework.Console.MainConsole.Instance.CmdPrompt("Grid owner", "OGS development team");
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@@ -94,7 +94,7 @@ namespace OpenGrid.Config.GridConfigDb4o
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IObjectSet result = db.Get(typeof(DbGridConfig));
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// Found?
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if(result.Count==1) {
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OpenSim.Framework.Console.MainConsole.Instance.WriteLine(OpenSim.Framework.Console.LogPriority.LOW,"Config.cs:InitConfig() - Found a GridConfig object in the local database, loading");
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OpenSim.Framework.Console.MainConsole.Instance.Verbose("Config.cs:InitConfig() - Found a GridConfig object in the local database, loading");
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foreach (DbGridConfig cfg in result) {
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// Import each setting into this class
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// Grid Settings
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@@ -113,40 +113,40 @@ namespace OpenGrid.Config.GridConfigDb4o
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}
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// Create a new configuration object from this class
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} else {
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OpenSim.Framework.Console.MainConsole.Instance.WriteLine(OpenSim.Framework.Console.LogPriority.LOW,"Config.cs:InitConfig() - Could not find object in database, loading precompiled defaults");
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OpenSim.Framework.Console.MainConsole.Instance.Verbose("Config.cs:InitConfig() - Could not find object in database, loading precompiled defaults");
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// Load default settings into this class
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LoadDefaults();
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// Saves to the database file...
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OpenSim.Framework.Console.MainConsole.Instance.WriteLine(OpenSim.Framework.Console.LogPriority.LOW, "Writing out default settings to local database");
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OpenSim.Framework.Console.MainConsole.Instance.Verbose( "Writing out default settings to local database");
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db.Set(this);
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// Closes file locks
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db.Close();
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}
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} catch(Exception e) {
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OpenSim.Framework.Console.MainConsole.Instance.WriteLine(OpenSim.Framework.Console.LogPriority.MEDIUM,"Config.cs:InitConfig() - Exception occured");
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OpenSim.Framework.Console.MainConsole.Instance.WriteLine(OpenSim.Framework.Console.LogPriority.MEDIUM,e.ToString());
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OpenSim.Framework.Console.MainConsole.Instance.Warn("Config.cs:InitConfig() - Exception occured");
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OpenSim.Framework.Console.MainConsole.Instance.Warn(e.ToString());
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}
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// Grid Settings
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OpenSim.Framework.Console.MainConsole.Instance.WriteLine(OpenSim.Framework.Console.LogPriority.LOW,"Grid settings loaded:");
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OpenSim.Framework.Console.MainConsole.Instance.WriteLine(OpenSim.Framework.Console.LogPriority.LOW,"Grid owner: " + this.GridOwner);
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OpenSim.Framework.Console.MainConsole.Instance.Verbose("Grid settings loaded:");
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OpenSim.Framework.Console.MainConsole.Instance.Verbose("Grid owner: " + this.GridOwner);
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// Asset Settings
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OpenSim.Framework.Console.MainConsole.Instance.WriteLine(OpenSim.Framework.Console.LogPriority.LOW,"Default asset server: " + this.DefaultAssetServer);
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OpenSim.Framework.Console.MainConsole.Instance.WriteLine(OpenSim.Framework.Console.LogPriority.LOW,"Key to send to asset server: " + this.AssetSendKey);
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OpenSim.Framework.Console.MainConsole.Instance.WriteLine(OpenSim.Framework.Console.LogPriority.LOW,"Key to expect from asset server: " + this.AssetRecvKey);
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OpenSim.Framework.Console.MainConsole.Instance.Verbose("Default asset server: " + this.DefaultAssetServer);
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OpenSim.Framework.Console.MainConsole.Instance.Verbose("Key to send to asset server: " + this.AssetSendKey);
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OpenSim.Framework.Console.MainConsole.Instance.Verbose("Key to expect from asset server: " + this.AssetRecvKey);
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// User Settings
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OpenSim.Framework.Console.MainConsole.Instance.WriteLine(OpenSim.Framework.Console.LogPriority.LOW,"Default user server: " + this.DefaultUserServer);
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OpenSim.Framework.Console.MainConsole.Instance.WriteLine(OpenSim.Framework.Console.LogPriority.LOW,"Key to send to user server: " + this.UserSendKey);
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OpenSim.Framework.Console.MainConsole.Instance.WriteLine(OpenSim.Framework.Console.LogPriority.LOW,"Key to expect from user server: " + this.UserRecvKey);
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OpenSim.Framework.Console.MainConsole.Instance.Verbose("Default user server: " + this.DefaultUserServer);
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OpenSim.Framework.Console.MainConsole.Instance.Verbose("Key to send to user server: " + this.UserSendKey);
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OpenSim.Framework.Console.MainConsole.Instance.Verbose("Key to expect from user server: " + this.UserRecvKey);
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// Region Settings
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OpenSim.Framework.Console.MainConsole.Instance.WriteLine(OpenSim.Framework.Console.LogPriority.LOW,"Key to send to sims: " + this.SimSendKey);
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OpenSim.Framework.Console.MainConsole.Instance.WriteLine(OpenSim.Framework.Console.LogPriority.LOW,"Key to expect from sims: " + this.SimRecvKey);
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OpenSim.Framework.Console.MainConsole.Instance.Verbose("Key to send to sims: " + this.SimSendKey);
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OpenSim.Framework.Console.MainConsole.Instance.Verbose("Key to expect from sims: " + this.SimRecvKey);
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}
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/// <summary>
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