A bit more work on prim building related code. Think most of the building tools are now connected up and its now just a case of doing some bug fixing.

This commit is contained in:
MW
2007-08-21 16:32:31 +00:00
parent b7134c834c
commit 76379a415b
2 changed files with 7 additions and 8 deletions

View File

@@ -755,6 +755,7 @@ namespace OpenSim.Region.Environment.Scenes
public void UpdateGroupRotation(LLQuaternion rot)
{
this.m_rootPart.UpdateRotation(rot);
this.ScheduleGroupForTerseUpdate();
}
/// <summary>
@@ -766,6 +767,7 @@ namespace OpenSim.Region.Environment.Scenes
{
this.m_rootPart.UpdateRotation(rot);
this.AbsolutePosition = pos;
this.ScheduleGroupForTerseUpdate();
}
/// <summary>
@@ -813,6 +815,7 @@ namespace OpenSim.Region.Environment.Scenes
prim.RotationOffset = new LLQuaternion(newRot.w, newRot.x, newRot.y, newRot.z);
}
}
this.m_rootPart.ScheduleTerseUpdate();
}
#endregion
/// <summary>