mirror of
https://github.com/opensim/opensim.git
synced 2026-08-09 18:55:58 +08:00
A bit more work on prim building related code. Think most of the building tools are now connected up and its now just a case of doing some bug fixing.
This commit is contained in:
@@ -755,6 +755,7 @@ namespace OpenSim.Region.Environment.Scenes
|
||||
public void UpdateGroupRotation(LLQuaternion rot)
|
||||
{
|
||||
this.m_rootPart.UpdateRotation(rot);
|
||||
this.ScheduleGroupForTerseUpdate();
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
@@ -766,6 +767,7 @@ namespace OpenSim.Region.Environment.Scenes
|
||||
{
|
||||
this.m_rootPart.UpdateRotation(rot);
|
||||
this.AbsolutePosition = pos;
|
||||
this.ScheduleGroupForTerseUpdate();
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
@@ -813,6 +815,7 @@ namespace OpenSim.Region.Environment.Scenes
|
||||
prim.RotationOffset = new LLQuaternion(newRot.w, newRot.x, newRot.y, newRot.z);
|
||||
}
|
||||
}
|
||||
this.m_rootPart.ScheduleTerseUpdate();
|
||||
}
|
||||
#endregion
|
||||
/// <summary>
|
||||
|
||||
Reference in New Issue
Block a user