diff --git a/OpenSim/Region/CoreModules/Avatar/Inventory/Archiver/InventoryArchiveReadRequest.cs b/OpenSim/Region/CoreModules/Avatar/Inventory/Archiver/InventoryArchiveReadRequest.cs index 2730b3f98a..2ecec9e5c5 100644 --- a/OpenSim/Region/CoreModules/Avatar/Inventory/Archiver/InventoryArchiveReadRequest.cs +++ b/OpenSim/Region/CoreModules/Avatar/Inventory/Archiver/InventoryArchiveReadRequest.cs @@ -121,14 +121,27 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver /// Record the creator id that should be associated with an asset. This is used to adjust asset creator ids /// after OSP resolution (since OSP creators are only stored in the item /// - protected Dictionary m_creatorIdForAssetId = new Dictionary(); + protected Dictionary m_creatorIdForAssetId = new Dictionary(); public InventoryArchiveReadRequest( - UUID id, IInventoryService inv, InventoryArchiverModule module, IAssetService assets, IUserAccountService uacc, UserAccount userInfo, string invPath, string loadPath, bool merge) + IInventoryService inv, IAssetService assets, IUserAccountService uacc, UserAccount userInfo, string invPath, string loadPath, bool merge) + : this(UUID.Zero, null, + inv, + assets, + uacc, + userInfo, + invPath, + loadPath, + merge) + { + } + + public InventoryArchiveReadRequest( + UUID id, InventoryArchiverModule module, IInventoryService inv, IAssetService assets, IUserAccountService uacc, UserAccount userInfo, string invPath, string loadPath, bool merge) : this( id, - inv, module, + inv, assets, uacc, userInfo, @@ -139,7 +152,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver } public InventoryArchiveReadRequest( - UUID id, IInventoryService inv, InventoryArchiverModule module, IAssetService assets, IUserAccountService uacc, UserAccount userInfo, string invPath, Stream loadStream, bool merge) + UUID id, InventoryArchiverModule module, IInventoryService inv, IAssetService assets, IUserAccountService uacc, UserAccount userInfo, string invPath, Stream loadStream, bool merge) { m_id = id; m_InventoryService = inv; diff --git a/OpenSim/Region/CoreModules/Avatar/Inventory/Archiver/InventoryArchiverModule.cs b/OpenSim/Region/CoreModules/Avatar/Inventory/Archiver/InventoryArchiverModule.cs index 5b5987d696..420520e1c6 100644 --- a/OpenSim/Region/CoreModules/Avatar/Inventory/Archiver/InventoryArchiverModule.cs +++ b/OpenSim/Region/CoreModules/Avatar/Inventory/Archiver/InventoryArchiverModule.cs @@ -310,7 +310,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver try { - request = new InventoryArchiveReadRequest(id, m_aScene.InventoryService, this, m_aScene.AssetService, m_aScene.UserAccountService, userInfo, invPath, loadStream, merge); + request = new InventoryArchiveReadRequest(id, this, m_aScene.InventoryService, m_aScene.AssetService, m_aScene.UserAccountService, userInfo, invPath, loadStream, merge); } catch (EntryPointNotFoundException e) { @@ -358,7 +358,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver try { - request = new InventoryArchiveReadRequest(id, m_aScene.InventoryService, this, m_aScene.AssetService, m_aScene.UserAccountService, userInfo, invPath, loadPath, merge); + request = new InventoryArchiveReadRequest(id, this, m_aScene.InventoryService, m_aScene.AssetService, m_aScene.UserAccountService, userInfo, invPath, loadPath, merge); } catch (EntryPointNotFoundException e) { diff --git a/OpenSim/Region/CoreModules/Avatar/Inventory/Archiver/Tests/InventoryArchiveLoadPathTests.cs b/OpenSim/Region/CoreModules/Avatar/Inventory/Archiver/Tests/InventoryArchiveLoadPathTests.cs index eb2515e3e6..8d7de14788 100644 --- a/OpenSim/Region/CoreModules/Avatar/Inventory/Archiver/Tests/InventoryArchiveLoadPathTests.cs +++ b/OpenSim/Region/CoreModules/Avatar/Inventory/Archiver/Tests/InventoryArchiveLoadPathTests.cs @@ -229,7 +229,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver.Tests { // Test replication of path1 - new InventoryArchiveReadRequest(UUID.Random(), scene.InventoryService, null, scene.AssetService, scene.UserAccountService, ua1, null, (Stream)null, false) + new InventoryArchiveReadRequest(UUID.Random(), null, scene.InventoryService, scene.AssetService, scene.UserAccountService, ua1, null, (Stream)null, false) .ReplicateArchivePathToUserInventory( iarPath1, scene.InventoryService.GetRootFolder(ua1.PrincipalID), foldersCreated, nodesLoaded); @@ -246,7 +246,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver.Tests { // Test replication of path2 - new InventoryArchiveReadRequest(UUID.Random(), scene.InventoryService, null, scene.AssetService, scene.UserAccountService, ua1, null, (Stream)null, false) + new InventoryArchiveReadRequest(UUID.Random(), null, scene.InventoryService, scene.AssetService, scene.UserAccountService, ua1, null, (Stream)null, false) .ReplicateArchivePathToUserInventory( iarPath2, scene.InventoryService.GetRootFolder(ua1.PrincipalID), foldersCreated, nodesLoaded); @@ -292,7 +292,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver.Tests string itemArchivePath = string.Join("", new string[] { folder1ArchiveName, folder2ArchiveName }); - new InventoryArchiveReadRequest(UUID.Random(), scene.InventoryService, null, scene.AssetService, scene.UserAccountService, ua1, null, (Stream)null, false) + new InventoryArchiveReadRequest(UUID.Random(), null, scene.InventoryService, scene.AssetService, scene.UserAccountService, ua1, null, (Stream)null, false) .ReplicateArchivePathToUserInventory( itemArchivePath, scene.InventoryService.GetRootFolder(ua1.PrincipalID), new Dictionary(), new HashSet()); @@ -343,7 +343,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver.Tests string itemArchivePath = string.Join("", new string[] { folder1ArchiveName, folder2ArchiveName }); - new InventoryArchiveReadRequest(UUID.Random(), scene.InventoryService, null, scene.AssetService, scene.UserAccountService, ua1, folder1ExistingName, (Stream)null, true) + new InventoryArchiveReadRequest(UUID.Random(), null, scene.InventoryService, scene.AssetService, scene.UserAccountService, ua1, folder1ExistingName, (Stream)null, true) .ReplicateArchivePathToUserInventory( itemArchivePath, scene.InventoryService.GetRootFolder(ua1.PrincipalID), new Dictionary(), new HashSet()); diff --git a/OpenSim/Region/CoreModules/Framework/Library/LibraryModule.cs b/OpenSim/Region/CoreModules/Framework/Library/LibraryModule.cs index 4d4720d454..d10c9b427a 100644 --- a/OpenSim/Region/CoreModules/Framework/Library/LibraryModule.cs +++ b/OpenSim/Region/CoreModules/Framework/Library/LibraryModule.cs @@ -176,7 +176,7 @@ namespace OpenSim.Region.CoreModules.Framework.Library m_log.InfoFormat("[LIBRARY MODULE]: Loading library archive {0} ({1})...", iarFileName, simpleName); simpleName = GetInventoryPathFromName(simpleName); - InventoryArchiveReadRequest archread = new InventoryArchiveReadRequest(UUID.Random(), m_MockScene.InventoryService, null, m_MockScene.AssetService, m_MockScene.UserAccountService, uinfo, simpleName, iarFileName, false); + InventoryArchiveReadRequest archread = new InventoryArchiveReadRequest(m_MockScene.InventoryService, m_MockScene.AssetService, m_MockScene.UserAccountService, uinfo, simpleName, iarFileName, false); try { HashSet nodes = archread.Execute(); @@ -185,7 +185,7 @@ namespace OpenSim.Region.CoreModules.Framework.Library // didn't find the subfolder with the given name; place it on the top m_log.InfoFormat("[LIBRARY MODULE]: Didn't find {0} in library. Placing archive on the top level", simpleName); archread.Close(); - archread = new InventoryArchiveReadRequest(UUID.Random(), m_MockScene.InventoryService, null, m_MockScene.AssetService, m_MockScene.UserAccountService, uinfo, "/", iarFileName, false); + archread = new InventoryArchiveReadRequest(m_MockScene.InventoryService, m_MockScene.AssetService, m_MockScene.UserAccountService, uinfo, "/", iarFileName, false); archread.Execute(); }