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BulletSim: Parameters settable from ini file. Linksets. Physical property value tuning
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@@ -159,6 +159,7 @@
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;physics = basicphysics
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;physics = POS
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;physics = modified_BulletX
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;physics = BulletSim
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; ##
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; ## PERMISSIONS
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@@ -725,6 +726,47 @@
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; true. Note that this will increase memory usage and region startup time. Default is false.
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;force_simple_prim_meshing = true
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[BulletSim]
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; World parameters
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DefaultFriction = 0.70
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DefaultDensity = 10.000006836
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DefaultRestitution = 0.0
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Gravity = -9.80665
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TerrainFriction = 0.85
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TerrainHitFriction = 0.8
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TerrainRestitution = 0.2
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AvatarFriction = 0.85
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AvatarDensity = 60.0
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AvatarCapsuleRadius = 0.37
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AvatarCapsuleHeight = 1.5
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MaxObjectMass = 10000.01
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; Dynamic parameters
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LinearDamping = 0.0
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AngularDamping = 0.0
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DeactivationTime = 0.2
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LinearSleepingThreshold = 0.8
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AngularSleepingThreshold = 1.0
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CcdMotionThreshold = 0.5
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CcdSweptSphereRadius = 0.2
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; Whether to mesh sculpties
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MeshSculptedPrim = true
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; If 'true', force simple prims (box and sphere) to be meshed
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ForceSimplePrimMeshing = false
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; number^2 non-physical level of detail of the sculpt texture. 32x32 - 1024 verticies
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MeshLevelOfDetail = 32
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; Bullet step parameters
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MaxSubSteps = 10;
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FixedTimeStep = .01667
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MaxCollisionsPerFrame = 2048
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MaxUpdatesPerFrame = 2048
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[RemoteAdmin]
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enabled = false
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