Add config option to plant avatar where they are reducing avatar avatar 'pushability' av_planted see OpenSimDefaults.ini. Use when you have unruly visitors that rudely push each other around. Still allows a small amount of movement based on the avatar movement PID controller settings. You can increase the spring tension in the PID controller and really prevent any movement if you would like.

This commit is contained in:
teravus
2012-10-09 09:26:11 -04:00
parent ef3cc2e507
commit 764270a0d8
3 changed files with 15 additions and 3 deletions

View File

@@ -100,7 +100,7 @@ namespace OpenSim.Region.Physics.OdePlugin
private bool m_hackSentFly = false;
private int m_requestedUpdateFrequency = 0;
private Vector3 m_taintPosition;
internal bool m_avatarplanted = false;
/// <summary>
/// Hold set forces so we can process them outside physics calculations. This prevents race conditions if we set force
/// while calculatios are going on
@@ -413,7 +413,7 @@ namespace OpenSim.Region.Physics.OdePlugin
set
{
m_iscollidingObj = value;
if (value)
if (value && !m_avatarplanted)
m_pidControllerActive = false;
else
m_pidControllerActive = true;

View File

@@ -501,6 +501,8 @@ namespace OpenSim.Region.Physics.OdePlugin
public int physics_logging_interval = 0;
public bool physics_logging_append_existing_logfile = false;
private bool avplanted = false;
public d.Vector3 xyz = new d.Vector3(128.1640f, 128.3079f, 25.7600f);
public d.Vector3 hpr = new d.Vector3(125.5000f, -17.0000f, 0.0000f);
@@ -644,6 +646,8 @@ namespace OpenSim.Region.Physics.OdePlugin
avMovementDivisorWalk = physicsconfig.GetFloat("av_movement_divisor_walk", 1.3f);
avMovementDivisorRun = physicsconfig.GetFloat("av_movement_divisor_run", 0.8f);
avCapRadius = physicsconfig.GetFloat("av_capsule_radius", 0.37f);
avplanted = physicsconfig.GetBoolean("av_planted", false);
IsAvCapsuleTilted = physicsconfig.GetBoolean("av_capsule_tilted", false);
contactsPerCollision = physicsconfig.GetInt("contacts_per_collision", 80);
@@ -1972,7 +1976,8 @@ namespace OpenSim.Region.Physics.OdePlugin
newAv.Flying = isFlying;
newAv.MinimumGroundFlightOffset = minimumGroundFlightOffset;
newAv.m_avatarplanted = avplanted;
return newAv;
}
@@ -1987,6 +1992,7 @@ namespace OpenSim.Region.Physics.OdePlugin
internal void AddCharacter(OdeCharacter chr)
{
chr.m_avatarplanted = avplanted;
if (!_characters.Contains(chr))
{
_characters.Add(chr);