udp transfer: make number packets estimation coerent with number actually sent. Use the safer lower max packet size defined in os source (600) and not OMV one (1100).

This commit is contained in:
UbitUmarov
2012-05-17 13:13:31 +01:00
parent 6af78836a5
commit 7652b3a957

View File

@@ -329,6 +329,9 @@ namespace OpenSim.Region.ClientStack.LindenUDP
private Prioritizer m_prioritizer;
private bool m_disableFacelights = false;
private const uint MaxTransferBytesPerPacket = 600;
/// <value>
/// List used in construction of data blocks for an object update packet. This is to stop us having to
/// continually recreate it.
@@ -2738,7 +2741,9 @@ namespace OpenSim.Region.ClientStack.LindenUDP
else
{
int processedLength = 0;
int maxChunkSize = Settings.MAX_PACKET_SIZE - 100;
// int maxChunkSize = Settings.MAX_PACKET_SIZE - 100;
int maxChunkSize = (int) MaxTransferBytesPerPacket;
int packetNumber = 0;
while (processedLength < req.AssetInf.Data.Length)
@@ -12202,7 +12207,8 @@ namespace OpenSim.Region.ClientStack.LindenUDP
/// <returns></returns>
private static int CalculateNumPackets(byte[] data)
{
const uint m_maxPacketSize = 600;
// const uint m_maxPacketSize = 600;
uint m_maxPacketSize = MaxTransferBytesPerPacket;
int numPackets = 1;
if (data == null)