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SceneObjects should now (hopefully) call datastore.StoreObject().
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@@ -211,6 +211,8 @@ namespace OpenSim.Region.Environment.Scenes
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this.AngularVelocity = new LLVector3(0, 0, 0);
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this.Acceleration = new LLVector3(0, 0, 0);
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//temporary code just so the m_flags field doesn't give a compiler warning
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if (m_flags == LLObject.ObjectFlags.AllowInventoryDrop)
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{
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