SceneObjects should now (hopefully) call datastore.StoreObject().

This commit is contained in:
MW
2007-08-09 19:30:52 +00:00
parent 4059ac6e7d
commit 765bd02a48
2 changed files with 12 additions and 2 deletions

View File

@@ -211,6 +211,8 @@ namespace OpenSim.Region.Environment.Scenes
this.AngularVelocity = new LLVector3(0, 0, 0);
this.Acceleration = new LLVector3(0, 0, 0);
//temporary code just so the m_flags field doesn't give a compiler warning
if (m_flags == LLObject.ObjectFlags.AllowInventoryDrop)
{