* Adds CreatorID to asset metadata. This is just the plumbing to support CreatorID, it doesn't modify database backends or OAR files to support storing/loading it

This commit is contained in:
John Hurliman
2010-02-22 13:27:17 -08:00
parent 845a390e93
commit 7665aad002
34 changed files with 74 additions and 78 deletions

View File

@@ -1564,7 +1564,7 @@ namespace OpenSim.ApplicationPlugins.RemoteController
assets = doc.GetElementsByTagName("RequiredAsset");
foreach (XmlNode asset in assets)
{
AssetBase rass = new AssetBase(UUID.Random(), GetStringAttribute(asset,"name",""), SByte.Parse(GetStringAttribute(asset,"type","")));
AssetBase rass = new AssetBase(UUID.Random(), GetStringAttribute(asset,"name",""), SByte.Parse(GetStringAttribute(asset,"type","")), UUID.Zero);
rass.Description = GetStringAttribute(asset,"desc","");
rass.Local = Boolean.Parse(GetStringAttribute(asset,"local",""));
rass.Temporary = Boolean.Parse(GetStringAttribute(asset,"temporary",""));