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* Adds CreatorID to asset metadata. This is just the plumbing to support CreatorID, it doesn't modify database backends or OAR files to support storing/loading it
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@@ -1564,7 +1564,7 @@ namespace OpenSim.ApplicationPlugins.RemoteController
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assets = doc.GetElementsByTagName("RequiredAsset");
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foreach (XmlNode asset in assets)
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{
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AssetBase rass = new AssetBase(UUID.Random(), GetStringAttribute(asset,"name",""), SByte.Parse(GetStringAttribute(asset,"type","")));
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AssetBase rass = new AssetBase(UUID.Random(), GetStringAttribute(asset,"name",""), SByte.Parse(GetStringAttribute(asset,"type","")), UUID.Zero);
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rass.Description = GetStringAttribute(asset,"desc","");
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rass.Local = Boolean.Parse(GetStringAttribute(asset,"local",""));
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rass.Temporary = Boolean.Parse(GetStringAttribute(asset,"temporary",""));
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