* Adds CreatorID to asset metadata. This is just the plumbing to support CreatorID, it doesn't modify database backends or OAR files to support storing/loading it

This commit is contained in:
John Hurliman
2010-02-22 13:27:17 -08:00
parent 845a390e93
commit 7665aad002
34 changed files with 74 additions and 78 deletions

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@@ -135,7 +135,8 @@ namespace OpenSim.Data.MSSQL
AssetBase asset = new AssetBase(
new UUID((Guid)reader["id"]),
(string)reader["name"],
Convert.ToSByte(reader["assetType"])
Convert.ToSByte(reader["assetType"]),
UUID.Zero
);
// Region Main
asset.Description = (string)reader["description"];

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@@ -122,7 +122,7 @@ namespace OpenSim.Data.MySQL
{
if (dbReader.Read())
{
asset = new AssetBase(assetID, (string)dbReader["name"], (sbyte)dbReader["assetType"]);
asset = new AssetBase(assetID, (string)dbReader["name"], (sbyte)dbReader["assetType"], UUID.Zero);
asset.Data = (byte[])dbReader["data"];
asset.Description = (string)dbReader["description"];

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@@ -234,7 +234,8 @@ namespace OpenSim.Data.SQLite
AssetBase asset = new AssetBase(
new UUID((String)row["UUID"]),
(String)row["Name"],
Convert.ToSByte(row["Type"])
Convert.ToSByte(row["Type"]),
UUID.Zero
);
asset.Description = (String) row["Description"];

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@@ -66,9 +66,9 @@ namespace OpenSim.Data.Tests
[Test]
public void T010_StoreSimpleAsset()
{
AssetBase a1 = new AssetBase(uuid1, "asset one", (sbyte)AssetType.Texture);
AssetBase a2 = new AssetBase(uuid2, "asset two", (sbyte)AssetType.Texture);
AssetBase a3 = new AssetBase(uuid3, "asset three", (sbyte)AssetType.Texture);
AssetBase a1 = new AssetBase(uuid1, "asset one", (sbyte)AssetType.Texture, UUID.Zero);
AssetBase a2 = new AssetBase(uuid2, "asset two", (sbyte)AssetType.Texture, UUID.Zero);
AssetBase a3 = new AssetBase(uuid3, "asset three", (sbyte)AssetType.Texture, UUID.Zero);
a1.Data = asset1;
a2.Data = asset1;
a3.Data = asset1;

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@@ -297,8 +297,8 @@ namespace OpenSim.Data.Tests
public void AssetShouldMatch()
{
UUID uuid1 = UUID.Random();
AssetBase actual = new AssetBase(uuid1, "asset one", (sbyte)AssetType.Texture);
AssetBase expected = new AssetBase(uuid1, "asset one", (sbyte)AssetType.Texture);
AssetBase actual = new AssetBase(uuid1, "asset one", (sbyte)AssetType.Texture, UUID.Zero);
AssetBase expected = new AssetBase(uuid1, "asset one", (sbyte)AssetType.Texture, UUID.Zero);
var constraint = Constraints.PropertyCompareConstraint(expected);
@@ -309,8 +309,8 @@ namespace OpenSim.Data.Tests
public void AssetShouldNotMatch()
{
UUID uuid1 = UUID.Random();
AssetBase actual = new AssetBase(uuid1, "asset one", (sbyte)AssetType.Texture);
AssetBase expected = new AssetBase(UUID.Random(), "asset one", (sbyte)AssetType.Texture);
AssetBase actual = new AssetBase(uuid1, "asset one", (sbyte)AssetType.Texture, UUID.Zero);
AssetBase expected = new AssetBase(UUID.Random(), "asset one", (sbyte)AssetType.Texture, UUID.Zero);
var constraint = Constraints.PropertyCompareConstraint(expected);
@@ -321,8 +321,8 @@ namespace OpenSim.Data.Tests
public void AssetShouldNotMatch2()
{
UUID uuid1 = UUID.Random();
AssetBase actual = new AssetBase(uuid1, "asset one", (sbyte)AssetType.Texture);
AssetBase expected = new AssetBase(uuid1, "asset two", (sbyte)AssetType.Texture);
AssetBase actual = new AssetBase(uuid1, "asset one", (sbyte)AssetType.Texture, UUID.Zero);
AssetBase expected = new AssetBase(uuid1, "asset two", (sbyte)AssetType.Texture, UUID.Zero);
var constraint = Constraints.PropertyCompareConstraint(expected);

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@@ -165,7 +165,7 @@ namespace OpenSim.Data.Tests
[Test]
public void TestScramble()
{
AssetBase actual = new AssetBase(UUID.Random(), "asset one", (sbyte)AssetType.Texture);
AssetBase actual = new AssetBase(UUID.Random(), "asset one", (sbyte)AssetType.Texture, UUID.Zero);
new PropertyScrambler<AssetBase>().Scramble(actual);
}
@@ -173,7 +173,7 @@ namespace OpenSim.Data.Tests
public void DontScramble()
{
UUID uuid = UUID.Random();
AssetBase asset = new AssetBase(uuid, "asset", (sbyte)AssetType.Texture);
AssetBase asset = new AssetBase(uuid, "asset", (sbyte)AssetType.Texture, UUID.Zero);
new PropertyScrambler<AssetBase>()
.DontScramble(x => x.Metadata)
.DontScramble(x => x.FullID)