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* Adds CreatorID to asset metadata. This is just the plumbing to support CreatorID, it doesn't modify database backends or OAR files to support storing/loading it
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@@ -135,7 +135,8 @@ namespace OpenSim.Data.MSSQL
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AssetBase asset = new AssetBase(
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new UUID((Guid)reader["id"]),
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(string)reader["name"],
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Convert.ToSByte(reader["assetType"])
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Convert.ToSByte(reader["assetType"]),
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UUID.Zero
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);
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// Region Main
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asset.Description = (string)reader["description"];
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