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* Adds CreatorID to asset metadata. This is just the plumbing to support CreatorID, it doesn't modify database backends or OAR files to support storing/loading it
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@@ -234,7 +234,8 @@ namespace OpenSim.Data.SQLite
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AssetBase asset = new AssetBase(
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new UUID((String)row["UUID"]),
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(String)row["Name"],
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Convert.ToSByte(row["Type"])
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Convert.ToSByte(row["Type"]),
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UUID.Zero
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);
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asset.Description = (String) row["Description"];
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