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* Adds CreatorID to asset metadata. This is just the plumbing to support CreatorID, it doesn't modify database backends or OAR files to support storing/loading it
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@@ -41,11 +41,12 @@ namespace OpenSim.Framework.AssetLoader.Filesystem
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{
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public class AssetLoaderFileSystem : IAssetLoader
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{
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private static readonly UUID LIBRARY_OWNER_ID = new UUID("11111111-1111-0000-0000-000100bba000");
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private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
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protected static AssetBase CreateAsset(string assetIdStr, string name, string path, sbyte type)
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{
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AssetBase asset = new AssetBase(new UUID(assetIdStr), name, type);
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AssetBase asset = new AssetBase(new UUID(assetIdStr), name, type, LIBRARY_OWNER_ID);
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if (!String.IsNullOrEmpty(path))
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{
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