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* Adds CreatorID to asset metadata. This is just the plumbing to support CreatorID, it doesn't modify database backends or OAR files to support storing/loading it
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@@ -240,7 +240,7 @@ namespace OpenSim.Region.CoreModules.Agent.TextureSender
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{
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string assetID = "j2kCache_" + AssetId.ToString();
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AssetBase layerDecodeAsset = new AssetBase(assetID, assetID, (sbyte)AssetType.Notecard);
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AssetBase layerDecodeAsset = new AssetBase(assetID, assetID, (sbyte)AssetType.Notecard, m_scene.RegionInfo.RegionID);
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layerDecodeAsset.Local = true;
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layerDecodeAsset.Temporary = true;
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