* Adds CreatorID to asset metadata. This is just the plumbing to support CreatorID, it doesn't modify database backends or OAR files to support storing/loading it

This commit is contained in:
John Hurliman
2010-02-22 13:27:17 -08:00
parent 845a390e93
commit 7665aad002
34 changed files with 74 additions and 78 deletions

View File

@@ -309,7 +309,8 @@ namespace OpenSim.Region.CoreModules.Scripting.DynamicTexture
}
// Create a new asset for user
AssetBase asset = new AssetBase(UUID.Random(), "DynamicImage" + Util.RandomClass.Next(1, 10000), (sbyte)AssetType.Texture);
AssetBase asset = new AssetBase(UUID.Random(), "DynamicImage" + Util.RandomClass.Next(1, 10000), (sbyte)AssetType.Texture,
scene.RegionInfo.RegionID);
asset.Data = assetData;
asset.Description = String.Format("URL image : {0}", Url);
asset.Local = false;