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Add checks monitoring framework to provide alerts if certain conditions do not hold.
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118
OpenSim/Framework/Monitoring/Checks/Check.cs
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118
OpenSim/Framework/Monitoring/Checks/Check.cs
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/*
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* Copyright (c) Contributors, http://opensimulator.org/
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* See CONTRIBUTORS.TXT for a full list of copyright holders.
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*
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* Redistribution and use in source and binary forms, with or without
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* modification, are permitted provided that the following conditions are met:
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* * Redistributions of source code must retain the above copyright
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* notice, this list of conditions and the following disclaimer.
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* * Redistributions in binary form must reproduce the above copyright
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* notice, this list of conditions and the following disclaimer in the
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* documentation and/or other materials provided with the distribution.
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* * Neither the name of the OpenSimulator Project nor the
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* names of its contributors may be used to endorse or promote products
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* derived from this software without specific prior written permission.
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*
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* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
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* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
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* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
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* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
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* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
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* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
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* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
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* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
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* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*/
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using System;
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using System.Text;
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namespace OpenSim.Framework.Monitoring
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{
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public class Check
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{
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// private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
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public static readonly char[] DisallowedShortNameCharacters = { '.' };
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/// <summary>
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/// Category of this stat (e.g. cache, scene, etc).
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/// </summary>
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public string Category { get; private set; }
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/// <summary>
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/// Containing name for this stat.
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/// FIXME: In the case of a scene, this is currently the scene name (though this leaves
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/// us with a to-be-resolved problem of non-unique region names).
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/// </summary>
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/// <value>
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/// The container.
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/// </value>
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public string Container { get; private set; }
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/// <summary>
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/// Action used to check whether alert should go off.
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/// </summary>
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/// <remarks>
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/// Should return true if check passes. False otherwise.
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/// </remarks>
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public Func<Check, bool> CheckFunc { get; private set; }
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/// <summary>
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/// Message from the last failure, if any. If there is no message or no failure then will be null.
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/// </summary>
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/// <remarks>
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/// Should be set by the CheckFunc when applicable.
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/// </remarks>
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public string LastFailureMessage { get; set; }
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public StatVerbosity Verbosity { get; private set; }
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public string ShortName { get; private set; }
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public string Name { get; private set; }
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public string Description { get; private set; }
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public Check(
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string shortName,
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string name,
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string description,
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string category,
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string container,
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Func<Check, bool> checkFunc,
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StatVerbosity verbosity)
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{
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if (ChecksManager.SubCommands.Contains(category))
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throw new Exception(
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string.Format("Alert cannot be in category '{0}' since this is reserved for a subcommand", category));
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foreach (char c in DisallowedShortNameCharacters)
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{
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if (shortName.IndexOf(c) != -1)
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throw new Exception(string.Format("Alert name {0} cannot contain character {1}", shortName, c));
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}
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ShortName = shortName;
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Name = name;
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Description = description;
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Category = category;
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Container = container;
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CheckFunc = checkFunc;
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Verbosity = verbosity;
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}
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public bool CheckIt()
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{
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return CheckFunc(this);
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}
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public virtual string ToConsoleString()
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{
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return string.Format(
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"{0}.{1}.{2} - {3}",
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Category,
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Container,
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ShortName,
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Description);
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}
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}
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}
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