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- remove the Metadata property from AssetBase and return all previous
properties as before - prefix private variables with m_ in AssetBase.cs - related to Mantis #3122, as mentioned in https://lists.berlios.de/pipermail/opensim-dev/2009-February/005088.html - all services will likely need to be upgraded after this commit
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@@ -145,7 +145,7 @@ namespace OpenSim.Framework.AssetLoader.Filesystem
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AssetBase newAsset = CreateAsset(assetIdStr, name, assetPath, false);
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newAsset.Metadata.Type = type;
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newAsset.Type = type;
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assets.Add(newAsset);
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}
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}
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