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- remove the Metadata property from AssetBase and return all previous
properties as before - prefix private variables with m_ in AssetBase.cs - related to Mantis #3122, as mentioned in https://lists.berlios.de/pipermail/opensim-dev/2009-February/005088.html - all services will likely need to be upgraded after this commit
This commit is contained in:
@@ -7679,7 +7679,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
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{
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Transfer.TransferInfo.Params = new byte[20];
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Array.Copy(req.RequestAssetID.GetBytes(), 0, Transfer.TransferInfo.Params, 0, 16);
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int assType = req.AssetInf.Metadata.Type;
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int assType = req.AssetInf.Type;
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Array.Copy(Utils.IntToBytes(assType), 0, Transfer.TransferInfo.Params, 16, 4);
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}
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else if (req.AssetRequestSource == 3)
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@@ -198,13 +198,13 @@ namespace OpenSim.Region.ClientStack.LindenUDP
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private void Initialise(UUID fileID, string fileName)
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{
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m_asset = new AssetBase();
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m_asset.Metadata.FullID = fileID;
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m_asset.Metadata.Type = type;
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m_asset.FullID = fileID;
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m_asset.Type = type;
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m_asset.Data = new byte[0];
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m_asset.Metadata.Name = fileName;
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m_asset.Metadata.Description = "empty";
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m_asset.Metadata.Local = true;
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m_asset.Metadata.Temporary = true;
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m_asset.Name = fileName;
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m_asset.Description = "empty";
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m_asset.Local = true;
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m_asset.Temporary = true;
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mXferID = Util.GetNextXferID();
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}
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@@ -215,13 +215,13 @@ namespace OpenSim.Region.ClientStack.LindenUDP
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public void RequestStartXfer(IClientAPI pRemoteClient)
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{
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if (!String.IsNullOrEmpty(m_asset.Metadata.Name))
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if (!String.IsNullOrEmpty(m_asset.Name))
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{
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pRemoteClient.SendXferRequest(mXferID, m_asset.Metadata.Type, m_asset.Metadata.FullID, 0, Utils.StringToBytes(m_asset.Metadata.Name));
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pRemoteClient.SendXferRequest(mXferID, m_asset.Type, m_asset.FullID, 0, Utils.StringToBytes(m_asset.Name));
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}
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else
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{
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pRemoteClient.SendXferRequest(mXferID, m_asset.Metadata.Type, m_asset.Metadata.FullID, 0, new byte[0]);
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pRemoteClient.SendXferRequest(mXferID, m_asset.Type, m_asset.FullID, 0, new byte[0]);
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}
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}
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@@ -265,7 +265,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
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handlerUploadDone = UploadDone;
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if (handlerUploadDone != null)
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{
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handlerUploadDone(m_asset.Metadata.Name, m_asset.Metadata.FullID, mXferID, m_asset.Data, remoteClient);
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handlerUploadDone(m_asset.Name, m_asset.FullID, mXferID, m_asset.Data, remoteClient);
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}
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}
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@@ -274,7 +274,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
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handlerAbort = UploadAborted;
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if (handlerAbort != null)
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{
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handlerAbort(m_asset.Metadata.Name, m_asset.Metadata.FullID, mXferID, remoteClient);
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handlerAbort(m_asset.Name, m_asset.FullID, mXferID, remoteClient);
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}
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}
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}
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@@ -405,7 +405,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
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/// </summary>
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public UUID AssetId
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{
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get { return m_asset_ref.Metadata.FullID; }
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get { return m_asset_ref.FullID; }
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}
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/// <summary>
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@@ -318,9 +318,9 @@ namespace OpenSim.Region.Communications.Hypergrid
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//Console.WriteLine("Size: " + m.PhysicalDimension.Height + "-" + m.PhysicalDimension.Width);
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byte[] imageData = OpenJPEG.EncodeFromImage(m, true);
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AssetBase ass = new AssetBase(UUID.Random(), "region " + info.RegionID.ToString());
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info.RegionSettings.TerrainImageID = ass.Metadata.FullID;
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ass.Metadata.Type = (int)AssetType.Texture;
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ass.Metadata.Temporary = false;
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info.RegionSettings.TerrainImageID = ass.FullID;
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ass.Type = (int)AssetType.Texture;
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ass.Temporary = false;
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ass.Data = imageData;
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m_assetcache.AddAsset(ass);
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@@ -172,10 +172,10 @@ namespace OpenSim.Region.CoreModules.Agent.AssetTransaction
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"[ASSET TRANSACTIONS]: Updating task item {0} in {1} with asset in transaction {2}",
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item.Name, part.Name, transactionID);
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asset.Metadata.Name = item.Name;
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asset.Metadata.Description = item.Description;
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asset.Metadata.Type = (sbyte)item.Type;
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item.AssetID = asset.Metadata.FullID;
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asset.Name = item.Name;
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asset.Description = item.Description;
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asset.Type = (sbyte)item.Type;
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item.AssetID = asset.FullID;
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Manager.MyScene.CommsManager.AssetCache.AddAsset(asset);
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@@ -207,14 +207,14 @@ namespace OpenSim.Region.CoreModules.Agent.AssetTransaction
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asset = GetTransactionAsset(transactionID);
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}
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if (asset != null && asset.Metadata.FullID == assetID)
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if (asset != null && asset.FullID == assetID)
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{
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// Assets never get updated, new ones get created
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asset.Metadata.FullID = UUID.Random();
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asset.Metadata.Name = item.Name;
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asset.Metadata.Description = item.Description;
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asset.Metadata.Type = (sbyte)item.AssetType;
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item.AssetID = asset.Metadata.FullID;
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asset.FullID = UUID.Random();
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asset.Name = item.Name;
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asset.Description = item.Description;
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asset.Type = (sbyte)item.AssetType;
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item.AssetID = asset.FullID;
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Manager.MyScene.CommsManager.AssetCache.AddAsset(asset);
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}
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@@ -111,13 +111,13 @@ namespace OpenSim.Region.CoreModules.Agent.AssetTransaction
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{
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ourClient = remoteClient;
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m_asset = new AssetBase();
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m_asset.Metadata.FullID = assetID;
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m_asset.Metadata.Type = type;
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m_asset.FullID = assetID;
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m_asset.Type = type;
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m_asset.Data = data;
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m_asset.Metadata.Name = "blank";
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m_asset.Metadata.Description = "empty";
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m_asset.Metadata.Local = storeLocal;
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m_asset.Metadata.Temporary = tempFile;
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m_asset.Name = "blank";
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m_asset.Description = "empty";
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m_asset.Local = storeLocal;
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m_asset.Temporary = tempFile;
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TransactionID = transaction;
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m_storeLocal = storeLocal;
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@@ -138,12 +138,12 @@ namespace OpenSim.Region.CoreModules.Agent.AssetTransaction
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protected void RequestStartXfer()
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{
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XferID = Util.GetNextXferID();
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ourClient.SendXferRequest(XferID, m_asset.Metadata.Type, m_asset.Metadata.FullID, 0, new byte[0]);
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ourClient.SendXferRequest(XferID, m_asset.Type, m_asset.FullID, 0, new byte[0]);
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}
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protected void SendCompleteMessage()
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{
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ourClient.SendAssetUploadCompleteMessage(m_asset.Metadata.Type, true, m_asset.Metadata.FullID);
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ourClient.SendAssetUploadCompleteMessage(m_asset.Type, true, m_asset.FullID);
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m_finished = true;
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if (m_createItem)
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@@ -162,7 +162,7 @@ namespace OpenSim.Region.CoreModules.Agent.AssetTransaction
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DateTime now = DateTime.Now;
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string filename =
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String.Format("{6}_{7}_{0:d2}{1:d2}{2:d2}_{3:d2}{4:d2}{5:d2}.dat", now.Year, now.Month, now.Day,
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now.Hour, now.Minute, now.Second, m_asset.Metadata.Name, m_asset.Metadata.Type);
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now.Hour, now.Minute, now.Second, m_asset.Name, m_asset.Type);
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SaveAssetToFile(filename, m_asset.Data);
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}
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}
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@@ -194,9 +194,9 @@ namespace OpenSim.Region.CoreModules.Agent.AssetTransaction
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this.invType = invType;
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this.wearableType = wearableType;
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nextPerm = nextOwnerMask;
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m_asset.Metadata.Name = name;
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m_asset.Metadata.Description = description;
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m_asset.Metadata.Type = type;
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m_asset.Name = name;
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m_asset.Description = description;
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m_asset.Type = type;
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if (m_finished)
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{
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@@ -223,7 +223,7 @@ namespace OpenSim.Region.CoreModules.Agent.AssetTransaction
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item.Owner = ourClient.AgentId;
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item.Creator = ourClient.AgentId;
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item.ID = UUID.Random();
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item.AssetID = m_asset.Metadata.FullID;
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item.AssetID = m_asset.FullID;
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item.Description = m_description;
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item.Name = m_name;
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item.AssetType = type;
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@@ -54,7 +54,7 @@ namespace OpenSim.Region.CoreModules.Agent.TextureSender
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/// </summary>
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private AssetBase m_asset;
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//public UUID assetID { get { return m_asset.Metadata.FullID; } }
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//public UUID assetID { get { return m_asset.FullID; } }
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// private bool m_cancel = false;
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@@ -116,7 +116,7 @@ namespace OpenSim.Region.CoreModules.Agent.TextureSender
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// See ITextureSender
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public bool SendTexturePacket()
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{
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//m_log.DebugFormat("[TEXTURE SENDER]: Sending packet for {0}", m_asset.Metadata.FullID);
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//m_log.DebugFormat("[TEXTURE SENDER]: Sending packet for {0}", m_asset.FullID);
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SendPacket();
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counter++;
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@@ -153,7 +153,7 @@ namespace OpenSim.Region.CoreModules.Agent.TextureSender
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{
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if (NumPackets == 0)
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{
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RequestUser.SendImageFirstPart(1, m_asset.Metadata.FullID, (uint)m_asset.Data.Length, m_asset.Data, 2);
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RequestUser.SendImageFirstPart(1, m_asset.FullID, (uint)m_asset.Data.Length, m_asset.Data, 2);
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PacketCounter++;
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}
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else
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@@ -162,7 +162,7 @@ namespace OpenSim.Region.CoreModules.Agent.TextureSender
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Array.Copy(m_asset.Data, 0, ImageData1, 0, 600);
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RequestUser.SendImageFirstPart(
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(ushort)(NumPackets), m_asset.Metadata.FullID, (uint)m_asset.Data.Length, ImageData1, 2);
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(ushort)(NumPackets), m_asset.FullID, (uint)m_asset.Data.Length, ImageData1, 2);
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PacketCounter++;
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}
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}
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@@ -178,11 +178,11 @@ namespace OpenSim.Region.CoreModules.Agent.TextureSender
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catch (ArgumentOutOfRangeException)
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{
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m_log.Error("[TEXTURE SENDER]: Unable to separate texture into multiple packets: Array bounds failure on asset:" +
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m_asset.Metadata.ID);
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m_asset.ID);
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return;
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}
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RequestUser.SendImageNextPart((ushort)PacketCounter, m_asset.Metadata.FullID, imageData);
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RequestUser.SendImageNextPart((ushort)PacketCounter, m_asset.FullID, imageData);
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PacketCounter++;
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}
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}
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@@ -281,7 +281,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver
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AssetBase asset = new AssetBase(new UUID(uuid), "RandomName");
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asset.Metadata.Type = assetType;
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asset.Type = assetType;
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asset.Data = data;
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commsManager.AssetCache.AddAsset(asset);
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@@ -231,21 +231,21 @@ namespace OpenSim.Region.CoreModules.Scripting.DynamicTexture
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// Create a new asset for user
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AssetBase asset = new AssetBase();
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asset.Metadata.FullID = UUID.Random();
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asset.FullID = UUID.Random();
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asset.Data = assetData;
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asset.Metadata.Name = "DynamicImage" + Util.RandomClass.Next(1, 10000);
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asset.Metadata.Type = 0;
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asset.Metadata.Description = "dynamic image";
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asset.Metadata.Local = false;
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asset.Metadata.Temporary = true;
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asset.Name = "DynamicImage" + Util.RandomClass.Next(1, 10000);
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asset.Type = 0;
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asset.Description = "dynamic image";
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asset.Local = false;
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asset.Temporary = true;
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scene.CommsManager.AssetCache.AddAsset(asset);
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LastAssetID = asset.Metadata.FullID;
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LastAssetID = asset.FullID;
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IJ2KDecoder cacheLayerDecode = scene.RequestModuleInterface<IJ2KDecoder>();
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if (cacheLayerDecode != null)
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{
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cacheLayerDecode.syncdecode(asset.Metadata.FullID, asset.Data);
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cacheLayerDecode.syncdecode(asset.FullID, asset.Data);
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}
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cacheLayerDecode = null;
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@@ -256,7 +256,7 @@ namespace OpenSim.Region.CoreModules.Scripting.DynamicTexture
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UUID oldID = tmptex.DefaultTexture.TextureID;
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scene.CommsManager.AssetCache.ExpireAsset(oldID);
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tmptex.DefaultTexture.TextureID = asset.Metadata.FullID;
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tmptex.DefaultTexture.TextureID = asset.FullID;
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// I'm pretty sure we always want to force this to true
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tmptex.DefaultTexture.Fullbright = true;
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@@ -326,8 +326,6 @@ namespace OpenSim.Region.CoreModules.Scripting.EmailModules
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UUID toID = new UUID(address.Substring(0, address.IndexOf("@")));
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String unused;
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if (IsLocal(toID)) // TODO FIX check to see if it is local
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{
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// object in this region
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@@ -294,7 +294,7 @@ namespace OpenSim.Region.CoreModules.World.Archiver
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//m_log.DebugFormat("[ARCHIVER]: Importing asset {0}, type {1}", uuid, assetType);
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AssetBase asset = new AssetBase(new UUID(uuid), String.Empty);
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asset.Metadata.Type = assetType;
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asset.Type = assetType;
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asset.Data = data;
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m_scene.CommsManager.AssetCache.AddAsset(asset);
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@@ -86,16 +86,16 @@ namespace OpenSim.Region.CoreModules.World.Archiver
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string extension = string.Empty;
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if (ArchiveConstants.ASSET_TYPE_TO_EXTENSION.ContainsKey(asset.Metadata.Type))
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if (ArchiveConstants.ASSET_TYPE_TO_EXTENSION.ContainsKey(asset.Type))
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{
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extension = ArchiveConstants.ASSET_TYPE_TO_EXTENSION[asset.Metadata.Type];
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extension = ArchiveConstants.ASSET_TYPE_TO_EXTENSION[asset.Type];
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}
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xtw.WriteElementString("filename", uuid.ToString() + extension);
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xtw.WriteElementString("name", asset.Metadata.Name);
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xtw.WriteElementString("description", asset.Metadata.Description);
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xtw.WriteElementString("asset-type", asset.Metadata.Type.ToString());
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xtw.WriteElementString("name", asset.Name);
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xtw.WriteElementString("description", asset.Description);
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xtw.WriteElementString("asset-type", asset.Type.ToString());
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xtw.WriteEndElement();
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}
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@@ -123,15 +123,15 @@ namespace OpenSim.Region.CoreModules.World.Archiver
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string extension = string.Empty;
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if (ArchiveConstants.ASSET_TYPE_TO_EXTENSION.ContainsKey(asset.Metadata.Type))
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if (ArchiveConstants.ASSET_TYPE_TO_EXTENSION.ContainsKey(asset.Type))
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{
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extension = ArchiveConstants.ASSET_TYPE_TO_EXTENSION[asset.Metadata.Type];
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extension = ArchiveConstants.ASSET_TYPE_TO_EXTENSION[asset.Type];
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}
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else
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{
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m_log.ErrorFormat(
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"[ARCHIVER]: Unrecognized asset type {0} with uuid {1}. This asset will be saved but not reloaded",
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asset.Metadata.Type, asset.Metadata.ID);
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asset.Type, asset.ID);
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}
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archive.AddFile(
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@@ -157,8 +157,8 @@ namespace OpenSim.Region.CoreModules.World.Archiver
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m_log.DebugFormat("[ARCHIVER]: Importing asset {0}", filename);
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AssetBase asset = new AssetBase(new UUID(filename), metadata.Name);
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asset.Metadata.Description = metadata.Description;
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asset.Metadata.Type = metadata.AssetType;
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asset.Description = metadata.Description;
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asset.Type = metadata.AssetType;
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asset.Data = data;
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m_cache.AddAsset(asset);
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@@ -54,13 +54,13 @@ namespace OpenSim.Region.CoreModules.World.Estate
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{
|
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m_asset = new AssetBase();
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m_asset.Metadata.FullID = UUID.Zero;
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m_asset.Metadata.Type = type;
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m_asset.FullID = UUID.Zero;
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m_asset.Type = type;
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m_asset.Data = new byte[0];
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m_asset.Metadata.Name = pClientFilename;
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m_asset.Metadata.Description = "empty";
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m_asset.Metadata.Local = true;
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m_asset.Metadata.Temporary = true;
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m_asset.Name = pClientFilename;
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m_asset.Description = "empty";
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m_asset.Local = true;
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m_asset.Temporary = true;
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||||
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}
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@@ -72,7 +72,7 @@ namespace OpenSim.Region.CoreModules.World.Estate
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public void RequestStartXfer(IClientAPI pRemoteClient)
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{
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mXferID = Util.GetNextXferID();
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pRemoteClient.SendXferRequest(mXferID, m_asset.Metadata.Type, m_asset.Metadata.FullID, 0, Utils.StringToBytes(m_asset.Metadata.Name));
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pRemoteClient.SendXferRequest(mXferID, m_asset.Type, m_asset.FullID, 0, Utils.StringToBytes(m_asset.Name));
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}
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/// <summary>
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@@ -114,7 +114,7 @@ namespace OpenSim.Region.CoreModules.World.Estate
|
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handlerTerrainUploadDone = TerrainUploadDone;
|
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if (handlerTerrainUploadDone != null)
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{
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handlerTerrainUploadDone(m_asset.Metadata.Name, m_asset.Data, remoteClient);
|
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handlerTerrainUploadDone(m_asset.Name, m_asset.Data, remoteClient);
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||||
}
|
||||
}
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||||
}
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||||
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@@ -985,14 +985,14 @@ namespace OpenSim.Region.CoreModules.World.WorldMap
|
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m_scene.RegionInfo.RegionSettings.TerrainImageID = TerrainImageUUID;
|
||||
|
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AssetBase asset = new AssetBase();
|
||||
asset.Metadata.FullID = m_scene.RegionInfo.RegionSettings.TerrainImageID;
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asset.FullID = m_scene.RegionInfo.RegionSettings.TerrainImageID;
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asset.Data = data;
|
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asset.Metadata.Name
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asset.Name
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= "terrainImage_" + m_scene.RegionInfo.RegionID.ToString() + "_" + lastMapRefresh.ToString();
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||||
asset.Metadata.Description = m_scene.RegionInfo.RegionName;
|
||||
asset.Description = m_scene.RegionInfo.RegionName;
|
||||
|
||||
asset.Metadata.Type = 0;
|
||||
asset.Metadata.Temporary = temporary;
|
||||
asset.Type = 0;
|
||||
asset.Temporary = temporary;
|
||||
m_scene.CommsManager.AssetCache.AddAsset(asset);
|
||||
}
|
||||
|
||||
|
||||
@@ -120,12 +120,12 @@ namespace OpenSim.Region.Framework.Scenes.Hypergrid
|
||||
|
||||
if (m_scene.CommsManager.AssetCache.TryGetCachedAsset(assetID, out asset) && (asset != null))
|
||||
{
|
||||
m_log.Debug("[HGScene]: Asset made it to asset cache. " + asset.Metadata.Name + " " + assetID);
|
||||
m_log.Debug("[HGScene]: Asset made it to asset cache. " + asset.Name + " " + assetID);
|
||||
// I think I need to store it in the asset DB too.
|
||||
// For now, let me just do it for textures and scripts
|
||||
if (((AssetType)asset.Metadata.Type == AssetType.Texture) ||
|
||||
((AssetType)asset.Metadata.Type == AssetType.LSLBytecode) ||
|
||||
((AssetType)asset.Metadata.Type == AssetType.LSLText))
|
||||
if (((AssetType)asset.Type == AssetType.Texture) ||
|
||||
((AssetType)asset.Type == AssetType.LSLBytecode) ||
|
||||
((AssetType)asset.Type == AssetType.LSLText))
|
||||
{
|
||||
AssetBase asset1 = new AssetBase();
|
||||
Copy(asset, asset1);
|
||||
@@ -149,7 +149,7 @@ namespace OpenSim.Region.Framework.Scenes.Hypergrid
|
||||
if (asset1 != null)
|
||||
{
|
||||
// See long comment in AssetCache.AddAsset
|
||||
if (!asset1.Metadata.Temporary || asset1.Metadata.Local)
|
||||
if (!asset1.Temporary || asset1.Local)
|
||||
{
|
||||
// The asset cache returns instances of subclasses of AssetBase:
|
||||
// TextureImage or AssetInfo. So in passing them to the remote
|
||||
@@ -170,14 +170,14 @@ namespace OpenSim.Region.Framework.Scenes.Hypergrid
|
||||
|
||||
private void Copy(AssetBase from, AssetBase to)
|
||||
{
|
||||
to.Data = from.Data;
|
||||
to.Metadata.Description = from.Metadata.Description;
|
||||
to.Metadata.FullID = from.Metadata.FullID;
|
||||
to.Metadata.ID = from.Metadata.ID;
|
||||
to.Metadata.Local = from.Metadata.Local;
|
||||
to.Metadata.Name = from.Metadata.Name;
|
||||
to.Metadata.Temporary = from.Metadata.Temporary;
|
||||
to.Metadata.Type = from.Metadata.Type;
|
||||
to.Data = from.Data;
|
||||
to.Description = from.Description;
|
||||
to.FullID = from.FullID;
|
||||
to.ID = from.ID;
|
||||
to.Local = from.Local;
|
||||
to.Name = from.Name;
|
||||
to.Temporary = from.Temporary;
|
||||
to.Type = from.Type;
|
||||
|
||||
}
|
||||
|
||||
@@ -235,7 +235,7 @@ namespace OpenSim.Region.Framework.Scenes.Hypergrid
|
||||
private Dictionary<UUID, bool> SniffUUIDs(AssetBase asset)
|
||||
{
|
||||
Dictionary<UUID, bool> uuids = new Dictionary<UUID, bool>();
|
||||
if ((asset != null) && ((AssetType)asset.Metadata.Type == AssetType.Object))
|
||||
if ((asset != null) && ((AssetType)asset.Type == AssetType.Object))
|
||||
{
|
||||
string ass_str = Utils.BytesToString(asset.Data);
|
||||
SceneObjectGroup sog = new SceneObjectGroup(ass_str, true);
|
||||
|
||||
@@ -193,11 +193,11 @@ namespace OpenSim.Region.Framework.Scenes
|
||||
CreateAsset(item.Name, item.Description, (sbyte)item.AssetType, data);
|
||||
CommsManager.AssetCache.AddAsset(asset);
|
||||
|
||||
item.AssetID = asset.Metadata.FullID;
|
||||
item.AssetID = asset.FullID;
|
||||
userInfo.UpdateItem(item);
|
||||
|
||||
// remoteClient.SendInventoryItemCreateUpdate(item);
|
||||
return (asset.Metadata.FullID);
|
||||
return (asset.FullID);
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -285,7 +285,7 @@ namespace OpenSim.Region.Framework.Scenes
|
||||
}
|
||||
|
||||
// Update item with new asset
|
||||
item.AssetID = asset.Metadata.FullID;
|
||||
item.AssetID = asset.FullID;
|
||||
group.UpdateInventoryItem(item);
|
||||
part.GetProperties(remoteClient);
|
||||
|
||||
@@ -688,7 +688,7 @@ namespace OpenSim.Region.Framework.Scenes
|
||||
{
|
||||
if (newName != String.Empty)
|
||||
{
|
||||
asset.Metadata.Name = newName;
|
||||
asset.Name = newName;
|
||||
}
|
||||
else
|
||||
{
|
||||
@@ -728,10 +728,10 @@ namespace OpenSim.Region.Framework.Scenes
|
||||
private AssetBase CreateAsset(string name, string description, sbyte assetType, byte[] data)
|
||||
{
|
||||
AssetBase asset = new AssetBase();
|
||||
asset.Metadata.Name = name;
|
||||
asset.Metadata.Description = description;
|
||||
asset.Metadata.Type = assetType;
|
||||
asset.Metadata.FullID = UUID.Random();
|
||||
asset.Name = name;
|
||||
asset.Description = description;
|
||||
asset.Type = assetType;
|
||||
asset.FullID = UUID.Random();
|
||||
asset.Data = (data == null) ? new byte[1] : data;
|
||||
|
||||
return asset;
|
||||
@@ -831,11 +831,11 @@ namespace OpenSim.Region.Framework.Scenes
|
||||
item.Owner = remoteClient.AgentId;
|
||||
item.Creator = remoteClient.AgentId;
|
||||
item.ID = UUID.Random();
|
||||
item.AssetID = asset.Metadata.FullID;
|
||||
item.Description = asset.Metadata.Description;
|
||||
item.AssetID = asset.FullID;
|
||||
item.Description = asset.Description;
|
||||
item.Name = name;
|
||||
item.Flags = flags;
|
||||
item.AssetType = asset.Metadata.Type;
|
||||
item.AssetType = asset.Type;
|
||||
item.InvType = invType;
|
||||
item.Folder = folderID;
|
||||
item.CurrentPermissions = currentMask;
|
||||
@@ -905,7 +905,7 @@ namespace OpenSim.Region.Framework.Scenes
|
||||
AssetBase asset = CreateAsset(name, description, assetType, data);
|
||||
CommsManager.AssetCache.AddAsset(asset);
|
||||
|
||||
CreateNewInventoryItem(remoteClient, folderID, asset.Metadata.Name, 0, callbackID, asset, invType, nextOwnerMask, creationDate);
|
||||
CreateNewInventoryItem(remoteClient, folderID, asset.Name, 0, callbackID, asset, invType, nextOwnerMask, creationDate);
|
||||
}
|
||||
else
|
||||
{
|
||||
@@ -1553,7 +1553,7 @@ namespace OpenSim.Region.Framework.Scenes
|
||||
taskItem.Flags = itemBase.Flags;
|
||||
taskItem.PermsGranter = UUID.Zero;
|
||||
taskItem.PermsMask = 0;
|
||||
taskItem.AssetID = asset.Metadata.FullID;
|
||||
taskItem.AssetID = asset.FullID;
|
||||
|
||||
part.Inventory.AddInventoryItem(taskItem, false);
|
||||
part.GetProperties(remoteClient);
|
||||
@@ -1953,16 +1953,16 @@ namespace OpenSim.Region.Framework.Scenes
|
||||
(sbyte)AssetType.Object,
|
||||
Utils.StringToBytes(sceneObjectXml));
|
||||
CommsManager.AssetCache.AddAsset(asset);
|
||||
assetID = asset.Metadata.FullID;
|
||||
assetID = asset.FullID;
|
||||
|
||||
if (DeRezAction.SaveToExistingUserInventoryItem == action)
|
||||
{
|
||||
item.AssetID = asset.Metadata.FullID;
|
||||
item.AssetID = asset.FullID;
|
||||
userInfo.UpdateItem(item);
|
||||
}
|
||||
else
|
||||
{
|
||||
item.AssetID = asset.Metadata.FullID;
|
||||
item.AssetID = asset.FullID;
|
||||
|
||||
if (remoteClient != null && (remoteClient.AgentId != objectGroup.RootPart.OwnerID) && Permissions.PropagatePermissions())
|
||||
{
|
||||
@@ -1995,9 +1995,9 @@ namespace OpenSim.Region.Framework.Scenes
|
||||
|
||||
// TODO: add the new fields (Flags, Sale info, etc)
|
||||
item.CreationDate = Util.UnixTimeSinceEpoch();
|
||||
item.Description = asset.Metadata.Description;
|
||||
item.Name = asset.Metadata.Name;
|
||||
item.AssetType = asset.Metadata.Type;
|
||||
item.Description = asset.Description;
|
||||
item.Name = asset.Name;
|
||||
item.AssetType = asset.Type;
|
||||
|
||||
userInfo.AddItem(item);
|
||||
|
||||
@@ -2080,10 +2080,10 @@ namespace OpenSim.Region.Framework.Scenes
|
||||
Utils.StringToBytes(sceneObjectXml));
|
||||
CommsManager.AssetCache.AddAsset(asset);
|
||||
|
||||
item.AssetID = asset.Metadata.FullID;
|
||||
item.Description = asset.Metadata.Description;
|
||||
item.Name = asset.Metadata.Name;
|
||||
item.AssetType = asset.Metadata.Type;
|
||||
item.AssetID = asset.FullID;
|
||||
item.Description = asset.Description;
|
||||
item.Name = asset.Name;
|
||||
item.AssetType = asset.Type;
|
||||
item.InvType = (int)InventoryType.Object;
|
||||
item.Folder = foundFolder;
|
||||
|
||||
@@ -2121,10 +2121,10 @@ namespace OpenSim.Region.Framework.Scenes
|
||||
item.Creator = grp.RootPart.CreatorID;
|
||||
item.Owner = remoteClient.AgentId;
|
||||
item.ID = UUID.Random();
|
||||
item.AssetID = asset.Metadata.FullID;
|
||||
item.Description = asset.Metadata.Description;
|
||||
item.Name = asset.Metadata.Name;
|
||||
item.AssetType = asset.Metadata.Type;
|
||||
item.AssetID = asset.FullID;
|
||||
item.Description = asset.Description;
|
||||
item.Name = asset.Name;
|
||||
item.AssetType = asset.Type;
|
||||
item.InvType = (int)InventoryType.Object;
|
||||
|
||||
item.Folder = UUID.Zero; // Objects folder!
|
||||
|
||||
@@ -3555,10 +3555,10 @@ namespace OpenSim.Region.Framework.Scenes
|
||||
|
||||
item.ID = UUID.Random();
|
||||
item.Owner = remoteClient.AgentId;
|
||||
item.AssetID = asset.Metadata.FullID;
|
||||
item.Description = asset.Metadata.Description;
|
||||
item.Name = asset.Metadata.Name;
|
||||
item.AssetType = asset.Metadata.Type;
|
||||
item.AssetID = asset.FullID;
|
||||
item.Description = asset.Description;
|
||||
item.Name = asset.Name;
|
||||
item.AssetType = asset.Type;
|
||||
item.InvType = (int)InventoryType.Object;
|
||||
item.Folder = categoryID;
|
||||
|
||||
|
||||
@@ -1025,10 +1025,10 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
|
||||
|
||||
// Create new asset
|
||||
AssetBase asset = new AssetBase();
|
||||
asset.Metadata.Name = notecardName;
|
||||
asset.Metadata.Description = "Script Generated Notecard";
|
||||
asset.Metadata.Type = 7;
|
||||
asset.Metadata.FullID = UUID.Random();
|
||||
asset.Name = notecardName;
|
||||
asset.Description = "Script Generated Notecard";
|
||||
asset.Type = 7;
|
||||
asset.FullID = UUID.Random();
|
||||
string notecardData = "";
|
||||
|
||||
for (int i = 0; i < contents.Length; i++) {
|
||||
@@ -1048,8 +1048,8 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
|
||||
taskItem.ResetIDs(m_host.UUID);
|
||||
taskItem.ParentID = m_host.UUID;
|
||||
taskItem.CreationDate = (uint)Util.UnixTimeSinceEpoch();
|
||||
taskItem.Name = asset.Metadata.Name;
|
||||
taskItem.Description = asset.Metadata.Description;
|
||||
taskItem.Name = asset.Name;
|
||||
taskItem.Description = asset.Description;
|
||||
taskItem.Type = 7;
|
||||
taskItem.InvType = 7;
|
||||
taskItem.OwnerID = m_host.OwnerID;
|
||||
@@ -1063,7 +1063,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
|
||||
taskItem.Flags = 0;
|
||||
taskItem.PermsGranter = UUID.Zero;
|
||||
taskItem.PermsMask = 0;
|
||||
taskItem.AssetID = asset.Metadata.FullID;
|
||||
taskItem.AssetID = asset.FullID;
|
||||
|
||||
m_host.Inventory.AddInventoryItem(taskItem, false);
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user