- remove the Metadata property from AssetBase and return all previous

properties as before
- prefix private variables with m_ in AssetBase.cs
- related to Mantis #3122, as mentioned in
  https://lists.berlios.de/pipermail/opensim-dev/2009-February/005088.html
- all services will likely need to be upgraded after this commit
This commit is contained in:
Mike Mazur
2009-02-17 01:36:44 +00:00
parent 7cc9062137
commit 76c0935ec7
38 changed files with 415 additions and 380 deletions

View File

@@ -120,12 +120,12 @@ namespace OpenSim.Region.Framework.Scenes.Hypergrid
if (m_scene.CommsManager.AssetCache.TryGetCachedAsset(assetID, out asset) && (asset != null))
{
m_log.Debug("[HGScene]: Asset made it to asset cache. " + asset.Metadata.Name + " " + assetID);
m_log.Debug("[HGScene]: Asset made it to asset cache. " + asset.Name + " " + assetID);
// I think I need to store it in the asset DB too.
// For now, let me just do it for textures and scripts
if (((AssetType)asset.Metadata.Type == AssetType.Texture) ||
((AssetType)asset.Metadata.Type == AssetType.LSLBytecode) ||
((AssetType)asset.Metadata.Type == AssetType.LSLText))
if (((AssetType)asset.Type == AssetType.Texture) ||
((AssetType)asset.Type == AssetType.LSLBytecode) ||
((AssetType)asset.Type == AssetType.LSLText))
{
AssetBase asset1 = new AssetBase();
Copy(asset, asset1);
@@ -149,7 +149,7 @@ namespace OpenSim.Region.Framework.Scenes.Hypergrid
if (asset1 != null)
{
// See long comment in AssetCache.AddAsset
if (!asset1.Metadata.Temporary || asset1.Metadata.Local)
if (!asset1.Temporary || asset1.Local)
{
// The asset cache returns instances of subclasses of AssetBase:
// TextureImage or AssetInfo. So in passing them to the remote
@@ -170,14 +170,14 @@ namespace OpenSim.Region.Framework.Scenes.Hypergrid
private void Copy(AssetBase from, AssetBase to)
{
to.Data = from.Data;
to.Metadata.Description = from.Metadata.Description;
to.Metadata.FullID = from.Metadata.FullID;
to.Metadata.ID = from.Metadata.ID;
to.Metadata.Local = from.Metadata.Local;
to.Metadata.Name = from.Metadata.Name;
to.Metadata.Temporary = from.Metadata.Temporary;
to.Metadata.Type = from.Metadata.Type;
to.Data = from.Data;
to.Description = from.Description;
to.FullID = from.FullID;
to.ID = from.ID;
to.Local = from.Local;
to.Name = from.Name;
to.Temporary = from.Temporary;
to.Type = from.Type;
}
@@ -235,7 +235,7 @@ namespace OpenSim.Region.Framework.Scenes.Hypergrid
private Dictionary<UUID, bool> SniffUUIDs(AssetBase asset)
{
Dictionary<UUID, bool> uuids = new Dictionary<UUID, bool>();
if ((asset != null) && ((AssetType)asset.Metadata.Type == AssetType.Object))
if ((asset != null) && ((AssetType)asset.Type == AssetType.Object))
{
string ass_str = Utils.BytesToString(asset.Data);
SceneObjectGroup sog = new SceneObjectGroup(ass_str, true);

View File

@@ -193,11 +193,11 @@ namespace OpenSim.Region.Framework.Scenes
CreateAsset(item.Name, item.Description, (sbyte)item.AssetType, data);
CommsManager.AssetCache.AddAsset(asset);
item.AssetID = asset.Metadata.FullID;
item.AssetID = asset.FullID;
userInfo.UpdateItem(item);
// remoteClient.SendInventoryItemCreateUpdate(item);
return (asset.Metadata.FullID);
return (asset.FullID);
}
}
}
@@ -285,7 +285,7 @@ namespace OpenSim.Region.Framework.Scenes
}
// Update item with new asset
item.AssetID = asset.Metadata.FullID;
item.AssetID = asset.FullID;
group.UpdateInventoryItem(item);
part.GetProperties(remoteClient);
@@ -688,7 +688,7 @@ namespace OpenSim.Region.Framework.Scenes
{
if (newName != String.Empty)
{
asset.Metadata.Name = newName;
asset.Name = newName;
}
else
{
@@ -728,10 +728,10 @@ namespace OpenSim.Region.Framework.Scenes
private AssetBase CreateAsset(string name, string description, sbyte assetType, byte[] data)
{
AssetBase asset = new AssetBase();
asset.Metadata.Name = name;
asset.Metadata.Description = description;
asset.Metadata.Type = assetType;
asset.Metadata.FullID = UUID.Random();
asset.Name = name;
asset.Description = description;
asset.Type = assetType;
asset.FullID = UUID.Random();
asset.Data = (data == null) ? new byte[1] : data;
return asset;
@@ -831,11 +831,11 @@ namespace OpenSim.Region.Framework.Scenes
item.Owner = remoteClient.AgentId;
item.Creator = remoteClient.AgentId;
item.ID = UUID.Random();
item.AssetID = asset.Metadata.FullID;
item.Description = asset.Metadata.Description;
item.AssetID = asset.FullID;
item.Description = asset.Description;
item.Name = name;
item.Flags = flags;
item.AssetType = asset.Metadata.Type;
item.AssetType = asset.Type;
item.InvType = invType;
item.Folder = folderID;
item.CurrentPermissions = currentMask;
@@ -905,7 +905,7 @@ namespace OpenSim.Region.Framework.Scenes
AssetBase asset = CreateAsset(name, description, assetType, data);
CommsManager.AssetCache.AddAsset(asset);
CreateNewInventoryItem(remoteClient, folderID, asset.Metadata.Name, 0, callbackID, asset, invType, nextOwnerMask, creationDate);
CreateNewInventoryItem(remoteClient, folderID, asset.Name, 0, callbackID, asset, invType, nextOwnerMask, creationDate);
}
else
{
@@ -1553,7 +1553,7 @@ namespace OpenSim.Region.Framework.Scenes
taskItem.Flags = itemBase.Flags;
taskItem.PermsGranter = UUID.Zero;
taskItem.PermsMask = 0;
taskItem.AssetID = asset.Metadata.FullID;
taskItem.AssetID = asset.FullID;
part.Inventory.AddInventoryItem(taskItem, false);
part.GetProperties(remoteClient);
@@ -1953,16 +1953,16 @@ namespace OpenSim.Region.Framework.Scenes
(sbyte)AssetType.Object,
Utils.StringToBytes(sceneObjectXml));
CommsManager.AssetCache.AddAsset(asset);
assetID = asset.Metadata.FullID;
assetID = asset.FullID;
if (DeRezAction.SaveToExistingUserInventoryItem == action)
{
item.AssetID = asset.Metadata.FullID;
item.AssetID = asset.FullID;
userInfo.UpdateItem(item);
}
else
{
item.AssetID = asset.Metadata.FullID;
item.AssetID = asset.FullID;
if (remoteClient != null && (remoteClient.AgentId != objectGroup.RootPart.OwnerID) && Permissions.PropagatePermissions())
{
@@ -1995,9 +1995,9 @@ namespace OpenSim.Region.Framework.Scenes
// TODO: add the new fields (Flags, Sale info, etc)
item.CreationDate = Util.UnixTimeSinceEpoch();
item.Description = asset.Metadata.Description;
item.Name = asset.Metadata.Name;
item.AssetType = asset.Metadata.Type;
item.Description = asset.Description;
item.Name = asset.Name;
item.AssetType = asset.Type;
userInfo.AddItem(item);
@@ -2080,10 +2080,10 @@ namespace OpenSim.Region.Framework.Scenes
Utils.StringToBytes(sceneObjectXml));
CommsManager.AssetCache.AddAsset(asset);
item.AssetID = asset.Metadata.FullID;
item.Description = asset.Metadata.Description;
item.Name = asset.Metadata.Name;
item.AssetType = asset.Metadata.Type;
item.AssetID = asset.FullID;
item.Description = asset.Description;
item.Name = asset.Name;
item.AssetType = asset.Type;
item.InvType = (int)InventoryType.Object;
item.Folder = foundFolder;
@@ -2121,10 +2121,10 @@ namespace OpenSim.Region.Framework.Scenes
item.Creator = grp.RootPart.CreatorID;
item.Owner = remoteClient.AgentId;
item.ID = UUID.Random();
item.AssetID = asset.Metadata.FullID;
item.Description = asset.Metadata.Description;
item.Name = asset.Metadata.Name;
item.AssetType = asset.Metadata.Type;
item.AssetID = asset.FullID;
item.Description = asset.Description;
item.Name = asset.Name;
item.AssetType = asset.Type;
item.InvType = (int)InventoryType.Object;
item.Folder = UUID.Zero; // Objects folder!

View File

@@ -3555,10 +3555,10 @@ namespace OpenSim.Region.Framework.Scenes
item.ID = UUID.Random();
item.Owner = remoteClient.AgentId;
item.AssetID = asset.Metadata.FullID;
item.Description = asset.Metadata.Description;
item.Name = asset.Metadata.Name;
item.AssetType = asset.Metadata.Type;
item.AssetID = asset.FullID;
item.Description = asset.Description;
item.Name = asset.Name;
item.AssetType = asset.Type;
item.InvType = (int)InventoryType.Object;
item.Folder = categoryID;