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- remove the Metadata property from AssetBase and return all previous
properties as before - prefix private variables with m_ in AssetBase.cs - related to Mantis #3122, as mentioned in https://lists.berlios.de/pipermail/opensim-dev/2009-February/005088.html - all services will likely need to be upgraded after this commit
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@@ -120,12 +120,12 @@ namespace OpenSim.Region.Framework.Scenes.Hypergrid
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if (m_scene.CommsManager.AssetCache.TryGetCachedAsset(assetID, out asset) && (asset != null))
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{
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m_log.Debug("[HGScene]: Asset made it to asset cache. " + asset.Metadata.Name + " " + assetID);
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m_log.Debug("[HGScene]: Asset made it to asset cache. " + asset.Name + " " + assetID);
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// I think I need to store it in the asset DB too.
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// For now, let me just do it for textures and scripts
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if (((AssetType)asset.Metadata.Type == AssetType.Texture) ||
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((AssetType)asset.Metadata.Type == AssetType.LSLBytecode) ||
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((AssetType)asset.Metadata.Type == AssetType.LSLText))
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if (((AssetType)asset.Type == AssetType.Texture) ||
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((AssetType)asset.Type == AssetType.LSLBytecode) ||
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((AssetType)asset.Type == AssetType.LSLText))
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{
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AssetBase asset1 = new AssetBase();
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Copy(asset, asset1);
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@@ -149,7 +149,7 @@ namespace OpenSim.Region.Framework.Scenes.Hypergrid
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if (asset1 != null)
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{
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// See long comment in AssetCache.AddAsset
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if (!asset1.Metadata.Temporary || asset1.Metadata.Local)
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if (!asset1.Temporary || asset1.Local)
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{
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// The asset cache returns instances of subclasses of AssetBase:
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// TextureImage or AssetInfo. So in passing them to the remote
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@@ -170,14 +170,14 @@ namespace OpenSim.Region.Framework.Scenes.Hypergrid
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private void Copy(AssetBase from, AssetBase to)
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{
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to.Data = from.Data;
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to.Metadata.Description = from.Metadata.Description;
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to.Metadata.FullID = from.Metadata.FullID;
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to.Metadata.ID = from.Metadata.ID;
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to.Metadata.Local = from.Metadata.Local;
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to.Metadata.Name = from.Metadata.Name;
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to.Metadata.Temporary = from.Metadata.Temporary;
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to.Metadata.Type = from.Metadata.Type;
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to.Data = from.Data;
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to.Description = from.Description;
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to.FullID = from.FullID;
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to.ID = from.ID;
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to.Local = from.Local;
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to.Name = from.Name;
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to.Temporary = from.Temporary;
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to.Type = from.Type;
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}
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@@ -235,7 +235,7 @@ namespace OpenSim.Region.Framework.Scenes.Hypergrid
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private Dictionary<UUID, bool> SniffUUIDs(AssetBase asset)
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{
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Dictionary<UUID, bool> uuids = new Dictionary<UUID, bool>();
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if ((asset != null) && ((AssetType)asset.Metadata.Type == AssetType.Object))
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if ((asset != null) && ((AssetType)asset.Type == AssetType.Object))
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{
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string ass_str = Utils.BytesToString(asset.Data);
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SceneObjectGroup sog = new SceneObjectGroup(ass_str, true);
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