Moved CreateNewInventoryItem to the InventoryAccessModule in preparation for supporting HG landmarks.

This commit is contained in:
Diva Canto
2011-06-03 08:27:01 -07:00
parent 2a12d143c2
commit 76c60f1f99
3 changed files with 81 additions and 76 deletions

View File

@@ -778,7 +778,7 @@ namespace OpenSim.Region.Framework.Scenes
/// <param name="asset"></param>
/// <param name="invType"></param>
/// <param name="nextOwnerMask"></param>
private void CreateNewInventoryItem(IClientAPI remoteClient, string creatorID, string creatorData, UUID folderID, string name, uint flags, uint callbackID,
public void CreateNewInventoryItem(IClientAPI remoteClient, string creatorID, string creatorData, UUID folderID, string name, uint flags, uint callbackID,
AssetBase asset, sbyte invType, uint nextOwnerMask, int creationDate)
{
CreateNewInventoryItem(
@@ -832,78 +832,6 @@ namespace OpenSim.Region.Framework.Scenes
}
}
/// <summary>
/// Create a new inventory item. Called when the client creates a new item directly within their
/// inventory (e.g. by selecting a context inventory menu option).
/// </summary>
/// <param name="remoteClient"></param>
/// <param name="transactionID"></param>
/// <param name="folderID"></param>
/// <param name="callbackID"></param>
/// <param name="description"></param>
/// <param name="name"></param>
/// <param name="invType"></param>
/// <param name="type"></param>
/// <param name="wearableType"></param>
/// <param name="nextOwnerMask"></param>
public void CreateNewInventoryItem(IClientAPI remoteClient, UUID transactionID, UUID folderID,
uint callbackID, string description, string name, sbyte invType,
sbyte assetType,
byte wearableType, uint nextOwnerMask, int creationDate)
{
m_log.DebugFormat("[AGENT INVENTORY]: Received request to create inventory item {0} in folder {1}", name, folderID);
if (!Permissions.CanCreateUserInventory(invType, remoteClient.AgentId))
return;
InventoryFolderBase f = new InventoryFolderBase(folderID, remoteClient.AgentId);
InventoryFolderBase folder = InventoryService.GetFolder(f);
if (folder == null || folder.Owner != remoteClient.AgentId)
return;
if (transactionID == UUID.Zero)
{
ScenePresence presence;
if (TryGetScenePresence(remoteClient.AgentId, out presence))
{
byte[] data = null;
if (invType == (sbyte)InventoryType.Landmark && presence != null)
{
Vector3 pos = presence.AbsolutePosition;
string strdata = String.Format(
"Landmark version 2\nregion_id {0}\nlocal_pos {1} {2} {3}\nregion_handle {4}\n",
presence.Scene.RegionInfo.RegionID,
pos.X, pos.Y, pos.Z,
presence.RegionHandle);
data = Encoding.ASCII.GetBytes(strdata);
}
AssetBase asset = CreateAsset(name, description, assetType, data, remoteClient.AgentId);
AssetService.Store(asset);
CreateNewInventoryItem(remoteClient, remoteClient.AgentId.ToString(), string.Empty, folderID, asset.Name, 0, callbackID, asset, invType, nextOwnerMask, creationDate);
}
else
{
m_log.ErrorFormat(
"ScenePresence for agent uuid {0} unexpectedly not found in CreateNewInventoryItem",
remoteClient.AgentId);
}
}
else
{
IAgentAssetTransactions agentTransactions = this.RequestModuleInterface<IAgentAssetTransactions>();
if (agentTransactions != null)
{
agentTransactions.HandleItemCreationFromTransaction(
remoteClient, transactionID, folderID, callbackID, description,
name, invType, assetType, wearableType, nextOwnerMask);
}
}
}
/// <summary>
/// Link an inventory item to an existing item.
/// </summary>

View File

@@ -2726,7 +2726,7 @@ namespace OpenSim.Region.Framework.Scenes
public virtual void SubscribeToClientInventoryEvents(IClientAPI client)
{
client.OnCreateNewInventoryItem += CreateNewInventoryItem;
client.OnLinkInventoryItem += HandleLinkInventoryItem;
client.OnCreateNewInventoryFolder += HandleCreateInventoryFolder;
client.OnUpdateInventoryFolder += HandleUpdateInventoryFolder;
@@ -2853,7 +2853,7 @@ namespace OpenSim.Region.Framework.Scenes
public virtual void UnSubscribeToClientInventoryEvents(IClientAPI client)
{
client.OnCreateNewInventoryItem -= CreateNewInventoryItem;
client.OnCreateNewInventoryFolder -= HandleCreateInventoryFolder;
client.OnUpdateInventoryFolder -= HandleUpdateInventoryFolder;
client.OnMoveInventoryFolder -= HandleMoveInventoryFolder; // 2; //!!