* Thanks to Mic Bowman for inspiring me to look at that we are still using ASCIIEncoder in places we shouldn't.

This commit is contained in:
Adam Frisby
2008-05-01 18:50:44 +00:00
parent 239228abd8
commit 76d8eaa406
13 changed files with 10 additions and 76 deletions

View File

@@ -583,7 +583,7 @@ namespace OpenSim.Region.ScriptEngine.Common
return objectname;
}
EntityBase SensedObject = null;
EntityBase SensedObject;
lock (World.Entities)
{
World.Entities.TryGetValue(objecUUID, out SensedObject);