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tidy up some OSSL NPC parameter names
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@@ -168,9 +168,9 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api.Interfaces
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LSL_List osGetLinkPrimitiveParams(int linknumber, LSL_List rules);
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key osNpcCreate(string user, string name, vector position, key cloneFrom);
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LSL_Key osNpcSaveAppearance(key npc, string notecardName);
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void osNpcLoadAppearance(key npc, string notecardNameOrUuid);
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key osNpcCreate(string user, string name, vector position, string notecard);
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LSL_Key osNpcSaveAppearance(key npc, string notecard);
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void osNpcLoadAppearance(key npc, string notecard);
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vector osNpcGetPos(key npc);
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void osNpcMoveTo(key npc, vector position);
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void osNpcMoveToTarget(key npc, vector target, int options);
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@@ -180,8 +180,8 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api.Interfaces
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void osNpcSay(key npc, string message);
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void osNpcRemove(key npc);
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LSL_Key osOwnerSaveAppearance(string notecardName);
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LSL_Key osAgentSaveAppearance(key agentId, string notecardName);
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LSL_Key osOwnerSaveAppearance(string notecard);
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LSL_Key osAgentSaveAppearance(key agentId, string notecard);
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key osGetMapTexture();
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key osGetRegionMapTexture(string regionName);
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