tidy up some OSSL NPC parameter names

This commit is contained in:
Justin Clark-Casey (justincc)
2011-08-12 02:46:44 +01:00
parent 16ac5413dd
commit 76e0afe83f
3 changed files with 34 additions and 34 deletions

View File

@@ -168,9 +168,9 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api.Interfaces
LSL_List osGetLinkPrimitiveParams(int linknumber, LSL_List rules);
key osNpcCreate(string user, string name, vector position, key cloneFrom);
LSL_Key osNpcSaveAppearance(key npc, string notecardName);
void osNpcLoadAppearance(key npc, string notecardNameOrUuid);
key osNpcCreate(string user, string name, vector position, string notecard);
LSL_Key osNpcSaveAppearance(key npc, string notecard);
void osNpcLoadAppearance(key npc, string notecard);
vector osNpcGetPos(key npc);
void osNpcMoveTo(key npc, vector position);
void osNpcMoveToTarget(key npc, vector target, int options);
@@ -180,8 +180,8 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api.Interfaces
void osNpcSay(key npc, string message);
void osNpcRemove(key npc);
LSL_Key osOwnerSaveAppearance(string notecardName);
LSL_Key osAgentSaveAppearance(key agentId, string notecardName);
LSL_Key osOwnerSaveAppearance(string notecard);
LSL_Key osAgentSaveAppearance(key agentId, string notecard);
key osGetMapTexture();
key osGetRegionMapTexture(string regionName);