* Tweaks physics so that linked prim are a single body. This will make linked prim more stable and probably the last obstacle to vehicles physics wise.

* Fixed a bug that caused physics proxies to be scattered when you link an object.
* Single physical prim work exactly the same as before, just linked physical prim will have changed.
This commit is contained in:
Teravus Ovares
2008-12-07 04:03:09 +00:00
parent 6ab09bc139
commit 76e1462dff
5 changed files with 701 additions and 87 deletions

View File

@@ -1405,6 +1405,10 @@ namespace OpenSim.Region.Environment.Scenes
foreach (SceneObjectGroup sceneObj in children)
{
parenPrim.LinkToGroup(sceneObj);
// this is here so physics gets updated!
// Don't remove! Bad juju! Stay away! or fix physics!
sceneObj.AbsolutePosition = sceneObj.AbsolutePosition;
}
// We need to explicitly resend the newly link prim's object properties since no other actions