* Tweaks physics so that linked prim are a single body. This will make linked prim more stable and probably the last obstacle to vehicles physics wise.

* Fixed a bug that caused physics proxies to be scattered when you link an object.
* Single physical prim work exactly the same as before, just linked physical prim will have changed.
This commit is contained in:
Teravus Ovares
2008-12-07 04:03:09 +00:00
parent 6ab09bc139
commit 76e1462dff
5 changed files with 701 additions and 87 deletions

View File

@@ -1247,6 +1247,12 @@ if (m_shape != null) {
if (userExposed)
dupe.UUID = UUID.Random();
//memberwiseclone means it also clones the physics actor reference
// This will make physical prim 'bounce' if not set to null.
if (!userExposed)
dupe.PhysActor = null;
dupe._ownerID = AgentID;
dupe._groupID = GroupID;
dupe.GroupPosition = GroupPosition;