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* Tweaks physics so that linked prim are a single body. This will make linked prim more stable and probably the last obstacle to vehicles physics wise.
* Fixed a bug that caused physics proxies to be scattered when you link an object. * Single physical prim work exactly the same as before, just linked physical prim will have changed.
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98
OpenSim/Region/Physics/OdePlugin/drawstuff.cs
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98
OpenSim/Region/Physics/OdePlugin/drawstuff.cs
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/*
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* Copyright ODE
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* Ode.NET - .NET bindings for ODE
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* Jason Perkins (starkos@industriousone.com)
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* Licensed under the New BSD
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* Part of the OpenDynamicsEngine
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Open Dynamics Engine
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Copyright (c) 2001-2007, Russell L. Smith.
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All rights reserved.
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Redistribution and use in source and binary forms, with or without
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modification, are permitted provided that the following conditions
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are met:
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Redistributions of source code must retain the above copyright notice,
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this list of conditions and the following disclaimer.
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Redistributions in binary form must reproduce the above copyright notice,
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this list of conditions and the following disclaimer in the documentation
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and/or other materials provided with the distribution.
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Neither the names of ODE's copyright owner nor the names of its
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contributors may be used to endorse or promote products derived from
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this software without specific prior written permission.
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THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
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"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
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LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS
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FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
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OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
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SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED
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TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
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PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF
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LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
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NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
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SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*
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*
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*/
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using System;
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using System.Runtime.InteropServices;
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using Ode.NET;
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namespace Drawstuff.NET
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{
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#if dDOUBLE
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using dReal = System.Double;
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#else
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using dReal = System.Single;
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#endif
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public static class ds
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{
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public const int VERSION = 2;
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public enum Texture
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{
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None,
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Wood
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}
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[UnmanagedFunctionPointer(CallingConvention.Cdecl)]
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public delegate void CallbackFunction(int arg);
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[StructLayout(LayoutKind.Sequential)]
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public struct Functions
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{
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public int version;
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public CallbackFunction start;
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public CallbackFunction step;
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public CallbackFunction command;
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public CallbackFunction stop;
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public string path_to_textures;
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}
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[DllImport("drawstuff", EntryPoint = "dsDrawBox")]
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public static extern void DrawBox(ref d.Vector3 pos, ref d.Matrix3 R, ref d.Vector3 sides);
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[DllImport("drawstuff", EntryPoint = "dsDrawCapsule")]
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public static extern void DrawCapsule(ref d.Vector3 pos, ref d.Matrix3 R, dReal length, dReal radius);
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[DllImport("drawstuff", EntryPoint = "dsDrawConvex")]
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public static extern void DrawConvex(ref d.Vector3 pos, ref d.Matrix3 R, dReal[] planes, int planeCount, dReal[] points, int pointCount, int[] polygons);
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[DllImport("drawstuff", EntryPoint = "dsSetColor")]
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public static extern void SetColor(float red, float green, float blue);
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[DllImport("drawstuff", EntryPoint = "dsSetTexture")]
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public static extern void SetTexture(Texture texture);
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[DllImport("drawstuff", EntryPoint = "dsSetViewpoint")]
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public static extern void SetViewpoint(ref d.Vector3 xyz, ref d.Vector3 hpr);
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[DllImport("drawstuff", EntryPoint = "dsSimulationLoop")]
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public static extern void SimulationLoop(int argc, string[] argv, int window_width, int window_height, ref Functions fn);
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}
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}
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