* Fixed neighbour range bug

* Various refactorings
This commit is contained in:
lbsa71
2007-11-29 15:27:57 +00:00
parent 4bd38fc65a
commit 7704bb6f63
9 changed files with 57 additions and 58 deletions

View File

@@ -74,7 +74,7 @@ namespace OpenSim.Region.Environment.Scenes
public bool m_physicalPrim;
public bool m_sendTasksToChild;
private int m_RestartTimerCounter;
private Timer t_restartTimer = new Timer(15000); // Wait before firing
private readonly Timer m_restartTimer = new Timer(15000); // Wait before firing
private int m_incrementsof15seconds = 0;
protected ModuleLoader m_moduleLoader;
@@ -137,16 +137,10 @@ namespace OpenSim.Region.Environment.Scenes
private readonly EstateManager m_estateManager;
private PhysicsScene phyScene
public PhysicsScene PhysicsScene
{
set { m_innerScene.PhyScene = value; }
get { return (m_innerScene.PhyScene); }
}
public PhysicsScene PhysScene
{
set { m_innerScene.PhyScene = value; }
get { return (m_innerScene.PhyScene); }
set { m_innerScene.PhysicsScene = value; }
get { return (m_innerScene.PhysicsScene); }
}
public object SyncRoot
@@ -239,7 +233,7 @@ namespace OpenSim.Region.Environment.Scenes
//
// Out of memory
// Operating system has killed the plugin
m_innerScene.UnRecoverableError += restartNOW;
m_innerScene.UnRecoverableError += RestartNow;
m_sceneXmlLoader = new SceneXmlLoader(this, m_innerScene, m_regInfo);
@@ -275,9 +269,10 @@ namespace OpenSim.Region.Environment.Scenes
{
// Another region is up. We have to tell all our ScenePresences about it
// This fails to get the desired effect and needs further work.
if (RegionInfo.RegionHandle != otherRegion.RegionHandle)
{
if (Math.Abs(otherRegion.RegionLocX - RegionInfo.RegionLocX) <= 1 || Math.Abs(otherRegion.RegionLocY - RegionInfo.RegionLocY) <= 1)
if ((Math.Abs(otherRegion.RegionLocX - RegionInfo.RegionLocX) <= 1) && (Math.Abs(otherRegion.RegionLocY - RegionInfo.RegionLocY) <= 1))
{
if (!(m_regionRestartNotifyList.Contains(otherRegion)))
{
@@ -285,7 +280,7 @@ namespace OpenSim.Region.Environment.Scenes
m_restartWaitTimer.Interval= 50000;
m_restartWaitTimer.AutoReset = false;
m_restartWaitTimer.Elapsed += new ElapsedEventHandler(restart_Notify_Wait_Elapsed);
m_restartWaitTimer.Elapsed += new ElapsedEventHandler(RestartNotifyWaitElapsed);
m_restartWaitTimer.Start();
}
}
@@ -302,25 +297,25 @@ namespace OpenSim.Region.Environment.Scenes
{
if (seconds < 15)
{
t_restartTimer.Stop();
m_restartTimer.Stop();
SendGeneralAlert("Restart Aborted");
}
else
{
t_restartTimer.Interval = 15000;
m_restartTimer.Interval = 15000;
m_incrementsof15seconds = (int) seconds/15;
m_RestartTimerCounter = 0;
t_restartTimer.AutoReset = true;
t_restartTimer.Elapsed += new ElapsedEventHandler(restartTimer_Elapsed);
m_restartTimer.AutoReset = true;
m_restartTimer.Elapsed += new ElapsedEventHandler(RestartTimer_Elapsed);
MainLog.Instance.Error("REGION", "Restarting Region in " + (seconds / 60) + " minutes");
t_restartTimer.Start();
m_restartTimer.Start();
SendGeneralAlert(RegionInfo.RegionName + ": Restarting in 2 Minutes");
}
}
public void restartTimer_Elapsed(object sender, ElapsedEventArgs e)
public void RestartTimer_Elapsed(object sender, ElapsedEventArgs e)
{
m_RestartTimerCounter++;
if (m_RestartTimerCounter <= m_incrementsof15seconds)
@@ -330,14 +325,14 @@ namespace OpenSim.Region.Environment.Scenes
}
else
{
t_restartTimer.Stop();
t_restartTimer.AutoReset = false;
restartNOW();
m_restartTimer.Stop();
m_restartTimer.AutoReset = false;
RestartNow();
}
}
public void restartNOW()
public void RestartNow()
{
MainLog.Instance.Error("REGION", "Closing");
Close();
@@ -345,7 +340,7 @@ namespace OpenSim.Region.Environment.Scenes
base.Restart(0);
}
public void restart_Notify_Wait_Elapsed(object sender, ElapsedEventArgs e)
public void RestartNotifyWaitElapsed(object sender, ElapsedEventArgs e)
{
m_restartWaitTimer.Stop();
foreach (RegionInfo region in m_regionRestartNotifyList)
@@ -551,7 +546,7 @@ namespace OpenSim.Region.Environment.Scenes
{
lock (SyncRoot)
{
phyScene.SetTerrain(Terrain.GetHeights1D());
PhysicsScene.SetTerrain(Terrain.GetHeights1D());
}
m_storageManager.DataStore.StoreTerrain(Terrain.GetHeights2DD(), RegionInfo.RegionID);
@@ -748,7 +743,7 @@ namespace OpenSim.Region.Environment.Scenes
SceneObjectPart rootPart = prim.GetChildPart(prim.UUID);
bool UsePhysics = (((rootPart.ObjectFlags & (uint)LLObject.ObjectFlags.Physics) > 0) && m_physicalPrim);
if ((rootPart.ObjectFlags & (uint)LLObject.ObjectFlags.Phantom) == 0)
rootPart.PhysActor = phyScene.AddPrimShape(
rootPart.PhysActor = PhysicsScene.AddPrimShape(
rootPart.Name,
rootPart.Shape,
new PhysicsVector(rootPart.AbsolutePosition.X, rootPart.AbsolutePosition.Y,
@@ -852,7 +847,7 @@ namespace OpenSim.Region.Environment.Scenes
{
rootPart.PhysActor =
phyScene.AddPrimShape(
PhysicsScene.AddPrimShape(
rootPart.Name,
rootPart.Shape,
new PhysicsVector(pos.X, pos.Y, pos.Z),