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* Fixed neighbour range bug
* Various refactorings
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@@ -453,7 +453,7 @@ namespace OpenSim.Region.Environment.Scenes
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{
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if (PhysicsActor != null)
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{
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m_scene.PhysScene.RemoveAvatar(PhysicsActor);
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m_scene.PhysicsScene.RemoveAvatar(PhysicsActor);
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m_physicsActor.OnRequestTerseUpdate -= SendTerseUpdateToAllClients;
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m_physicsActor.OnCollisionUpdate -= PhysicsCollisionUpdate;
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PhysicsActor = null;
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@@ -1320,7 +1320,7 @@ namespace OpenSim.Region.Environment.Scenes
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public void AddToPhysicalScene()
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{
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PhysicsScene scene = m_scene.PhysScene;
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PhysicsScene scene = m_scene.PhysicsScene;
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PhysicsVector pVec =
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new PhysicsVector(AbsolutePosition.X, AbsolutePosition.Y,
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