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* Fixed neighbour range bug
* Various refactorings
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@@ -1,4 +1,4 @@
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using System;
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using System;
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using System.Collections.Generic;
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using System.Text;
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using System.Xml;
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@@ -47,7 +47,7 @@ namespace OpenSim.Region.Environment.Scenes
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bool UsePhysics = (((rootPart.ObjectFlags & (uint)LLObject.ObjectFlags.Physics) > 0) && m_parentScene.m_physicalPrim);
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if ((rootPart.ObjectFlags & (uint)LLObject.ObjectFlags.Phantom) == 0)
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{
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rootPart.PhysActor = m_innerScene.PhyScene.AddPrimShape(
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rootPart.PhysActor = m_innerScene.PhysicsScene.AddPrimShape(
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rootPart.Name,
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rootPart.Shape,
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new PhysicsVector(rootPart.AbsolutePosition.X, rootPart.AbsolutePosition.Y,
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@@ -117,7 +117,7 @@ namespace OpenSim.Region.Environment.Scenes
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bool UsePhysics = (((rootPart.ObjectFlags & (uint)LLObject.ObjectFlags.Physics) > 0) && m_parentScene.m_physicalPrim);
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if ((rootPart.ObjectFlags & (uint)LLObject.ObjectFlags.Phantom) == 0)
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{
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rootPart.PhysActor = m_innerScene.PhyScene.AddPrimShape(
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rootPart.PhysActor = m_innerScene.PhysicsScene.AddPrimShape(
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rootPart.Name,
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rootPart.Shape,
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new PhysicsVector(rootPart.AbsolutePosition.X, rootPart.AbsolutePosition.Y,
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