* Fixed neighbour range bug

* Various refactorings
This commit is contained in:
lbsa71
2007-11-29 15:27:57 +00:00
parent 4bd38fc65a
commit 7704bb6f63
9 changed files with 57 additions and 58 deletions

View File

@@ -1,4 +1,4 @@
using System;
using System;
using System.Collections.Generic;
using System.Text;
using System.Xml;
@@ -47,7 +47,7 @@ namespace OpenSim.Region.Environment.Scenes
bool UsePhysics = (((rootPart.ObjectFlags & (uint)LLObject.ObjectFlags.Physics) > 0) && m_parentScene.m_physicalPrim);
if ((rootPart.ObjectFlags & (uint)LLObject.ObjectFlags.Phantom) == 0)
{
rootPart.PhysActor = m_innerScene.PhyScene.AddPrimShape(
rootPart.PhysActor = m_innerScene.PhysicsScene.AddPrimShape(
rootPart.Name,
rootPart.Shape,
new PhysicsVector(rootPart.AbsolutePosition.X, rootPart.AbsolutePosition.Y,
@@ -117,7 +117,7 @@ namespace OpenSim.Region.Environment.Scenes
bool UsePhysics = (((rootPart.ObjectFlags & (uint)LLObject.ObjectFlags.Physics) > 0) && m_parentScene.m_physicalPrim);
if ((rootPart.ObjectFlags & (uint)LLObject.ObjectFlags.Phantom) == 0)
{
rootPart.PhysActor = m_innerScene.PhyScene.AddPrimShape(
rootPart.PhysActor = m_innerScene.PhysicsScene.AddPrimShape(
rootPart.Name,
rootPart.Shape,
new PhysicsVector(rootPart.AbsolutePosition.X, rootPart.AbsolutePosition.Y,