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Merge branch 'master' into careminster
Conflicts: OpenSim/Framework/Monitoring/BaseStatsCollector.cs OpenSim/Region/Application/OpenSim.cs OpenSim/Region/Application/OpenSimBase.cs OpenSim/Region/Framework/Scenes/SceneManager.cs bin/OpenMetaverse.Rendering.Meshmerizer.dll bin/OpenMetaverse.StructuredData.dll bin/OpenMetaverse.dll bin/OpenMetaverseTypes.dll prebuild.xml
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@@ -40,7 +40,7 @@ using OpenSim.Framework.Communications;
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using OpenSim.Framework.Console;
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using OpenSim.Framework.Servers;
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using OpenSim.Framework.Servers.HttpServer;
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using OpenSim.Framework.Statistics;
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using OpenSim.Framework.Monitoring;
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using OpenSim.Region.ClientStack;
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using OpenSim.Region.CoreModules.ServiceConnectorsOut.UserAccounts;
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using OpenSim.Region.Framework;
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@@ -300,7 +300,7 @@ namespace OpenSim
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private void HandleCommanderCommand(string module, string[] cmd)
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{
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m_sceneManager.SendCommandToPluginModules(cmd);
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SceneManager.SendCommandToPluginModules(cmd);
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}
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private void HandleCommanderHelp(string module, string[] cmd)
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@@ -318,7 +318,10 @@ namespace OpenSim
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// Called from base.StartUp()
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m_httpServerPort = m_networkServersInfo.HttpListenerPort;
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m_sceneManager.OnRestartSim += handleRestartRegion;
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SceneManager.OnRestartSim += handleRestartRegion;
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// Only start the memory watchdog once all regions are ready
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SceneManager.OnRegionsReadyStatusChange += sm => MemoryWatchdog.Enabled = sm.AllRegionsReady;
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}
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/// <summary>
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@@ -480,7 +483,7 @@ namespace OpenSim
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scene.SnmpService.BootInfo("ScriptEngine started", scene);
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}
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m_sceneManager.Add(scene);
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SceneManager.Add(scene);
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if (m_autoCreateClientStack)
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{
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@@ -510,7 +513,6 @@ namespace OpenSim
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}
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scene.Start();
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scene.StartScripts();
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return clientServer;
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@@ -644,14 +646,14 @@ namespace OpenSim
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{
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// only need to check this if we are not at the
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// root level
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if ((m_sceneManager.CurrentScene != null) &&
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(m_sceneManager.CurrentScene.RegionInfo.RegionID == scene.RegionInfo.RegionID))
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if ((SceneManager.CurrentScene != null) &&
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(SceneManager.CurrentScene.RegionInfo.RegionID == scene.RegionInfo.RegionID))
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{
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m_sceneManager.TrySetCurrentScene("..");
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SceneManager.TrySetCurrentScene("..");
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}
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scene.DeleteAllSceneObjects();
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m_sceneManager.CloseScene(scene);
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SceneManager.CloseScene(scene);
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ShutdownClientServer(scene.RegionInfo);
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if (!cleanup)
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@@ -693,7 +695,7 @@ namespace OpenSim
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public void RemoveRegion(string name, bool cleanUp)
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{
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Scene target;
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if (m_sceneManager.TryGetScene(name, out target))
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if (SceneManager.TryGetScene(name, out target))
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RemoveRegion(target, cleanUp);
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}
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@@ -706,13 +708,13 @@ namespace OpenSim
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{
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// only need to check this if we are not at the
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// root level
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if ((m_sceneManager.CurrentScene != null) &&
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(m_sceneManager.CurrentScene.RegionInfo.RegionID == scene.RegionInfo.RegionID))
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if ((SceneManager.CurrentScene != null) &&
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(SceneManager.CurrentScene.RegionInfo.RegionID == scene.RegionInfo.RegionID))
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{
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m_sceneManager.TrySetCurrentScene("..");
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SceneManager.TrySetCurrentScene("..");
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}
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m_sceneManager.CloseScene(scene);
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SceneManager.CloseScene(scene);
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ShutdownClientServer(scene.RegionInfo);
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}
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@@ -724,7 +726,7 @@ namespace OpenSim
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public void CloseRegion(string name)
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{
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Scene target;
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if (m_sceneManager.TryGetScene(name, out target))
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if (SceneManager.TryGetScene(name, out target))
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CloseRegion(target);
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}
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@@ -980,7 +982,7 @@ namespace OpenSim
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try
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{
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m_sceneManager.Close();
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SceneManager.Close();
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}
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catch (Exception e)
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{
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@@ -1005,7 +1007,7 @@ namespace OpenSim
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/// <param name="usernum">The first out parameter describing the number of all the avatars in the Region server</param>
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public void GetAvatarNumber(out int usernum)
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{
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usernum = m_sceneManager.GetCurrentSceneAvatars().Count;
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usernum = SceneManager.GetCurrentSceneAvatars().Count;
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}
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/// <summary>
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@@ -1014,7 +1016,7 @@ namespace OpenSim
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/// <param name="regionnum">The first out parameter describing the number of regions</param>
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public void GetRegionNumber(out int regionnum)
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{
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regionnum = m_sceneManager.Scenes.Count;
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regionnum = SceneManager.Scenes.Count;
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}
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/// <summary>
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