mirror of
https://github.com/opensim/opensim.git
synced 2026-07-02 00:15:45 +08:00
* Potential fix for Mantis#167, 332 - MySQL Thread collision.
This commit is contained in:
@@ -410,30 +410,33 @@ namespace OpenSim.Data.MySQL
|
||||
/// <param name="prim"></param>
|
||||
private void LoadItems(SceneObjectPart prim)
|
||||
{
|
||||
//m_log.InfoFormat("[DATASTORE]: Loading inventory for {0}, {1}", prim.Name, prim.UUID);
|
||||
|
||||
DataTable dbItems = m_itemsTable;
|
||||
|
||||
String sql = String.Format("primID = '{0}'", prim.UUID.ToString());
|
||||
DataRow[] dbItemRows = dbItems.Select(sql);
|
||||
|
||||
IList<TaskInventoryItem> inventory = new List<TaskInventoryItem>();
|
||||
|
||||
foreach (DataRow row in dbItemRows)
|
||||
lock (m_dataSet)
|
||||
{
|
||||
TaskInventoryItem item = buildItem(row);
|
||||
inventory.Add(item);
|
||||
//m_log.InfoFormat("[DATASTORE]: Loading inventory for {0}, {1}", prim.Name, prim.UUID);
|
||||
|
||||
//m_log.DebugFormat("[DATASTORE]: Restored item {0}, {1}", item.Name, item.ItemID);
|
||||
}
|
||||
DataTable dbItems = m_itemsTable;
|
||||
|
||||
prim.RestoreInventoryItems(inventory);
|
||||
String sql = String.Format("primID = '{0}'", prim.UUID.ToString());
|
||||
DataRow[] dbItemRows = dbItems.Select(sql);
|
||||
|
||||
// XXX A nasty little hack to recover the folder id for the prim (which is currently stored in
|
||||
// every item). This data should really be stored in the prim table itself.
|
||||
if (dbItemRows.Length > 0)
|
||||
{
|
||||
prim.FolderID = inventory[0].ParentID;
|
||||
IList<TaskInventoryItem> inventory = new List<TaskInventoryItem>();
|
||||
|
||||
foreach (DataRow row in dbItemRows)
|
||||
{
|
||||
TaskInventoryItem item = buildItem(row);
|
||||
inventory.Add(item);
|
||||
|
||||
//m_log.DebugFormat("[DATASTORE]: Restored item {0}, {1}", item.Name, item.ItemID);
|
||||
}
|
||||
|
||||
prim.RestoreInventoryItems(inventory);
|
||||
|
||||
// XXX A nasty little hack to recover the folder id for the prim (which is currently stored in
|
||||
// every item). This data should really be stored in the prim table itself.
|
||||
if (dbItemRows.Length > 0)
|
||||
{
|
||||
prim.FolderID = inventory[0].ParentID;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -442,9 +445,10 @@ namespace OpenSim.Data.MySQL
|
||||
int revision = Util.UnixTimeSinceEpoch();
|
||||
m_log.Info("[REGION DB]: Storing terrain revision r" + revision.ToString());
|
||||
|
||||
DataTable terrain = m_dataSet.Tables["terrain"];
|
||||
lock (m_dataSet)
|
||||
{
|
||||
DataTable terrain = m_dataSet.Tables["terrain"];
|
||||
|
||||
MySqlCommand cmd = new MySqlCommand("insert into terrain(RegionUUID, Revision, Heightfield)" +
|
||||
" values(?RegionUUID, ?Revision, ?Heightfield)", m_connection);
|
||||
using (cmd)
|
||||
@@ -921,13 +925,16 @@ namespace OpenSim.Data.MySQL
|
||||
{
|
||||
// Database table was created before we got here and needs to be created! :P
|
||||
|
||||
using (
|
||||
MySqlCommand cmd =
|
||||
new MySqlCommand(
|
||||
"ALTER TABLE `prims` ADD COLUMN `SitTargetOffsetX` float NOT NULL default 0, ADD COLUMN `SitTargetOffsetY` float NOT NULL default 0, ADD COLUMN `SitTargetOffsetZ` float NOT NULL default 0, ADD COLUMN `SitTargetOrientW` float NOT NULL default 0, ADD COLUMN `SitTargetOrientX` float NOT NULL default 0, ADD COLUMN `SitTargetOrientY` float NOT NULL default 0, ADD COLUMN `SitTargetOrientZ` float NOT NULL default 0;",
|
||||
m_connection))
|
||||
lock (m_dataSet)
|
||||
{
|
||||
cmd.ExecuteNonQuery();
|
||||
using (
|
||||
MySqlCommand cmd =
|
||||
new MySqlCommand(
|
||||
"ALTER TABLE `prims` ADD COLUMN `SitTargetOffsetX` float NOT NULL default 0, ADD COLUMN `SitTargetOffsetY` float NOT NULL default 0, ADD COLUMN `SitTargetOffsetZ` float NOT NULL default 0, ADD COLUMN `SitTargetOrientW` float NOT NULL default 0, ADD COLUMN `SitTargetOrientX` float NOT NULL default 0, ADD COLUMN `SitTargetOrientY` float NOT NULL default 0, ADD COLUMN `SitTargetOrientZ` float NOT NULL default 0;",
|
||||
m_connection))
|
||||
{
|
||||
cmd.ExecuteNonQuery();
|
||||
}
|
||||
}
|
||||
}
|
||||
return prim;
|
||||
@@ -1230,14 +1237,16 @@ namespace OpenSim.Data.MySQL
|
||||
catch (InvalidCastException)
|
||||
{
|
||||
// Database table was created before we got here and needs to be created! :P
|
||||
|
||||
using (
|
||||
MySqlCommand cmd =
|
||||
new MySqlCommand(
|
||||
"ALTER TABLE `primshapes` ADD COLUMN `State` int NOT NULL default 0;",
|
||||
m_connection))
|
||||
lock (m_dataSet)
|
||||
{
|
||||
cmd.ExecuteNonQuery();
|
||||
using (
|
||||
MySqlCommand cmd =
|
||||
new MySqlCommand(
|
||||
"ALTER TABLE `primshapes` ADD COLUMN `State` int NOT NULL default 0;",
|
||||
m_connection))
|
||||
{
|
||||
cmd.ExecuteNonQuery();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -1283,45 +1292,51 @@ namespace OpenSim.Data.MySQL
|
||||
}
|
||||
catch (MySqlException)
|
||||
{
|
||||
// Database table was created before we got here and needs to be created! :P
|
||||
using (
|
||||
MySqlCommand cmd =
|
||||
new MySqlCommand(
|
||||
"ALTER TABLE `primshapes` ADD COLUMN `State` int NOT NULL default 0;",
|
||||
m_connection))
|
||||
lock (m_dataSet)
|
||||
{
|
||||
cmd.ExecuteNonQuery();
|
||||
// Database table was created before we got here and needs to be created! :P
|
||||
using (
|
||||
MySqlCommand cmd =
|
||||
new MySqlCommand(
|
||||
"ALTER TABLE `primshapes` ADD COLUMN `State` int NOT NULL default 0;",
|
||||
m_connection))
|
||||
{
|
||||
cmd.ExecuteNonQuery();
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
private void addPrim(SceneObjectPart prim, LLUUID sceneGroupID, LLUUID regionUUID)
|
||||
{
|
||||
DataTable prims = m_dataSet.Tables["prims"];
|
||||
DataTable shapes = m_dataSet.Tables["primshapes"];
|
||||
lock (m_dataSet)
|
||||
{
|
||||
DataTable prims = m_dataSet.Tables["prims"];
|
||||
DataTable shapes = m_dataSet.Tables["primshapes"];
|
||||
|
||||
DataRow primRow = prims.Rows.Find(Util.ToRawUuidString(prim.UUID));
|
||||
if (primRow == null)
|
||||
{
|
||||
primRow = prims.NewRow();
|
||||
fillPrimRow(primRow, prim, sceneGroupID, regionUUID);
|
||||
prims.Rows.Add(primRow);
|
||||
}
|
||||
else
|
||||
{
|
||||
fillPrimRow(primRow, prim, sceneGroupID, regionUUID);
|
||||
}
|
||||
DataRow primRow = prims.Rows.Find(Util.ToRawUuidString(prim.UUID));
|
||||
if (primRow == null)
|
||||
{
|
||||
primRow = prims.NewRow();
|
||||
fillPrimRow(primRow, prim, sceneGroupID, regionUUID);
|
||||
prims.Rows.Add(primRow);
|
||||
}
|
||||
else
|
||||
{
|
||||
fillPrimRow(primRow, prim, sceneGroupID, regionUUID);
|
||||
}
|
||||
|
||||
DataRow shapeRow = shapes.Rows.Find(Util.ToRawUuidString(prim.UUID));
|
||||
if (shapeRow == null)
|
||||
{
|
||||
shapeRow = shapes.NewRow();
|
||||
fillShapeRow(shapeRow, prim);
|
||||
shapes.Rows.Add(shapeRow);
|
||||
}
|
||||
else
|
||||
{
|
||||
fillShapeRow(shapeRow, prim);
|
||||
DataRow shapeRow = shapes.Rows.Find(Util.ToRawUuidString(prim.UUID));
|
||||
if (shapeRow == null)
|
||||
{
|
||||
shapeRow = shapes.NewRow();
|
||||
fillShapeRow(shapeRow, prim);
|
||||
shapes.Rows.Add(shapeRow);
|
||||
}
|
||||
else
|
||||
{
|
||||
fillShapeRow(shapeRow, prim);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
Reference in New Issue
Block a user