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move assetsconnector threads to whatchdog; Abort all alive threads known to watchdog before exit
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@@ -1079,6 +1079,7 @@ namespace OpenSim.Region.ScriptEngine.XEngine
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"[XEngine]: Started {0} scripts in {1}", scriptsStarted, m_Scene.Name);
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}
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}
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catch (System.Threading.ThreadAbortException) { }
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catch (Exception e)
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{
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m_log.Error(
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