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Added FriendsData to both Null storage and SQLite. Untested.
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92
OpenSim/Data/Null/NullFriendsData.cs
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92
OpenSim/Data/Null/NullFriendsData.cs
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/*
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* Copyright (c) Contributors, http://opensimulator.org/
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* See CONTRIBUTORS.TXT for a full list of copyright holders.
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*
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* Redistribution and use in source and binary forms, with or without
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* modification, are permitted provided that the following conditions are met:
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* * Redistributions of source code must retain the above copyright
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* notice, this list of conditions and the following disclaimer.
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* * Redistributions in binary form must reproduce the above copyright
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* notice, this list of conditions and the following disclaimer in the
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* documentation and/or other materials provided with the distribution.
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* * Neither the name of the OpenSimulator Project nor the
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* names of its contributors may be used to endorse or promote products
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* derived from this software without specific prior written permission.
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*
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* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
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* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
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* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
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* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
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* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
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* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
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* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
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* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
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* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*/
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using System;
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using System.Collections;
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using System.Collections.Generic;
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using OpenMetaverse;
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using OpenSim.Framework;
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using OpenSim.Data;
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namespace OpenSim.Data.Null
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{
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public class NullFriendsData : IFriendsData
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{
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private static List<FriendsData> m_Data = new List<FriendsData>();
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public NullFriendsData(string connectionString, string realm)
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{
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}
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/// <summary>
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/// Tries to implement the Get [] semantics, but it cuts corners.
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/// Specifically, it gets all friendships even if they weren't accepted yet.
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/// </summary>
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/// <param name="fields"></param>
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/// <param name="values"></param>
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/// <returns></returns>
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public FriendsData[] GetFriends(UUID userID)
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{
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List<FriendsData> lst = m_Data.FindAll(delegate (FriendsData fdata)
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{
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return fdata.PrincipalID == userID;
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});
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if (lst != null)
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return lst.ToArray();
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return new FriendsData[0];
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}
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public bool Store(FriendsData data)
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{
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if (data == null)
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return false;
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m_Data.Add(data);
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return true;
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}
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public bool Delete(UUID userID, string friendID)
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{
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List<FriendsData> lst = m_Data.FindAll(delegate(FriendsData fdata) { return fdata.PrincipalID == userID; });
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if (lst != null)
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{
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FriendsData friend = lst.Find(delegate(FriendsData fdata) { return fdata.Friend == friendID; });
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if (friendID != null)
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{
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m_Data.Remove(friend);
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return true;
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}
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}
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return false;
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}
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}
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}
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