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* Fixes the second of two terse update issues. Physical objects should react normally again.
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@@ -2398,6 +2398,7 @@ namespace OpenSim.Region.Framework.Scenes
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if (!RotationOffset.ApproxEquals(m_lastRotation, ROTATION_TOLERANCE) ||
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!Acceleration.Equals(m_lastAcceleration) ||
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!Velocity.ApproxEquals(m_lastVelocity, VELOCITY_TOLERANCE) ||
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Velocity.ApproxEquals(Vector3.Zero, VELOCITY_TOLERANCE) ||
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!AngularVelocity.ApproxEquals(m_lastAngularVelocity, VELOCITY_TOLERANCE) ||
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!OffsetPosition.ApproxEquals(m_lastPosition, POSITION_TOLERANCE) ||
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Environment.TickCount - m_lastTerseSent > TIME_MS_TOLERANCE)
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