Change handler001 through handler009 to more

appropriate names consisten with their use.
All done with all 94 handlers from handler001
through handler094. Hopefully we can move 
forward without numbered handlers.
This commit is contained in:
Charles Krinke
2008-03-02 22:28:48 +00:00
parent dd8e728abd
commit 7794fc3766
14 changed files with 217 additions and 217 deletions

View File

@@ -47,7 +47,7 @@ namespace OpenSim.Region.Environment.Scenes
#region Events
public event PhysicsCrash UnRecoverableError;
private PhysicsCrash handler001 = null;
private PhysicsCrash handlerPhysicsCrash = null;
#endregion
@@ -716,10 +716,10 @@ namespace OpenSim.Region.Environment.Scenes
public void physicsBasedCrash()
{
handler001 = UnRecoverableError;
if (handler001 != null)
handlerPhysicsCrash = UnRecoverableError;
if (handlerPhysicsCrash != null)
{
handler001();
handlerPhysicsCrash();
}
}

View File

@@ -160,9 +160,9 @@ namespace OpenSim.Region.Environment.Scenes
public virtual void Restart(int seconds)
{
m_log.Error("[REGION]: passing Restart Message up the namespace");
restart handler001 = OnRestart;
if (handler001 != null)
handler001(RegionInfo);
restart handlerPhysicsCrash = OnRestart;
if (handlerPhysicsCrash != null)
handlerPhysicsCrash(RegionInfo);
}
public virtual bool PresenceChildStatus(LLUUID avatarID)

View File

@@ -58,14 +58,14 @@ namespace OpenSim.Region.Environment.Scenes
public event ChildAgentUpdate OnChildAgentUpdate;
public event RemoveKnownRegionsFromAvatarList OnRemoveKnownRegionFromAvatar;
private AgentCrossing handler001 = null; // OnAvatarCrossingIntoRegion;
private ExpectUserDelegate handler002 = null; // OnExpectUser;
private ExpectPrimDelegate handler003 = null; // OnExpectPrim;
private CloseAgentConnection handler004 = null; // OnCloseAgentConnection;
private PrimCrossing handler005 = null; // OnPrimCrossingIntoRegion;
private RegionUp handler006 = null; // OnRegionUp;
private ChildAgentUpdate handler007 = null; // OnChildAgentUpdate;
private RemoveKnownRegionsFromAvatarList handler008 = null; // OnRemoveKnownRegionFromAvatar;
private AgentCrossing handlerAvatarCrossingIntoRegion = null; // OnAvatarCrossingIntoRegion;
private ExpectUserDelegate handlerExpectUser = null; // OnExpectUser;
private ExpectPrimDelegate handlerExpectPrim = null; // OnExpectPrim;
private CloseAgentConnection handlerCloseAgentConnection = null; // OnCloseAgentConnection;
private PrimCrossing handlerPrimCrossingIntoRegion = null; // OnPrimCrossingIntoRegion;
private RegionUp handlerRegionUp = null; // OnRegionUp;
private ChildAgentUpdate handlerChildAgentUpdate = null; // OnChildAgentUpdate;
private RemoveKnownRegionsFromAvatarList handlerRemoveKnownRegionFromAvatar = null; // OnRemoveKnownRegionFromAvatar;
public KillObjectDelegate KillObject;
public string _debugRegionName = String.Empty;
@@ -132,30 +132,30 @@ namespace OpenSim.Region.Environment.Scenes
///
protected void NewUserConnection(ulong regionHandle, AgentCircuitData agent)
{
handler002 = OnExpectUser;
if (handler002 != null)
handlerExpectUser = OnExpectUser;
if (handlerExpectUser != null)
{
//m_log.Info("[INTER]: " + debugRegionName + ": SceneCommunicationService: OnExpectUser Fired for User:" + agent.firstname + " " + agent.lastname);
handler002(regionHandle, agent);
handlerExpectUser(regionHandle, agent);
}
}
protected bool newRegionUp(RegionInfo region)
{
handler006 = OnRegionUp;
if (handler006 != null)
handlerRegionUp = OnRegionUp;
if (handlerRegionUp != null)
{
//m_log.Info("[INTER]: " + debugRegionName + ": SceneCommunicationService: newRegionUp Fired for User:" + region.RegionName);
handler006(region);
handlerRegionUp(region);
}
return true;
}
protected bool ChildAgentUpdate(ulong regionHandle, ChildAgentDataUpdate cAgentData)
{
handler007 = OnChildAgentUpdate;
if (handler007 != null)
handler007(regionHandle, cAgentData);
handlerChildAgentUpdate = OnChildAgentUpdate;
if (handlerChildAgentUpdate != null)
handlerChildAgentUpdate(regionHandle, cAgentData);
return true;
@@ -163,39 +163,39 @@ namespace OpenSim.Region.Environment.Scenes
protected void AgentCrossing(ulong regionHandle, LLUUID agentID, LLVector3 position, bool isFlying)
{
handler001 = OnAvatarCrossingIntoRegion;
if (handler001 != null)
handlerAvatarCrossingIntoRegion = OnAvatarCrossingIntoRegion;
if (handlerAvatarCrossingIntoRegion != null)
{
handler001(regionHandle, agentID, position, isFlying);
handlerAvatarCrossingIntoRegion(regionHandle, agentID, position, isFlying);
}
}
protected void IncomingPrimCrossing(ulong regionHandle, LLUUID primID, String objXMLData)
{
handler003 = OnExpectPrim;
if (handler003 != null)
handlerExpectPrim = OnExpectPrim;
if (handlerExpectPrim != null)
{
handler003(regionHandle, primID, objXMLData);
handlerExpectPrim(regionHandle, primID, objXMLData);
}
}
protected void PrimCrossing(ulong regionHandle, LLUUID primID, LLVector3 position, bool isPhysical)
{
handler005 = OnPrimCrossingIntoRegion;
if (handler005 != null)
handlerPrimCrossingIntoRegion = OnPrimCrossingIntoRegion;
if (handlerPrimCrossingIntoRegion != null)
{
handler005(regionHandle, primID, position, isPhysical);
handlerPrimCrossingIntoRegion(regionHandle, primID, position, isPhysical);
}
}
protected bool CloseConnection(ulong regionHandle, LLUUID agentID)
{
m_log.Info("[INTERREGION]: Incoming Agent Close Request for agent: " + agentID.ToString());
handler004 = OnCloseAgentConnection;
if (handler004 != null)
handlerCloseAgentConnection = OnCloseAgentConnection;
if (handlerCloseAgentConnection != null)
{
return handler004(regionHandle, agentID);
return handlerCloseAgentConnection(regionHandle, agentID);
}
return false;
}
@@ -437,10 +437,10 @@ namespace OpenSim.Region.Environment.Scenes
// We remove the list of known regions from the agent's known region list through an event
// to scene, because, if an agent logged of, it's likely that there will be no scene presence
// by the time we get to this part of the method.
handler008 = OnRemoveKnownRegionFromAvatar;
if (handler008 != null)
handlerRemoveKnownRegionFromAvatar = OnRemoveKnownRegionFromAvatar;
if (handlerRemoveKnownRegionFromAvatar != null)
{
handler008(agentID, regionlst);
handlerRemoveKnownRegionFromAvatar(agentID, regionlst);
}
}

View File

@@ -164,15 +164,15 @@ namespace OpenSim.Region.Environment.Scenes
/* Designated Event Deletage Instances */
private ScriptChangedEvent handler001 = null; //OnScriptChangedEvent;
private ClientMovement handler002 = null; //OnClientMovement;
private OnPermissionErrorDelegate handler003 = null; //OnPermissionError;
private OnPluginConsoleDelegate handler004 = null; //OnPluginConsole;
private OnFrameDelegate handler005 = null; //OnFrame;
private OnNewClientDelegate handler006 = null; //OnNewClient;
private OnNewPresenceDelegate handler007 = null; //OnNewPresence;
private OnRemovePresenceDelegate handler008 = null; //OnRemovePresence;
private OnBackupDelegate handler009 = null; //OnBackup;
private ScriptChangedEvent handlerScriptChangedEvent = null; //OnScriptChangedEvent;
private ClientMovement handlerClientMovement = null; //OnClientMovement;
private OnPermissionErrorDelegate handlerPermissionError = null; //OnPermissionError;
private OnPluginConsoleDelegate handlerPluginConsole = null; //OnPluginConsole;
private OnFrameDelegate handlerFrame = null; //OnFrame;
private OnNewClientDelegate handlerNewClient = null; //OnNewClient;
private OnNewPresenceDelegate handlerNewPresence = null; //OnNewPresence;
private OnRemovePresenceDelegate handlerRemovePresence = null; //OnRemovePresence;
private OnBackupDelegate handlerBackup = null; //OnBackup;
private OnParcelPrimCountUpdateDelegate handlerParcelPrimCountUpdate = null; //OnParcelPrimCountUpdate;
private MoneyTransferEvent handlerMoneyTransfer = null; //OnMoneyTransfer;
private OnParcelPrimCountAddDelegate handlerParcelPrimCountAdd = null; //OnParcelPrimCountAdd;
@@ -192,70 +192,70 @@ namespace OpenSim.Region.Environment.Scenes
public void TriggerOnScriptChangedEvent(uint localID, uint change)
{
handler001 = OnScriptChangedEvent;
if (handler001 != null)
handler001(localID, change);
handlerScriptChangedEvent = OnScriptChangedEvent;
if (handlerScriptChangedEvent != null)
handlerScriptChangedEvent(localID, change);
}
public void TriggerOnClientMovement(ScenePresence avatar)
{
handler002 = OnClientMovement;
if (handler002 != null)
handler002(avatar);
handlerClientMovement = OnClientMovement;
if (handlerClientMovement != null)
handlerClientMovement(avatar);
}
public void TriggerPermissionError(LLUUID user, string reason)
{
handler003 = OnPermissionError;
if (handler003 != null)
handler003(user, reason);
handlerPermissionError = OnPermissionError;
if (handlerPermissionError != null)
handlerPermissionError(user, reason);
}
public void TriggerOnPluginConsole(string[] args)
{
handler004 = OnPluginConsole;
if (handler004 != null)
handler004(args);
handlerPluginConsole = OnPluginConsole;
if (handlerPluginConsole != null)
handlerPluginConsole(args);
}
public void TriggerOnFrame()
{
handler005 = OnFrame;
if (handler005 != null)
handlerFrame = OnFrame;
if (handlerFrame != null)
{
handler005();
handlerFrame();
}
}
public void TriggerOnNewClient(IClientAPI client)
{
handler006 = OnNewClient;
if (handler006 != null)
handler006(client);
handlerNewClient = OnNewClient;
if (handlerNewClient != null)
handlerNewClient(client);
}
public void TriggerOnNewPresence(ScenePresence presence)
{
handler007 = OnNewPresence;
if (handler007 != null)
handler007(presence);
handlerNewPresence = OnNewPresence;
if (handlerNewPresence != null)
handlerNewPresence(presence);
}
public void TriggerOnRemovePresence(LLUUID agentId)
{
handler008 = OnRemovePresence;
if (handler008 != null)
handlerRemovePresence = OnRemovePresence;
if (handlerRemovePresence != null)
{
handler008(agentId);
handlerRemovePresence(agentId);
}
}
public void TriggerOnBackup(IRegionDataStore dstore)
{
handler009 = OnBackup;
if (handler009 != null)
handlerBackup = OnBackup;
if (handlerBackup != null)
{
handler009(dstore);
handlerBackup(dstore);
}
}

View File

@@ -54,7 +54,7 @@ namespace OpenSim.Region.Environment.Scenes
protected ulong m_regionHandle;
public event PrimCountTaintedDelegate OnPrimCountTainted;
private PrimCountTaintedDelegate handler001 = null;
private PrimCountTaintedDelegate handlerPrimCountTainted = null;
/// <summary>
/// Signal whether the non-inventory attributes of any prims in the group have changed
@@ -1534,10 +1534,10 @@ namespace OpenSim.Region.Environment.Scenes
/// </summary>
public void TriggerTainted()
{
handler001 = OnPrimCountTainted;
if (handler001 != null)
handlerPrimCountTainted = OnPrimCountTainted;
if (handlerPrimCountTainted != null)
{
handler001();
handlerPrimCountTainted();
}
}

View File

@@ -116,7 +116,7 @@ namespace OpenSim.Region.Environment.Scenes
private readonly List<ulong> m_knownChildRegions = new List<ulong>();
//neighbouring regions we have enabled a child agent in
private SignificantClientMovement handler001 = null; //OnSignificantClientMovement;
private SignificantClientMovement handlerSignificantClientMovement = null; //OnSignificantClientMovement;
/// <summary>
@@ -1484,10 +1484,10 @@ namespace OpenSim.Region.Environment.Scenes
if (Util.GetDistanceTo(AbsolutePosition, posLastSignificantMove) > 0.5)
{
posLastSignificantMove = AbsolutePosition;
handler001 = OnSignificantClientMovement;
if (handler001 != null)
handlerSignificantClientMovement = OnSignificantClientMovement;
if (handlerSignificantClientMovement != null)
{
handler001(m_controllingClient);
handlerSignificantClientMovement(m_controllingClient);
m_scene.NotifyMyCoarseLocationChange();
}
}

View File

@@ -39,7 +39,7 @@ namespace OpenSim.Region.Environment.Scenes
public event SendStatResult OnSendStatsResult;
private SendStatResult handler001 = null;
private SendStatResult handlerSendStatResult = null;
private enum Stats : uint
{
@@ -247,10 +247,10 @@ namespace OpenSim.Region.Environment.Scenes
statpack.Stat = sb;
handler001 = OnSendStatsResult;
if (handler001 != null)
handlerSendStatResult = OnSendStatsResult;
if (handlerSendStatResult != null)
{
handler001(statpack);
handlerSendStatResult(statpack);
}
resetvalues();
m_report.Enabled = true;